Nocturne Gameplay Update ideas

OyddAWqJ5r··6 votes·486 views

#Passive - https://vignette.wikia.nocookie.net/leagueoflegends/images/f/f8/Unspeakable_Horror.png/revision/latest?cb=20130929123130 Unspeakable Horror (new)

Innate: Being near or damaging an enemy champion or monster builds 1 stack of Horror on them each second. Basic attacks apply 1 stack and basic abilities apply 2 stacks. At 8 Horror, the afflicted unit flees for 1 second. (8 second per unit CD)

There would be some sort of visual effect to show how many stacks are active on a target

#Q - https://vignette.wikia.nocookie.net/leagueoflegends/images/0/09/Duskbringer.png/revision/latest?cb=20130929123126 Duskbringer (Unchanged)

Unchanged

#W - https://vignette.wikia.nocookie.net/leagueoflegends/images/c/c2/Shroud_of_Darkness.png/revision/latest?cb=20130929123128 Nightmare Fuel (new)

Active: Nocturne infects the mind of target champion or large monster and feeds off its insanity, instantly dealing 10% of their current health as magic damage gaining a 30/50/70/90/110 health shield for 6 seconds. For the next 4 seconds, Nocturne's attacks against the target increase the shield's health by 10% of the damage he deals to them, increased by 0.5% of damage dealt per 1% of the target's missing health.

Passive: Gains 335 movement speed when moving towards fleeing units.

CD: 20/18/16/14/12 seconds

The way this works is that Nocturne will gain a small amount of shield from attacking a near full health target with this ability. But if he uses it on a low health target or bursts a target down quickly the shield he gains from this ability is much much larger. This allows him to more safely dive back-line squishies and more reliably take down low health isolated targets with the omission of the spell shield he currently has.

This ability entices Nocturne to focus just the target of this ability since he'll gain a massive shield if he manages to take them down. His enemies will want to keep him away from it to allow them to take him down more easily without the shield he'd get from slaughtering it. This is intended to be the replacement for his spell shield. The new Sterak's Gage should make up for the loss of CC reduction and it synergizes well with this ability by giving him a shield to keep him alive longer to build Nightmare Fuel's shield.

#E - https://vignette.wikia.nocookie.net/leagueoflegends/images/6/60/Umbra_Blades.png/revision/latest?cb=20130929123129 Umbra Blades (new)

Active: Repeatedly slashes 2/3/4/5/6 times in an arc in target direction, dealing 120% total AD per strike, applying on-hit effects to the closest enemy hit and healing himself for 6/9/12/15/18 (+20% total AD) health per strike per enemy hit. The casting speed of this ability scales 1:1 with attack speed (this means it's very slow with no attack speed).

Basic attacks, to include the slashes from Umbra Blades, reduce the cooldown by 1 second (cooldown starts on cast).

CD: 16 seconds

Similar to Sejauni's W, he can move while casting this ability but the attack will always face the same direction.

This ability concept seems like a fun one on paper. It'd be tuned to be the skill he'd want to max first for maximum damage. It makes it so that opponents that try to flee from Nocturne take the full brunt of his assault. But if his target thinks avoiding the damage is in their best interest, they can walk through him to avoid it but will have to suffer his 1 second fear from his passive if they try this. Additionally, Duskbringer's Dusk Trail gives him the movement speed to re-position to potentially catch these attempts. Really adds onto to the terror of being chased by a Nocturne.

#R - https://vignette.wikia.nocookie.net/leagueoflegends/images/8/8d/Paranoia.png/revision/latest?cb=20130929123127 Paranoia (Relatively Unchanged)

Mostly unchanged except the following:

Range no longer scales with rank and is permanently 2500 (rank 1 range). Additionally, upon arrival he instantly triggers Unspeakable Horror (passive) on the target (1 second flee/fear). If Nightmare Fuel is off cooldown, it can be cast during Paranoia's dash to instantly select the target of Paranoia as its target (causing the damage dealt by Paranoia to convert into the shield's health as well).

His ult range has to take the hit for these changes because a Nocturne with an even stronger duelist kit means that a Nocturne that's ahead can pretty much pick off whoever he wants, completely shutting down splitpushing possibilities. While this may be an intended strength and counter to splitpushing, that strategy shouldn't be completely shut down by a single pick--thus why I think the ult range would need to be reduced.


Overall I feel like these prospective changes keep the loved parts of Nocturne intact such as his potency in slaughtering isolated targets and his dueling potential while adding more nuances to play around in his kit.

If anything, I just hope this gives more ideas for Riot to work with when they get around to updating Nocturne (I really wanna see this E suggestion end up on a champion/rework in the future though).

10 Comments

Karn Bishop1 votes

Lets add in a bunch of random conditionals.

R range reduced to 600 unless your enemy has less hp then you, then its 2500 unless they are actively healing then its 600 again.

E: you must first land a super small skill shot blocked by minions and if you miss cut your skills damage in half then increase the abilitys CD by 5 seconds.

Base movespeed is now 320, ok i customized your assassin rework taking into account riots idea of what an ap assassin should and shouldn't do, now go out and enjoy your new reworked nocturne.

MorganFreemanBot1 votes

Go away. Nocturne is pretty much perfect as is, and any update they do is going to turn him into a gimpy assassin or a totally different bruiser.

OyddAWqJ5r1 votes

Definitely isn't perfect. Kit is outdated and he currently functions by abusing AD ratios to hopefully one-shot his target. If he can't he's screwed. Usually he can cuz that's just how bonkers his single target burst is when built full lethality.

He will get updated, it's just a matter of time. I just wanted to give my 2 cents on prospective ideas for when he does get updated.

Also his current niche fits his theme already. I don't think they'll stray too far from it (isolation pseudo-assassination + diving + dueling).

MorganFreemanBot1 votes

He doesn't even have good ratios to abuse. His ulti ratio is good, but his only other scaling ability (Q) isn't phenomenal.

What Nocturne abuses are on-hit effects, and the fact that he can consistently apply them. Shiv and especially Duskblade are absolutely broken without Nocturne existing, he's functional as an assassin because he can reliably get onto someone and land that critical auto.

OyddAWqJ5r1 votes

https://i.imgur.com/jhTY4kz.jpg

Maybe noone knows about the sleeper OP on-hit + Shiv strat yet.

You're spot on on Duskblade, but that falls under lethality as well.

yoshi27901 votes

The passive is so overpowered, please remove this.

Dokueki Kenshin2 votes

I have to agree with this sentiment. I very much like what you did with his E and R, but his passive is excessively powerful. You have to remember that this is a free mini-Fiddles fear as an AoE. I get that you're playing to his theme, but this is OP. Possibly tacking a 1 second fear into his ultimate as an AoE around the target would be better.

OyddAWqJ5r1 votes

Changed it.

Innate: Dealing 4 instances of damage to an enemy champion or monster causes them to flee for 1 seconds. (8 second per unit CD)

QW-AA-AA (or E E).

Dokueki Kenshin1 votes

That's much better.

Still think you can get away with fearing for 1 second on his ultimate to since you nerfed its range.

OyddAWqJ5r1 votes

[{quoted}](name=Sleeper Cell,realm=NA,application-id=3ErqAdtq,discussion-id=hRiyj6fF,comment-id=,timestamp=2017-10-15T15:29:20.466+0000)

#R - https://vignette.wikia.nocookie.net/leagueoflegends/images/8/8d/Paranoia.png/revision/latest?cb=20130929123127 Paranoia (Relatively Unchanged)

Mostly unchanged except the following:

Range no longer scales with rank and is permanently 2500 (rank 1 range). Additionally, upon arrival he instantly triggers Unspeakable Horror (passive) on the target (1 second flee/fear). If Nightmare Fuel is off cooldown, it can be cast during Paranoia's dash to instantly select the target of Paranoia as its target (causing the damage dealt by Paranoia to convert into the shield's health as well).

It was there originally.

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