The New Fiora

Heckin Support·7/21/2015, 10:29:09 PM·1 votes·503 views

I just played with the new Fiora on the pbe and I have some input.

FIrts off. It was a pretty good rework. Late game her q if you hit something will go on around 4 second cd. Good luck trying to run from her, especially if the Fiora can use her new w correctly. Her ultimate also helps her chasing potencial aswell as her e.

Now lets get to the downsides. Lets start with her walking animation/running animation. It looks like she has a wedgie. She has a really awkward walking animation. It doesn't look as smooth as her old one.

Her new passive. I think her new passive is great. I just wish the hitbox was a tad better. So many times I could of sworn I hit an enemy on the side only for the passive to not proc. Also can we make this passive appear onto big jungle creeps? If this happened I assure you she could jungle. With her gap closer, slow, and ultimate for saving her team-mate. She could have massive invading potential as well.

Her new ultimate is great. Good luck hitting all 4 of the weak spots though. If the person you have targeted has any sort of brain they will just walk away. (Given I'm assuming that's what the speed buff is for) but still. The heal is amazing. People complaining that it doesn't fit "her" as a person, ok. But you can't argue that heal (which scales off of AD) is amazing. Especially if you kill someone dead center of a teamfight it can seriously give your front line more power to be all up in peoples faces.

Her new W is incredible, if you have god like reflexes and great ping. The slow is meh, but the stun is great. You seriously have to be paying attention and know the split second an enemy is going to use something worth using it on. The fact that you can dodge literally everything (and I mean everything, from nid spear to kog passive karthus ultimate, all the way to the dragons push back. Everything).

The way people build her. Her build path will probably be different. In my opinion at least. With her q using on hit effects the tri force sounds amazing on her, Maybe build her a bit bulkier with things like randuins or spirit visage. Maybe get a black cleaver for the sticking potential (dare I say frozen mallet for sticking with her new lunge). Her new kit brings new potential. Now while not having to build full damage because of her true damage from her passive she can build more bruisery if you please, while still doing decent damage.

Tldr: Decent rework, I wish the passive was better (hitbox and worked on jungle creeps). You can build her differently and she should shine 100% more in 1v1, but less in teamfights unless you build tankier and get a great ulti off.

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