@ RIOT DO YOU EVEN KNOW WHAT THE PROBLEMS IN BOT LANE ARE?

Woook3r··1 votes·856 views

DO YOU EVEN KNOW WHAT THE PROBLEMS IN BOT LANE ARE?

  1. Ranged ad will always be mandatory because you put ad attack speed items in the game
  2. You cant afford to give the AD early game power because you put crit and attack speed in the game. And on the same fucking item! WHAT? 2a) Ranged AD champions are ideally suited for early game power. 2b) The bot lane will currently always have a support which means that early game power is 2x more effective than it would be otherwise. 2c) You have a roster of ad assassins who need to be early game champions with early game items. 2d) ADC's can use ad assassin items.
  3. Theres never going to be a remarkable difference in power between an early and late game adc. Thats because the late game pwer of an adc comes from auto attacks and crit items. Every adc regardless of early game strength has those. Its just built into the game.

So thats the main problem as I see it. You are trying to do something absurd. Trying to put late game items in the hands of champions that are early game laning champions. And then you try to balance the game so that other champions have better early games than those guys. So that you can justifiy the late game of ranged crit attack speed. And then you try to make some early game adc's like lucian and MF. What you are doing is not possible or reasonable. But then your mistakes are compounded by the fact that the lane has supports in it. Lets talk about the problems with supports.

  1. first off, they completely fuck up what you are trying to do with the adc's. As i said above
  2. You made a game about resources. Then you put in it a role that denies itself of resources. And then you tried to give them the power to carry the game anyway.
  3. Soraka
  4. Janna
  5. Sona
  6. Mage supports and Jhin or MF
  7. The entire lane is based of off cooperation and this game doesnt have voice chat.
  8. Its the only duo lane.

20 Comments

JavelinJoe5 votes

Theres never going to be a remarkable difference in power between an early and late game adc.

I take it you never play ADC. KogMaw Kalista Jinx Vayne Twitch all have very weak early games because they need items to get the bulk of their damage out put. Vayne is the least affected of the group by this because of her W, but without any attack speed or sustain, she wont be able to survive long enough to deal her damage. Sure they scale up fairly well and by late game can hyper-carry, but no, they have very weak early games and that matters a whole lot. If they never get a chance to get their items or get ahead some other way, such as in cs or land pressure and in a workable time frame (taking the bot outer at 40 minutes is far too late, just like getting your second item at 25-30 minutes where you still might be lacking a second tier pair of boots), they never will be able to become those hard carrying threats because the game usually ends before that even has a chance to happen.

  1. Mage supports and Jhin or MF

MF was played in worlds. And she preformed alright, but mostly because she was unexpected and unpracticed against. So naturally everyone after that blindly assumed it was "OP" or "Viable" which it defiantly is not in most cases. And Jhin support is even worse as it is far more risky to play into most comps.

Woook3r1 votes

theres nothing in your post that hasnt been said 1000x before. Did you just feel like acting as though you knew something i didnt?

i main draven.

VoidStaresBack2 votes

Erm...

Riot doesn't mandate that people play supports with no gold, that's part of the meta and the current support champions are as they are because they have a lot of value in their kits even if they don't have gold. Because marksmen need items and are generally flimsy and susceptible to attack, the meta evolved to give them a dedicated supporting character to keep them safe in lane and let them farm. This isn't Riot's fault, this is something that was developed by the players back when the game first came out and eventually became adopted as canon. From Riot's standpoint, "support" simply means a champion whose kit is focused heavily around supporting their allies rather than doing damage.

Unless the jungle becomes unviable to farm, there will always only be one meta duo lane, regardless of who's in it. This is not a problem, this is simply how the game works because there are three lanes and one jungle.

Also, I notice that you think basically every ranged support in the game is a problem. Would you rather there only be tank supports?

Woook3r1 votes

why do you think marksmen with a ghostblade are more flimsy than olaf or hecarim with ghostblade?

VoidStaresBack5 votes

Erm...

Because that's part of their balancing, they're flimsy as hell.

What on earth does that have to do with what I said?

Woook3r1 votes

because your answer shows you dont know anything about the game. You just said that adcs are balanced to be weaker than olaf with one dmg item...because thats part of their balancing.

SO according to you, adcs are balanced that way because thats part of their balancing. And they are flimsy as hell because they are flimsy.

Hyperiön1 votes

ADC are meant to be dmg dealers. So, they need the protection of the support so they don't get tossed around like a rag doll.

Don't blame the champion for the item builds. It is the items in general.

Woook3r1 votes

and olaf isnt a dmg dealer?

VoidStaresBack3 votes

Olaf is a different class of damage dealer than an ADC, and if you can't grasp that complexity I'm not sure this conversation can go any further.

Woook3r1 votes

But hes still a dmg dealer. If you fail to grasp that simplicity im not sure how you could grasp anything further.

VoidStaresBack2 votes

This statement of yours is so nonsensical and ungrounded in reality that I have no way of determining what the fuck it says, mind rephrasing this into english?

Woook3r1 votes

My question: why do you think marksmen with a ghostblade are more flimsy than olaf or hecarim with ghostblade?

Your answer: Because that's part of their balancing, they're flimsy as hell.

Your question: What on earth does that have to do with what I said?

My answer: I wanted to ask you a simple question, which I knew you would give a stupid answer to. Thus giving, you proved you are an idiot. All according to my plan.

Did i spell it out carefully enough?

Woook3r1 votes

I can explain many other things to you. Is there anything else you struggle to understand??

JavelinJoe1 votes

I dont see an ADC solo tower diving (they are tanking the shots by themselves) at any point of the game, unless they have flash or an escape planned out with say a thresh lantern. Olaf and a Hecrim can at level 3 because they don't get 3 shot by it or have the sustain/ survivability to do so. Olaf has his W which heals him with the help from his passive very quickly. Hecrim has a lot movement speed and some healing on his W to survive. ADC's have a item 1055 and whatever they have for mysteries as their sustain, which usually is no where near enough to counteract a tower shot with just ghostblade.

Woook3r1 votes

none of those things are reasons. lol

Tyrone Lannister1 votes

The reason why adc will always be prevalent is because theyre the only ones that can take towers easily. Every other class takes slowly or is put at risk

Woook3r1 votes

Are you a parrot?

Fairyfleur1 votes

How is Sona a problem?

Woook3r1 votes

She can duel the adc at 8 min with zero cs. After shopping, a 0 cs squishy should not be able to kill an 80 cs squishy.

Fairyfleur1 votes

What do you have to prove this? It can change based on masteries, gold, keystones, power levels, skill, runes, and champions. Edit: Oh, and how much mana each character has and Sona's current power chord stack.

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