Make it so QSS has a new effect : If you successfully remove a hard CC, gain 50% tenacity for 3 secs

Rexxiee··5 votes·501 views

Would help ad melee champs to actually attempt to team fight in this cc ridden game, while not making it completely faceroll (have to remove a hard CC to get the effect, not any random slow they throw into you).

Doesnt have to work for ranged, as mercurial already gives them the movespeed (they could maybe make the movespeed part of QSS active aswell).

So ranged get the MS on qss/scimitar so they can kite.

Melee get the tenacity on qss/scimitar so they can team fight.

13 Comments

DunkinNoobs2 votes

Melee only, you say? Yasuo buff? Yasuo buff.

Ahristocats1 votes

fun fact:

QSS doesn't work against knock ups tenacity doesn't work against knock ups

Rexxiee1 votes

[{quoted}](name=i am Rubick Sama,realm=EUW,application-id=3ErqAdtq,discussion-id=gnqyPW9a,comment-id=0000,timestamp=2017-08-23T06:45:23.657+0000)

fun fact:

QSS doesn't work against knock ups tenacity doesn't work against knock ups

That wasant a problem back then, and knockups existed too.

The thing was, knockups were for the most part way shorter duration than stuns or roots or other disables (or they were on big CD ults), but their strenght was the duration immune to being reduced.

They should just have a pass on most knockups and tune their durations down, short ones on basic spells like riven are fine (.5s + her longer than average animation time), long ones on higher cd ults like malphite are fine, now champs like zac having over 1s knockups on spammable basic spells is a huge problem.

Ahristocats1 votes

gragas knock up duration was buffed zac knock up duration was buffed sejuani got hers reduced i will admit that

and then you have ornn getting 4 knockups, increasing other's knock up duration you have released champions with displacement, camille/rakan/kayn/ivern

displacement is not as rare as it used to be even galio and urgot have it now

Wet Dryman1 votes

gragas knock up duration was buffed zac knock up duration was buffed

When? I do not remember these changes being made and I consistently read patch notes since the dawn of time

Ahristocats1 votes

zac E knock up went from .5 to 0.5-1 sec depending on range

can't find the gragas one, guess i was wrong

Sire Hippington2 votes

Though befor the rework, zac had 1sec regardless even on instant Es

AlienPrimate1 votes

summoner 1 already has 65% for 3 seconds but everyone thinks it is useless.

Rexxiee1 votes

{quoted}

summoner 1 already has 65% for 3 seconds but everyone thinks it is useless.

Because it takes a summoner spell slot, if it got incoporated into a item that already does something else it would be a lot more useful.

Sire Hippington1 votes

cause it's a summoner, and melee's in question either play top or jungle, so what do you give up for it? TP so you truely are strandet on the island? Flash? Smite in the jungle? The opportunity cost of takeing Cleanse on melee's is just to damn high given the positions they are played in.

DunkinNoobs1 votes

[deleted]

Sp33d Zer01 votes

He already said you don't have to enable that for ranged.

Quepha1 votes

QSS doesn't need a buff for high elo that does little to help low elo players. High elo players know to use it already and low elo players forget and avoid building it when they should a lot of the time.

It's a 'release valve' item that low elo players very rarely use because they're so bad at using active items.

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