Overall I find bard underpowered

Valhalla Rising··6 votes·952 views

Mainly because his chimes spawn so erratically.

I'm in bot lane most of the time yet my chimes are spawning in top lane, beside/behind enemy turrets, and in enemy jungle camps...

in order to have any chance as bard I have to ignore over half my chimes that spawn because if I try to get more i'm losing far too much exp and pressure bot lane, and am at a huge risk to get caught while trying to get chimes(aren't they supposed to spawn in bards general vicinity? if not, at least on the same side of the map that he's on?).

it's like, either forfeit most of your chimes and stay with adc/team or let your adc 1v2 almost all early-mid game.

until bard stacks up his chimes his damage is probably the lowest in the game, if bard magically stacked up his chimes to a semi-comfortable 50+ he probably did so at the cost of his team's early game, probably got caught once or twice, and the meeps are expended everytime he basic attacks with no option to toggle it off, so if he has to clear a wave of minions taking a turret, or if he goes for the scuttle crab(which takes him days to kill), he has to wait 25-30 seconds to fully regain them to have barely mediocre damage at a point in the game where your team is probably behind if not already lost.

with all that being said, I think his q-w-e are fairly balanced abilities with a possible need for an arrow point at the opening of bards magical journey for his teamates clarity.

Imo his ultimate needs the option to be cast a 2nd time to end the effect early, just like jarvan's cataclysm, why? why not...

so yea, overall I feel bard has good potential and has most of his kit tuned properly, but his passive is quite the struggle to manage and his ult should be able to cancel on 2nd cast.

2 Comments

Kitten of Evil2 votes

I think this is very accurate. The meeps are by far the most annoying aspect. Need to push a minion wave a bit? Defend an inhibitor? Are you helping your team fight dragon? Guess you won't have any meeps up for the next teamfight...

The chimes also need fixing, I think. As you pointed out, they spawn in a very large radius around you, sometimes within enemy tower range, sometimes deep in enemy jungle... picking them all up safely isn't too hard, honestly, but you end up spending a large amount of time away from your ADC. Also, you need 5 meeps to get each upgrade, so going out of your lane to pick up the only 2 or 3 on the map often feels like a waste of time.

Also, I usually manage to pick up the vast majority of chimes (not that it's too hard to do so, since they linger for 10 minutes) and I still struggle to get more than 75 chimes in a very long game. I don't know how any Bard player could ever reach 100 or more. Chimes spawn at a rate of 2 per 50 seconds... except the second and third spawns, which only spawn 1 each. So after 50 minutes (a fairly long game), 60 waves have spawned, for a total of 118 chimes. That's if you pick up EVERY SINGLE CHIME.

Biffolo1 votes

I generally have 90-100 by the 50 minute mark. It's mostly because they linger for ten minutes which gives me plenty of time to incorporate picking them up into my roams I would be doing as say annie or blitz or leo.

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