How the fuck is normal that 1 mushroom to take 60% HP of an ADC

GripaAviara··1 votes·321 views

I swear Riot has the must anti fun game design you can possibly have in a game

14 Comments

ViciousSummoner3 votes

You built no MR and the Teemo had a lot of magic pen. Can't say you have much to argue about here.

Dead flag blues2 votes

How is it normal that a right-click takes up to 40% of someone's hp ?

GripaAviara1 votes

Someone who? A squishy? For that right click i need to get close and put myself at risk

Jamaree1 votes

{quoted}

Someone who? A squishy?

Pot calling the kettle black.

Hópe2 votes

Teemos shroom mechanics IMO are 100% unhealthy for the game. Hes too much declared as ''satan'' so anytime hes frustrating people overlook that frustration and simply say its because hes the devil.

Bitch champ needs a rework.

rtbf2216514121 votes

{quoted}

Teemos shroom mechanics IMO are 100% unhealthy for the game. Hes too much declared as ''satan'' so anytime hes frustrating people overlook that frustration and simply say its because hes the devil.

Bitch champ needs a rework.

Yeah!

He needs more mushrooms. :>

meowwow71 votes

well aren't they suppose to be squishy? people are complaining that they are too tanky due to supports. i'm guessing you either roamed without a support as an adc, or yet you stepped on a mushroom that your supp was clearing, and they didn't bother to shield you because you walked into it as clear as day

GripaAviara1 votes

It's annoying. I'm not saying it's broken. It's just super annoying and unhealty

Dead flag blues1 votes

item 3094

Baron Barian1 votes

It all depends on how fed Teemo is, how much you fed, and how long you were disconnected for.

AlienPrimate1 votes

Let's do some math for the game you are complaining about.

Teemo:

40% pen 18 pen 2% burn for 7 seconds 2% more damage per second 230 AP

Kai'Sa:

1712 HP 37 MR

Shroom damage:

112.5 + 12.5% AP per second for 4 seconds = 141.25 2% of 1712 = 34.24 Total damage per second = 175.49

Magic resist after penetration:

37 x .6 - 18 = 4.2 = 4% damage reduction

Damage per tick (before res):

  1. 175.49
  2. 179
  3. 182.51
  4. 186.02
  5. 36.98
  6. 37.66
  7. 37.66

Total = 835.32 After resist = 801.91 damage

His shrooms were doing 47% of your hp in damage at the end of your last game.

Let's see what would have happened if you built item 3139 which has 35 MR.

MR increased to 72 which is 42% damage reduction. After penetration it becomes 25.2 which is 20% damage reduction.

Total damage would become 667.19 which is 39% of your hp.

AlienPrimate1 votes

This was not including runes. If I add scorch and summon Aery, it would be about 120 more total damage for 955 before res.

Your build: 916 total damage or 54% of your max hp which is pretty close to your claim of 60%.

With some MR: 764 damage or 45% of your max hp.

Trash MammaI1 votes

Because last pre-season it was normal for 1 shroom to win a game with just liandry's torment. They were nerfed hard and all his damage got shoved into his Q. His E recently got nerfed as well. You had to be playing a super squishy champ with no mr or hp items to be losing 60% of your hp these days to teemo

Ahri Baka1 votes

But you do realize that an adc can do the same with a single basic attack right ? item 3094 makes that basic attack safe to make too

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