Suggested Botlane Nerfs by an Toplane/ADC Player
It should be of zero surprises to anyone that ADCs are too strong right now. Certain ADCs do insanity in damage, supports make ADCs unkillable, and bot lane turret has zero fortification (meaning if bot loses early, they lose hard early). Top lane literally has almost zero impact on the game and is, rather a coin flip. Most games for top lane follow these rules: The jungler wins top lane, the better bot lane wins the game. Conqueror didn't change gamepacing at all. Since many board members who love to circlejerk that ADCs are the most broken thing that has ever existed and come up with completely unreasonable nerfs, I've decided to finally give my input as I play both the role who hates bot lane most and bot lane itself.
First thing, remove Fleet Footwork. Seriously, I hate this. It gives early sustain to ADC, making the lane boring. It's so much more powerful than damage runes bot lane (due to how ranged vs ranged matchups work), so it's not like you have a choice of any other rune. It scales with Crit, meaning only ADCs can use it (which is hypocritical, considering the stated purpose of Runes Reforged was to create diversity and choice). The rune also makes kiting so easy and potent that trying to dive an ADC is near impossible.
Item changes I want are actually fairly simple. People have been saying ADC items should lose their movement speed or that it should be unique. Double Zeal ADCs were weak as fuck until about mid-season 7, so why would Double Zeal ADCs need to be nerfed? Clearly, the MS stacking hasn't ever been the issue. Some have said remove it all together. I disagree and think Fleet Footwork being removed fixes the issue on kiting. Some people have said their item costs should go up. I have to ask, "Why?" Why should ADC become shitty early game and still ungodly late game? Then you'll just go back to complaining about ADCs being broken late game and ADC players will complain about feeling meaningless early. You can avoid both issues by just making them not scale as hard. Supports being overpowered makes ADCs even more powerful. Smaller issues are lifesteal on ADCs and how much bonus damage LDR gives (and thus an arms race between tankiness on tanks and ADC damage, but that's another topic that isn't as huge bot lane's agency being too much).
Zeal (and all its upgrades) - Cost increased by 100 gold. -ADC items are a bit too cheap.
Stattik Shiv, Rapidfire Cannon - Passives now cannot coexist (Similar to Mikael's Crucible and Athene's Unholy Grail). -Unhealthy combination.
Infinity Edge and Essence Reaver - AD reduced to 60 (from 70). -ADCs scale too hard.
Xayah - W changed to 20% total AD onhit (from 20% bonus damage). E base damage reduced by 5. Passive damage crits are modified to be 75% AD (112.5% with IE) from 100% AD (125% with IE). -Being an SS Tier ADC for about the past year now, and I have almost 30k mastery points on her so I can say without bias against her that Xayah is really broken. I think her W is fine in lane (besides the w/ Rakan thing), but I find it very stupid with crits boosted by IE, making her autos have a 3.0 AD ratio. -Her E damage in lane lets her clear waves too quickly for lane. She's a late game carry with some of the best base damage. -Passive damage is really stupid with crits and needs to be toned down.
Tristana - Some nerf. I don't play Tristana, so I have no clue.
Kai'Sa - I think she's more interesting jungle, but I doubt they'd revert her attack range just to make her a jungler and keep her base damage, so they'll probably cut her base damage making her not viable in the jungle.
Redemption and Locket - some nerfs to active's strength probably make their passives have the same name so Enchanters can't get both. -Their actives are just too impactful and completely make diving difficult. Having both just makes enchanters unbareable when they're meta (like Lulu). More health to make then unique in the long run.
Ardent Censor, Redemption, and Mikael's Crucible - Heal/Shield Power reduced to 8%/16% respectively. -Having super large shields is stupid.
Janna - I don't play Janna, but probably some nerf to her shield duration Lulu - Probably nerf polymorph to 1.5sec rank 5. Point click 2.25-second effective stun is very dumb. Braum and Alistar - I don't play either, but I know they're broken. Reduce their ability to CC and protect carries from diving.
I just want the game to be more fun, but I don't think ADCs being immortal and scaling so much is very fun, and it reduces the impact other roles have on the outcome of the game.
