This game started to plummet during season 6. Keystones were added in season 6.

datfatguy··3 votes·1,759 views

See where I’m going with this?

Seriously, keystones are the villain nobody ever wanted, or needed. All they did was turn a balanced mastery system into an absolute shithouse, and add far too much damage into this game.

Take Zed, for example. Before keystones were added, a Zed would have to land most/all of his abilities in order to burst you, which was fine, because he had landed all of his abilities. Oh but what’s this? Thanks to Thunderlord’s (now known as its big brother Electrocute), he can miss nearly his entire combo, but that’s fine, because he can just basic attack you a few times and say goodbye to your health bar!

And let’s not forget this bullshit Riot decided to call “Runes Reforged”. Seriously, who the hell asked for this. At this point you may just describe every rune in the game as “more damage”.

No, I’m not salty because some assassin outplayed me and ended my entire existence with just pure skill. Keystones are not fun to use on the winning side, either. I honestly found it a lot more fun to have to get a few items on a champion like Fizz until I could start doing some real damage, instead of just deleting my opponent at level 3 because electrocute did all the work. There’s no skill in this. Please, Riot. Just fuck off with keystones, and runes reforged.

5 Comments

heroikc2 votes

False causality? Lots of things changed in season 6 and after that.

Kazekiba1 votes

Zed would have to land most/all of his abilities in order to burst you, which was fine, because he had landed all of his abilities.

Meanwhile Zoe uses her E + R + Q ... aa + Q and drops 1300 damage on you is a bad thing. "DUDE SHE HIT ME WITH 1 ABILITY!"

Yes because that one ability is her entire freaking kit.

DemainaNyx1 votes

Agreed but from a different point of view. As a support main, the runes/keystones just seem weird.

As a Lulu, I can whimsy my ADC and because of Aery they will get my move speed and attack speed buff and also get Ardent, leaving me to shield our tank or whoever is soaking damage.

As a Soraka, I can just Q the enemy and thanks to font of life everyone who hits that person gets Ardent despite me only giving them a 2hp heal.

Hell, as Nami I can E my ADC and give them a shield and Ardent and slowing auto attacks.

Like, none of this makes sense. I've literally saved teammates because of Aery shield by using some random ass ability. I kept my teammate from dying to ignite by speeding them up as Zilean and standing really close so Aery would return fast so I could do it again. Like, it takes a level of mechanics to do that, but it's also just dumb that a level 5 Zilean can save his teammate from ignite by making them faster.

Most people know what each champion can do. So when a Karthuis ults someone who's 100hp and they don't die, normally he can look at the menu and say, "ah, Janna must've shielded them". But when you somehow prevent your teammate from dying as Braum because you just happened to be standing near them with Guardian, it's not instantly apparent and makes it even harder for people to figure out how they were outplayed.

I don't feel like adding these choices did anything besides add a ton of random damage to an already damage heavy game. Even though my whole post is showing examples of using the runes to save people, it also shows how it's made it easier. As Lulu, I can almost freely whimsy my ADC and save my shield for when they are really in trouble, whereas before if you wanted to apply Ardent you needed to "waste" shield to apply it. As Nami I can E my ADC first to apply Ardent and save my heal for the tank/person taking damage instead of trying to make sure I apply Ardent to the right person. Like, this just doesn't really make sense to me.

Additionally, runes like conqueror and electrocute kinda defeat the purpose in my mind. Rammus taunts a Yi and Yi gets to deal true damage and heal from it. Doesn't make any sense. Assassin missed everything but landed the point and click ability and a few autos and be rewarded with instant burst. And why not give every tank Leona's W or give every champion Ashe's passive. Why should GP and TF be the only ones who earn extra money in lane? Why should that tank suddenly take more damage because someone autoed them 3 times?

These things just aren't necessary in my eyes and just make it even harder to balance this game in my opinion.

5050BS1 votes

Mid S5 was the sweet spot

MiracleMorg941 votes

Agreed. We wouldn't have this snowball shitfest of a game if Runes Reforged hadn't been added in. The game was fine without it.

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