@Riot Great job nerfing Sejuani!
Sejuani, a jungler who is beyond outclassed in the new jungle and struggles heavily to clear without dying (to say nothing for ganking capacity) is getting nerfed on the PBE.
Here are the exact changes
Sejuani -Arctic Assault (Q) damage changed to 80/125/170/215/260 (+.4 AP) from 40/70/100/130/180 (+.4 AP)(+4/6/8/10/12% of Target's Max HP) -Flail of the Northern Winds (W) initial hit damage changed to 4/6/8/10/12% (+3% per 100 AP) of Target's Max HP from 40/60/80/100/120 (+.3 AP). -Flail of the Northern Winds (W) AoE damage changed to 40/70/100/130/160 (+.6 AP)(+4/6/8/10/12% total Health) from 80/120/160/200/240(+.6 AP)(+10% Bonus HP) -Permafrost (E) cooldown lowered to 10/9/8/7/6 from 11 -Permafrost (E) damage lowered to 60/90/120/150/180 (+.5 AP) from 60/110/160/210/260 (.5 AP) -Permafrost (E) slow duration reduced to 1.5 at all ranks from 1.5/1.75/2/2.25/2.5
And here's some calculations: -Q Gains 80 base damage and loses 12% of enemy hp scaling -W loses 120 base damage and gains 12% of enemy hp scaling (net loss of 40 damage) -W loses 80 damage and gains 12% base health and 2% bonus health (Bonus of 265 damage at max level, net bonus of 185 damage, mixed with net loss from on hit and her E becomes negligable) -Permafrost CD lowered, damage lowered by 80, cd duration lowered by up to 5 seconds (To be exact, uptime previously was 2.5/11 = 22% of the time, 1.5/6 = 25% of the time, net increase of 3% uptime of the slow)
Many people wouldn't perceive these as nerfs, but they are, for several reasons.
- This shifts more power towards end game. At most levels until end game, her net loss in base damage (which is compensated in theory by switching from bonus health to total health) is heavily reduced, which hurts her already-tenuous early game and clear abilities
- This hurts sej's burst a lot actually which will harm her ganking capacity. The recast on permafrost won't take place in most ganks, whereas the additional 1 second slow is going to be gone.
- The reduced CD on permafrost and reduced damage/slow actually hurts her mana costs a lot, which is going to be pretty evident upon playing her. She already feels too mana hungry for the tank that she is.
- Increase in the slow duration will likewise hurt a lot, even though it's lower cd, the longer slow is more powerful.
Ultimately, sej has issues in the early game and Riot decided to nerf her early game even more.
or
in the new jungle. Champs like
and
are relics of a bygone era; one in which game balance wasn't about big plays and overloaded kits.
is more evil in the new jungle than anyone else.
and his ultimate.
jungle one game vs
with devourer to carry my team with 50 stacks by the time they surrendered. Lee had no impact in the game, and I took probably half of his buffs that spawned.
is mobile by the same definition. But this is an absurd conclusion, so the reasoning must be off.
is the strongest not broken due to silly item interactions jungler.
is quite powerful, with his quality sustain and quite fast clears to go with amazing-as-always ganks.
is ok. Probably will continue to top solo queue win rates for quite some time.
is one of the most powerful dudes in the jungle.
is a guy nobody is talking about, but I'm quite impressed with his performance as an invader and duelist.
is so much better in the new jungle world than the old one. His sustain mechanic makes vastly more sense when you're not always at full hp.