[{quoted}](name=Subject 5,realm=NA,application-id=3ErqAdtq,discussion-id=gy7UVh0q,comment-id=000200000000,timestamp=2015-10-21T21:55:17.507+0000)
Don't take the comparison too seriously, I don't want to hurt your heart too much. It was a metaphor, I will just have to let you come up what it was about.
HEALTH 498 – 1909 ATTACK DAMAGE 50 – 106
HEALTH REGEN. 5.4 – 14.8 ATTACK SPEED [*] 0.658 (+0% – 68.0%)
MANA 232 – 827 ARMOR 19.0 – 76.8
MANA REGEN. 7.0 – 13.8 MAGIC RES. 30.0
RANGED 550 MOV. SPEED 330 -Vayne
HEALTH 518 – 1912 ATTACK DAMAGE 55 – 110
HEALTH REGEN. 6.5 – 21.8 ATTACK SPEED [*] 0.658 (+0% – 54.4%)
NO RESOURCE ARMOR 24.7 – 82.5
MAGIC RES. 30.0
MELEE 175 MOV. SPEED 345 -Yasuo
HEALTH 543 – 1937 ATTACK DAMAGE 52 – 103
HEALTH REGEN. 6.2 – 17.2 ATTACK SPEED [*] 0.656 (+0% – 25.5%)
MANA 247 – 791 ARMOR 22.0 – 73.0
MANA REGEN. 7.2 – 14.9 MAGIC RES. 30.0
RANGED 550 MOV. SPEED 325 -Tristana
I would just like it to be known that what you said about the base stats is not at all right. I didn't bother with reading what you had to say matter of fact, I don't read people without a care for how they act. You can act like that on 4Chan. I never mentioned ANYTHING about what I skimmed through your post about, I was speaking about efficiency.
Before mentioning the math, if you post on a public message board about balance expect your thoughts and ideas to be criticized. Rolling up into a little ball while going "nah not reading your reply it has numbers and words" isn't the way to go.
So. Math wise, you notice something about those numbers? That's right, 2 of those are late game scaling adcs who are supposed to have a shit early game. That's why their base stats are ass. If you also notice, Yasuo has comparable stats to 2 late game scaling glass cannon champions who rely on items and range. He doesn't have the luxury of right clicking everything from 550+ range away and infinitely kiting, which is why (like all other light fighters) he has a gapcloser, a powerful steroid, and some form of extremely powerful defensive ability. Compared to other champions in his class he has the weakest steroid, weakest damage, and a situationally useful defensive ability that still can be played around. In return for being the weakest damage wise he has situational hard CC and higher mobility.
Efficiency wise, what do you think steroids do? Honest question. Crit reliant champions scale on several multiplicative stats: AD, AS, Crit chance, Crit damage, and somewhat Armor pen. These all multiply together to create the massive late game damage adcs and light fighters have (100 AD x 1.0 AS is 100 DPS. Add 50% crit chance, you effectively deal 150 DPS. Add another 100 AD, 300 DPS. Etc.). That means the adc/light fighter with the highest amount of multipliers usually has the highest damage and efficiency: Master Yi gets an extra 10% AD and 80% AS just from his E passive and ultimate, meaning all of his multipliers are larger. Tryndamere gets 35% crit chance and 25-60 AD, meaning his DPS is effectively 35% higher (52.5% higher with IE) JUST from the crit chance. Yasuo has a powerful steroid (2x crit chance)...that doesn't come into play until he has a crit item. Even then, that steroid is weakening another multiplier (one with precious few ways to boost) which means his overall DPS is low. He gets an extra, say, 40% crit chance with his normal build...but instead of being 40% extra damage it's 36%. If you notice that means after 2 huge damage items his crit steroid slightly surpasses JUST the critical strike chance DPS of Tryndamere. His steroid is not that efficient or powerful.
Tldr before you ignore my entire post to go "nah not reading" again, Yasuo's steroid is weak due to how multiplicative stats work and how he only has one moderate steroid.