Rift Herald seems kinda shit and useless.

Guy Fox Teemo··1 votes·770 views

Anyone? Its been very very rarely contested in pro-play, even in the finals not one time do I recall either team ever going for it. IT takes an insane amount of time to kill, does massive damage, and gives a buff that is meh.

I personally liked the old rift herald, as it actually felt like a buff (Empowered recall, and like 40 AD I think). That respawns and doesn't take a year to kill.

6 Comments

Ben Sharpio1 votes

It's almost like they should change the changing rift herald in the preseason so it doesn't feel that way!

Woodakoodashooda1 votes

Rift Herald is an objective that is dismissed by teams unless someone has the sustain to take it and no less than 3 enemies are dead.

Flaherty1 votes

It seems like the only time it's ever safe enough to get is if both top and mid enemies get killed simultaneously and your jungler is close by and then all 3 go to it immediately. If that happens though it's still better to push to get a tower or two. I think it should be made easier to kill or just remove it because it really is pointless in 99% of games

Talisid1 votes

I think the rift herald buff is a cool addition to the game but they should maybe increase the gold reward.

Limmie1 votes

The biggest problem isn't the rewards so much as that it takes too long to kill it. Even if you have a free hand to do it (both mid and top enemy laners are away), you lose so much map pressure that it's not worth. Too much opportunity cost to justify taking it even when you can safely do it.

CrazyBear19871 votes

{quoted}

This is bound to piss people off but

  1. Replace the Rift Herald with another Dragon pit
  2. Only after two elder dragons are killed (assume 1 from each pit) will Baron Spawn (i still think its dumb that such a epic monster just sits there waiting for shit to happen in his cave but meh.)
  3. Baron is revealed and will start roaming the jungle, killing all the jungle monster camps and keeping all the buffs. Camps cleared by Baron do not respawn. this is to stop over farming from the dominant team) (remove minion bonus damage buff when killed, instead, like dragons, red+blue+baron buff given to the team that kills it, lasts until killed) Make baron the end game objective, buff his hp and resist or watever, but once a team successfully kills baron, the game should be over by the hands of the champions, not minions.

but thats just my opinion...

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