Introducing to you : CreepScoreValue (Gameplay Update concept)

Kyunsei··5 votes·509 views

The idea is basic, Creep score only goes 1 to 0, where 1 is when you get the last hit, and 0 when you don't get the last hit.

The idea is simply : Some minions will grant more or less than a value of 1.

My current thought : Wen last hitting a Minion, it'll grant a CS based on their gold value. 20 gold -----> 1 Creep score value (CSV) When you check your score, it will pretty much be shown as currently, decimal number is rounded up for visual, but accounted in the calculations.

this will also resolve problems around summoned minions/jungle minions, who goes to 2 gold (Malzhar minion) up to 100 gold (Red/Blue buff).

So here an none-exhaustive chart of potential new CSV with this system :

Siege Minion : 46 gold /2.3 CSV Melee Minion : 20 gold /1.0 CSV Caster Minion : 18 gold /0.9 CSV Big raptor : 62 gold /3.1 CSV Mini Raptor : 10 gold /0.5 CSV Red Brambleback : 100 gold /5 CSV Zyra plants : 5 gold /0.25 CSV

13 Comments

Narsicus2 votes

So is the basic idea here to make CS a more comprehensive look at how much money a champion has obtained from killing non-heroes?

Because that sounds like a good idea.

Warlord Scrap1 votes

the whole point of current cs is to not show your exact amount of gold. This is especially prevalent with jgers.

Vęrtęx2 votes

Why tho? It seems redundant to not be able to know that in a game where you are to gather information and make decisions.

Warlord Scrap1 votes

{quoted}

Why tho? It seems redundant to not be able to know that in a game where you are to gather information and make decisions.

because it gives information to your enemies. It especially prevalent for jgers were cs is much more differentiated.

Vęrtęx3 votes

But you have theirs also... from your stance items shouldn't be shown to you or the enemy... that's what I'm not understanding from you

Darkdemon6531 votes

{quoted}

Why tho? It seems redundant to not be able to know that in a game where you are to gather information and make decisions.

Look at items.

Vęrtęx1 votes

Lol

Teridax681 votes

I really like the idea, as it more accurately conveys how much power you're getting from killing creeps, but in this case, why not cut out the middle-man and display total gold earned instead of CSV? That way, players would be much more aware of how much gold they're generating and how they can boost their income.

Dreampod1 votes

I don't understand what value you think this will offer and why it would be better than just showing gold earned.

Right now other players gold is slightly obfuscated which prevents you from knowing exactly when they've hit their breakpoints until they shop.

sit kid1 votes

I think having an option to see "Gold earned through monsters" in post game screen would be more simple

Tobias Brackner1 votes

Last hitting is the lamest part of the game.

We shouldn't emphasize it. Ideally it will go away eventually.

Kyunsei2 votes

[{quoted}](name=Tobias Brackner,realm=NA,application-id=3ErqAdtq,discussion-id=h2pIeWAG,comment-id=0005,timestamp=2017-06-06T19:44:12.838+0000)

Last hitting is the lamest part of the game.

We shouldn't emphasize it. Ideally it will go away eventually.

Personal feeling : Minions who dies and where damaged by you in the last 3 seconds grants last hit.

Tobias Brackner1 votes

That would be nice but tbh it'd be better to just do minion deaths give gold w/ maybe an exception for minions killed by towers.

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