The Assassin Class and where it stands

Śhunpo··5 votes·1,103 views

@ricklessabandon @Scarizard @RiotJag @FeralPony@RiotTimeWizard @SmashGizmo Yeah hi, I'm just wondering where the assassin class stands right now in your eyes and where you think it will end up going balance wise. I'm curious about this because the assassin update ruined Rengar, Leblanc and Shaco and Kat didn't get anything improved from her previous iteration besides more situational damage. Additionally there's another area of concern I have which deserves a paragraph of its own....

Ardent Censer Sooo.....you and your team disliked assassins because the community viewed them as unhealthy and yet here we are with a grossly overpowered item which is uninteractive for both teams besides the Janna or Lulu who are pressing their Es every ~10 seconds. Why are assassins unhealthy when an item like this exists? Moreover Kog'maw and Tristana are so dominant in their role that they invalidate most other ADCs besides possibly Caitlyn. But, I suppose you don't ever have nerfs planned for them do you....because ADC mains are a lil' bit sensitive to the nerf hammer while assassin mains like myself are more or less used to it.

Now, I will address the issues I have with each assassin rework:

Katarina She's my favourite champion and honestly I appreciate what you've done with her, however she will never feel as clean as her previous iteration, especially with her current Shunpo. I understand you removed ward hops because she's all about in-combat mobility but honestly junglers have been so dominant this season that it would have been a godsend for her. Plus, wardhops are a further mechanic for Kat mains to master, giving her some more depth.

Now, as for the dagger mechanic and how I feel about it after playing almost a full season with it.....it's decent, however I feel like it's not suitable for Kat, both balance wise and lore wise. Think about it, an assassin who fights with daggers throws the weapons on the ground.....Clearly you've been playing too much Killer Instinct because that's not what an assassin like Kat would do. From a balance perspective it's a nightmare since she now revolves around this single mechanic which makes her entire kit so finnicky. Old Kat you could just tweak a ratio or two and that was a good enough change, now you have to do that a lot more to get her to be in line. In saying that we can tell how that turned out since your team chain nerfed her following her release, which made very little sense since the whole point of the update was to make her laning phase stronger; right now it's pretty much the same as pre-rework's.

I might as well jot down some points as to how she plays right now and some issues I have with it: -Her daggers are far too slow vs typical mid laners (I understand you wanted counterplay, but this is absurd) -She has very little to deal with a jungler (or worse a jungler who camps her) -Her wave control is too mediocre to ever contest her opponent -Most other assassins do her job better than her -Her passive is just a bonus to her kit, it means very little to her overall -Her ultimate is still awful compared to her basic abilities -She cannot play from behind...like...at all. -She relies far too much on her team when she isn't ahead (this is a problem because of how solo queue works)

So, since I've said all this I do have two questions: Where do you think Kat stands or should stand in LoL's meta? Why does she never get buffs as opposed to nerfs?

Rengar My 2nd favourite champion up until his rework.

Ok, so I'm going to be blunt about this, you made him 10 times easier to play, he feels far too clunky to ever be rewarding and he now has a crit. on his ult which is his main form of oneshotting which basically spells out "I don't need my other abilities".

Pre-rework Rengar actually had tons of combos to do, you had the option to stack ferocity, he actually felt smooth to play and he was never really a nightmare in the meta. Sure, he beat ADCs who decided to be greedy with their farming, but let's be real, most champs who are 20/0 can do that.

I'm aware that you guys want him to be a hybrid assassin-fighter, but that will never work unless there's actually enough merit to play him, and as said he's far too clunky to ever be more rewarding than say....Fiora or Jayce.

My main question here is: Will you ever revert his rework? I ask this since I view his rework as an utter failure and an embarrassment to your entire team since you let this through the PBE onto the live servers. I am not trying to be offensive or aggressive here, I'm purely worried about your team's reputation.

Leblanc I might as well start this off by saying that I rarely play Leblanc, this is just my view as a spectator. Leblanc right now feels too slow to ever be a good pick as opposed to any other mage mid laner. Sure, she has a really good escape tool, but she sacrifices solid wave clear, consistent CC and burst damage for that.

Following her rework she was a 100% pick/ban champ in both competitive and solo queue, however I do think the amount of nerfs she has has received has been more than excessive. You could've stopped back when her W damage and CD got nerfed, but the nerfs still continue (especially to her waveclear).

My main question for LB is: What merits picking her over any other mid lane mage (apart from her escape ability)?

Talon Well....for the most part I can say that Talon's rework was the biggest success out of all of the champions who received an update.

Following the update he's now more straightforward to counterplay, is stronger in the laning phase and has far more out of combat mobility (just like you planned). However in saying that "he's now more straightforward to counterplay" I'm starting to realise that maybe that's more of an issue than a positive outcome. Annie isn't easy to outplay a lot of the time. Syndra isn't that easy to counterplay. Orianna isn't easy to counterplay. So why should Talon be easy to outplay?

I don't have much gripe with how Talon is right now so I'm not curious about anything relating to him besides the aforementioned "why should he be easy to outplay?"

Shaco Nice and short. He was nerfed to the ground purely because of inconsistent stats. and every previous benefit he had pre-rework was removed entirely.

Fizz A decent change overall, but the ultimate change felt a bit too excessive.

Akali Do you guys remember this champion? Yeah, I don't either. I guess that's because she never got that full rework that she was promised. Also the 1 sec CD on her ult is the main thing that makes her unviable besides other general assassin reasons.

Ekko Didn't change much, except he can't be played tank. Good I guess.

Kha'zix He's even more unhealthy than he previously was, the changes were not good.

Zed He's your poster child "healthy assassin" he'll never be bad.

So, what's the point of having an assassin class if burst mages, ADCs, bruisers and tanks all do a more consistent job at what assassins are supposed to do? Plus, supports are so oppressive for assassins nowadays that they're never warrant enough merit to ever be picked. What's the point of picking an assassin if the squishies you were previously destroying are now 0/10 monsters purely due to how easy it is for assassins to be peeled off by the support? Don't even get me started on Ardent Censer because that's recognised universally as an embarrassment for your entire company.

I really want to love this game, I really really do, but I dedicated time to learning the assassin class, specifically Katarina, and it feels like I'm not getting any love from you guys. What was the point of learning the class if it's borderline unviable? Sure, each "assassin" is fun, but it's not fun when you're easy to counterplay. My love for this game keeps dropping as each season pushes the assassin class further under the rug, while the mage and support classes reign supreme over everyone since they have the largest playerbase and influence over the community. The opinions of us assassin mains mean very little, you can tell that just by venturing to /r/RengarMains or /r/AkaliMains.

29 Comments

Ceol2 votes

I'll just quote this quickly from another thread: 'I used to enjoy actually being able to play LeBlanc into teamfights by dipping in and out and dealing decent burst. But now I can't really do that anymore. Come 15minutes, even if I'm fed, I'd rather just split-push with a lich bane and draw attention there so my team can force other objectives...it's just so saddening how hard you fall off now - even when fed. I didn't want to be forced into playing as a gank-assist, kite monster. I just wanted to assassinate and this passive (which is loaded with all my damage, so using multiple skill rotations hardly does much) doesn't allow that anymore. I've literally had a Draven - earlier in the season - facetank my full combo whilst he was autoing my clone and then proceed to kill me afterwards. It's just not rewarding nor practical anymore.'

Leblanc LeBlanc is just...not that enjoyable to play anymore. The high-points with LeBlanc were quick, fluid burst and 'deceiving' with distortion - NOT her clone. Our primary objective was to combo someone to death, or in teamfights, dip in with Distortion > Q > R poke and dip out. Now, we essentially ask the squishy how their day's going while they're pummelling us with spells/aa as we wait for our passive.

I think unnatural delays are incredibly counter-active to the assassin class, particularly with supports having instant, high-impact defensive abilities. Many people say, 'you shouldn't be able to 1v2 an adc and a support...' well, why not? Why bother choosing a class who instantly is invalidated the moment the adc stands within 1000 units of their support? Why shouldn't the adc be punished if the support - normally their babysitter - fails to ward/react quick enough to an assassin targeting their adc? Additionally, if the enemy team chooses a damage-support such as Zyra or Brand, they should be punished if the Zed/Talon/LB/Fizz continually kills their squishies over and over who have no peel or ability to position correctly. Why bother not playing a diver, if you want to wait for a coordinated teamfight to dive the adc? JarvanIV, for instance, does an incredible amount of instant damage and has enough bulk and utility to still be useful if the adc doesn't die instantly.

Fizz Fizz's E is a delay done right. Want more damage? Position correctly so you can wait out the E animation and deal full damage. Want to reposition or quickly get some damage off? Reactivate it instantly.

Fizz's R is a delay done horribly wrong. Not only is he punished for actually being near an enemy when he uses his R, he becomes incredibly binary if he's unable to land it at max range later in the game. Additionally, he has to blow his E to even get near an enemy in time for the R to proc if he's at max range. That's not what I'd consider smart design.

I will say though, that Katarina and possibly Talon were some of the more successful reworks. However, I don't believe we can say that they were perfect.

Śhunpo1 votes

{quoted}

I'll just quote this quickly from another thread: 'I used to enjoy actually being able to play LeBlanc into teamfights by dipping in and out and dealing decent burst. But now I can't really do that anymore. Come 15minutes, even if I'm fed, I'd rather just split-push with a lich bane and draw attention there so my team can force other objectives...it's just so saddening how hard you fall off now - even when fed. I didn't want to be forced into playing as a gank-assist, kite monster. I just wanted to assassinate and this passive (which is loaded with all my damage, so using multiple skill rotations hardly does much) doesn't allow that anymore. I've literally had a Draven - earlier in the season - facetank my full combo whilst he was autoing my clone and then proceed to kill me afterwards. It's just not rewarding nor practical anymore.'

Leblanc LeBlanc is just...not that enjoyable to play anymore. The high-points with LeBlanc were quick, fluid burst and 'deceiving' with distortion - NOT her clone. Our primary objective was to combo someone to death, or in teamfights, dip in with Distortion > Q > R poke and dip out. Now, we essentially ask the squishy how their day's going while they're pummelling us with spells/aa as we wait for our passive.

I think unnatural delays are incredibly counter-active to the assassin class, particularly with supports having instant, high-impact defensive abilities. Many people say, 'you shouldn't be able to 1v2 an adc and a support...' well, why not? Why bother choosing a class who instantly is invalidated the moment the adc stands within 1000 units of their support? Why shouldn't the adc be punished if the support - normally their babysitter - fails to ward/react quick enough to an assassin targeting their adc? Additionally, if the enemy team chooses a damage-support such as Zyra or Brand, they should be punished if the Zed/Talon/LB/Fizz continually kills their squishies over and over who have no peel or ability to position correctly. Why bother not playing a diver, if you want to wait for a coordinated teamfight to dive the adc? JarvanIV, for instance, does an incredible amount of instant damage and has enough bulk and utility to still be useful if the adc doesn't die instantly.

Fizz Fizz's E is a delay done right. Want more damage? Position correctly so you can wait out the E animation and deal full damage. Want to reposition or quickly get some damage off? Reactivate it instantly.

Fizz's R is a delay done horribly wrong. Not only is he punished for actually being near an enemy when he uses his R, he becomes incredibly binary if he's unable to land it at max range later in the game. Additionally, he has to blow his E to even get near an enemy in time for the R to proc if he's at max range. That's not what I'd consider smart design.

I will say though, that Katarina and possibly Talon were some of the more successful reworks. However, I don't believe we can say that they were perfect.

I 100% agree with everything that is said here. Leblanc is not enjoyable anymore, divers are a lot more rewarding than assassins and Fizz's E is delay done right.

Paroe2 votes
  1. Rengar is a diver, not an assassin.
  2. Riot doesnt want instant burst unless its a healthy auto attack.

The real problem with assassins is unhealthy gameplay in general due to hyper mobility and huge burst. Personally, id like to see champions reworked in general to "I have mobility" and "My ultimate is some kind of damage amplifier on a timer".

LB could definitely use some tweaking. Her passive being her main source of damage just isnt fun... Neither was her last version mind you. Buffing her base damage and scaling and turning her current passive into her ULTIMATE is a good idea i think. Anyway, pretty much everyone else is fine as they are. Theyre healthy and have a tempo that most players can keep up with, and where high skill players can pull off some pretty crazy stuff.

Also, rengars passive needs to be "when rengar gets a kill he gains 10% +5% per passive stack movement speed and goes invisible for 1 second" on top of his current passive. His problem is that hes a diver - he has a get in, but no get out. Giving him a movespeed and invis to get OUT on or continue to engage with would help him so, so very much as well as let him be an assassin again.

Xavanic3 votes

{quoted}

  1. Rengar is a diver, not an assassin.
  2. Riot doesnt want instant burst unless its a healthy auto attack.

The real problem with assassins is unhealthy gameplay in general due to hyper mobility and huge burst. Personally, id like to see champions reworked in general to "I have mobility" and "My ultimate is some kind of damage amplifier on a timer".

LB could definitely use some tweaking. Her passive being her main source of damage just isnt fun... Neither was her last version mind you. Buffing her base damage and scaling and turning her current passive into her ULTIMATE is a good idea i think. Anyway, pretty much everyone else is fine as they are. Theyre healthy and have a tempo that most players can keep up with, and where high skill players can pull off some pretty crazy stuff.

Also, rengars passive needs to be "when rengar gets a kill he gains 10% +5% per passive stack movement speed and goes invisible for 1 second" on top of his current passive. His problem is that hes a diver - he has a get in, but no get out. Giving him a movespeed and invis to get OUT on or continue to engage with would help him so, so very much as well as let him be an assassin again.

Rengar is classified as an assassin, not a diver, hes just the most clunky assassin in the game, the problem is assassins got hit so hard that only a handful are viable outside of COORDINATED PLAY, (hell, rengars main build path rn is duskblade, into dead mans, into fucking titanic, thats not how he should be played), which begs the question, why.....alot of assassins couldnt just blow someone up without getting ahead, but now they cant do shit because they are to slow to do anything before they get insta cced (before you say just wait to go in, those 2 seconds you just waited jinx just got a quadra kill because adcs are so freaking overloaded rn), assassins used to be the best carry class to master, now they just feel worthless, hell, even eve feels bad since you literally cant do anything without being like 10/0

Paroe1 votes

{quoted}

Rengar is classified as an assassin, not a diver, hes just the most clunky assassin in the game, the problem is assassins got hit so hard that only a handful are viable outside of COORDINATED PLAY, (hell, rengars main build path rn is duskblade, into dead mans, into fucking titanic, thats not how he should be played), which begs the question, why.....alot of assassins couldnt just blow someone up without getting ahead, but now they cant do shit because they are to slow to do anything before they get insta cced (before you say just wait to go in, those 2 seconds you just waited jinx just got a quadra kill because adcs are so freaking overloaded rn), assassins used to be the best carry class to master, now they just feel worthless, hell, even eve feels bad since you literally cant do anything without being like 10/0

http://na.leagueoflegends.com/en/news/game-updates/gameplay/taking-another-look-subclasses Aatrox Camille Diana Elise Hecarim Irelia Jarvan IV Kled Lee Sin Olaf Pantheon Rek’Sai Renekton **Rengar ** Skarner Vi Warwick Wukong Xin Zhao

Rengar is a diver.

Also, assassins SHOULDNT be carrying. They should be taking out ONE priority, squishy target and getting out to reset. An assassin isnt a caster carry - theyre not meant to kill everyone 1v5 penta; theyre meant to kill priorities so their ADC can do their job. Also... Ive been playing zed some. Hes an assassin with delay done right. Talon is an assassin with delay done right. They have a lot of up front damage, but cant really kill people without their ultimates which are on a pretty hefty delay.

Im gonna say this again; AN ASSASSIN IS NOT MEANT TO AND SHOULD NOT BE COMPARABLE TO AN ADC. they are a pick one and done kind of design and meant to function best in conjunction with a carry. Wanting assassins to be carries just BEGS for problems because when an assassin got ahead before the delay update they were atrociously oppressive.

Śhunpo2 votes

{quoted}

http://na.leagueoflegends.com/en/news/game-updates/gameplay/taking-another-look-subclasses Aatrox Camille Diana Elise Hecarim Irelia Jarvan IV Kled Lee Sin Olaf Pantheon Rek’Sai Renekton **Rengar ** Skarner Vi Warwick Wukong Xin Zhao

Rengar is a diver.

Also, assassins SHOULDNT be carrying. They should be taking out ONE priority, squishy target and getting out to reset. An assassin isnt a caster carry - theyre not meant to kill everyone 1v5 penta; theyre meant to kill priorities so their ADC can do their job. Also... Ive been playing zed some. Hes an assassin with delay done right. Talon is an assassin with delay done right. They have a lot of up front damage, but cant really kill people without their ultimates which are on a pretty hefty delay.

Im gonna say this again; AN ASSASSIN IS NOT MEANT TO AND SHOULD NOT BE COMPARABLE TO AN ADC. they are a pick one and done kind of design and meant to function best in conjunction with a carry. Wanting assassins to be carries just BEGS for problems because when an assassin got ahead before the delay update they were atrociously oppressive.

No, assassins back then were never really oppressive. Although, if you want to stretch it you can say that assassins were oppressive when their opposition didn't have a brain or team. Are you saying that if someone's 20/0 they shouldn't be oppressive?

"Assassins should take out ONE priority target..." Ok? What I'm trying to say is that they can hardly do that at present since supports are the oppressors now, as are the junglers. Also, what about Katarina? Do you think she's designed to only take out ONE target? Not really, her passive suggests otherwise.

Another thing, Rengar was never a diver pre-rework, that was never a class, they decided to label him that to allow for the rework.

And you say that assassins are a pick one and done class. What's the point of having the class in the game if supports and junglers and possibly even top laners invalidate this attribute entirely? Sure, you can dedicate time to learning a full Zed rotation but does that really matter when the enemy Janna can just press R or the enemy Lulu presses Polymorph and ulti? Same applies to tanks vs assassins, they just press one button and you're rendered useless.

So, really, when you look at it, there's no benefit to playing assassins as opposed to the other classes. Bruisers are usually sticky and output tons of damage, tanks output tons of damage and are usually sticky, supports can peel extremely well and provide insane amounts of utility, mages provide utility, a lot of burst damage and waveclear and ADCs/Marksmen provide the extremely high DPS going into mid-late game.

Why play an assassin when you can play ANY of the other VIABLE classes? You're not getting your bang for your buck and that's my issue with playing assassins now. Additionally I have to deal with this every single time a patch hits when any assassin is even semi-viable, and the assassin update didn't help with this. All those hours I put into Kat, Rengar and most other assassins are now wasted and I may as well have started off with learning another class in and out rather than starting with assassins. I'd probably be doing better than I am now if I did that.

Paroe1 votes

{quoted}

No, assassins back then were already oppressive. Although, if you want to stretch it you can say that assassins were oppressive when their opposition didn't have a brain or team.

"Assassins should take out ONE priority target..." Ok? What I'm trying to say is that they can hardly do that at present since supports are the oppressors now, as are the junglers. Also, what about Katarina? Do you think she's designed to only take out ONE target? Not really, her passive suggests otherwise.

Another thing, Rengar was never a diver pre-rework, that was never a class, they decided to label him that to allow for the rework.

Im aware assassins were oppressive... When assassins are allowed to be carries it was not a fun time; they would get first blood and then dominate. Assassins CAN take out their one priority target - at least AD ones. AP assassins are team fighters and skirmishers.... Which brings us to the next point; Eve, Katarina, Ekko, and LB are pickers and skirmishers in playstyle. While still assassins, theyre meant to go after picks and hop in and out of the battle. That means they need more sustained damage and better team fights than Kha'zix, Zed, and Talon (Whose job is to jump on priority targets and get the heck outta dodge).

Lastly... Rengar is a diver now. It doesnt matter what he was; he isnt that any more. He is a diver, end of story. He could become an assassin if he had a way to get out (as i suggested), but he doesnt. You know the difference between a diver and an assassin right? An assassin can get out, a diver cant. If Kha'zix didnt have a jump reset or on demand stealth, he would be a diver. If LB couldnt teleport back to her clone, she would be a diver. If Ekko didnt have his stupid ultimate, he would be a diver. If Zed couldnt move back to shadows hed be a diver.

Hyper mobility+instant burst = a terrible time. The delay was needed - it was not implemented well on several champions, however.

Śhunpo2 votes

{quoted}

Im aware assassins were oppressive... When assassins are allowed to be carries it was not a fun time; they would get first blood and then dominate. Assassins CAN take out their one priority target - at least AD ones. AP assassins are team fighters and skirmishers.... Which brings us to the next point; Eve, Katarina, Ekko, and LB are pickers and skirmishers in playstyle. While still assassins, theyre meant to go after picks and hop in and out of the battle. That means they need more sustained damage and better team fights than Kha'zix, Zed, and Talon (Whose job is to jump on priority targets and get the heck outta dodge).

Lastly... Rengar is a diver now. It doesnt matter what he was; he isnt that any more. He is a diver, end of story. He could become an assassin if he had a way to get out (as i suggested), but he doesnt. You know the difference between a diver and an assassin right? An assassin can get out, a diver cant. If Kha'zix didnt have a jump reset or on demand stealth, he would be a diver. If LB couldnt teleport back to her clone, she would be a diver. If Ekko didnt have his stupid ultimate, he would be a diver. If Zed couldnt move back to shadows hed be a diver.

Hyper mobility+instant burst = a terrible time. The delay was needed - it was not implemented well on several champions, however.

The delay was needed? Can we delay ADCs who crit you for 1.4k then? Or maybe champions like Orianna who deal 800-1.1k with a simple 2 button combination? Can we delay everything in the game then? The game shouldn't just be for people who like to play lame, it should reward players for picking aggressive champions such as Talon, Rengar or Kat and being good. If they get to be 10/0 then of course they should dominate, that's how the game works.

Assassins were never really oppressive unless you made mistakes, but any champion in the game is like that so honestly that's fine.

Hyper mobility+instant burst = a terrible time Yeah, same can be said about a one button peel, a point and click root/stun/snare/knockup/polymorph and one-two button ranged combos which deal over 1k damage. But no, assassins are the unfair ones, aren't they.....The class that has never got any actual support in terms of viability besides a few rogue broken patches such as the Duskblade patch.

AP assassins need more sustained damage? Ok, then what on earth is the point of having a delay on it then when mages do the exact same job as AP assassins essentially? They have more mobility? Sure, but really in-combat mobility isn't that great as opposed to crowd control (which AP assassins besides Ekko lack).

P.S: I actually corrected my first statement, it auto corrected to already.

Paroe1 votes

{quoted}

The delay was needed? Can we delay ADCs who crit you for 1.4k then? Or maybe champions like Orianna who deal 800-1.1k with a simple 2 button combination? Can we delay everything in the game then? The game shouldn't just be for people who like to play lame, it should reward players for picking aggressive champions such as Talon, Rengar or Kat and being good. If they get to be 10/0 then of course they should dominate, that's how the game works.

Assassins were never really oppressive unless you made mistakes, but any champion in the game is like that so honestly that's fine.

Hyper mobility+instant burst = a terrible time Yeah, same can be said about a one button peel, a point and click root/stun/snare/knockup/polymorph and one-two button ranged combos which deal over 1k damage. But no, assassins are the unfair ones, aren't they.....The class that has never got any actual support in terms of viability besides a few rogue broken patches such as the Duskblade patch.

AP assassins need more sustained damage? Ok, then what on earth is the point of having a delay on it then when mages do the exact same job as AP assassins essentially? They have more mobility? Sure, but really in-combat mobility isn't that great as opposed to crowd control (which AP assassins besides Ekko lack).

P.S: I actually corrected my first statement, it auto corrected to already.

Orianna is like lee sin and crit; shes always been strong so she cant be nerfed much. And theres a fundamental flaw in your argument... Youre comparing a hyper mobile assassin to a MARKSMAN and an IMMOBILE ZONE MAGE. Further, riot wants marksmen to be the THE damage dealer who you center your entire team comp around. Orianna? Builds zhonyas, banshees, morellos, liandries, void staff so that her ADC can clean up after she ults the enemy team together. Riot doesnt want an orianna carry - they want her to be utility with "i dont really kill people i get them low" damage patterns.

Riot doesnt want assassins to carry because when they do the game is incredibly unfun due to their mobility, end of story. Its a good thing; Assassins should be getting one or two kills and going after priority targets, or in the case of AP assassins they should be dancing in and out of the back line with their superior stick, engage, and team fighting but NOT simply deleting people like old katarina and old LB could.

Also, havent you noticed that AP itemization doesnt favor burst mages anymore? Theres very little support for them - its a CHORE to reach 600AP, let alone the 800 you could easily reach a couple seasons ago. Riot wants mages in general to be back-burner cleaners who have a relatively high amount of utility and okay burst but not much else.

Śhunpo1 votes

{quoted}

Orianna is like lee sin and crit; shes always been strong so she cant be nerfed much. And theres a fundamental flaw in your argument... Youre comparing a hyper mobile assassin to a MARKSMAN and an IMMOBILE ZONE MAGE. Further, riot wants marksmen to be the THE damage dealer who you center your entire team comp around. Orianna? Builds zhonyas, banshees, morellos, liandries, void staff so that her ADC can clean up after she ults the enemy team together. Riot doesnt want an orianna carry - they want her to be utility with "i dont really kill people i get them low" damage patterns.

Riot doesnt want assassins to carry because when they do the game is incredibly unfun due to their mobility, end of story. Its a good thing; Assassins should be getting one or two kills and going after priority targets, or in the case of AP assassins they should be dancing in and out of the back line with their superior stick, engage, and team fighting but NOT simply deleting people like old katarina and old LB could.

Also, havent you noticed that AP itemization doesnt favor burst mages anymore? Theres very little support for them - its a CHORE to reach 600AP, let alone the 800 you could easily reach a couple seasons ago. Riot wants mages in general to be back-burner cleaners who have a relatively high amount of utility and okay burst but not much else.

I'm only comparing assassins to mages and ADCs because those are the two most consistent roles in the entire game outside of support. Those classes have never been unviable, they've always been the top dogs in their respective lanes. As for Orianna, you say Riot doesn't want Orianna to carry and yet she's one of the least nerfed top tier champs in the entire game. She's been meta ever since season 2 and she's never seen any major nerfs. Watch Synapse's latest video, an Orianna one shot an entire team lmao.

Ok, so you don't want assassins to delete people....then what do you want them to do? In order to kill a squishy consistently they need that insane burst damage to get the job done, since supports and tanks can easily stop your entire rotation if you don't get the job done cleanly. What good is an assassin when they can hardly oneshot the ADC/other carry who the opposition apparently builds a team around?

As for the AP itemization argument, I do agree that it's a chore to reach 600-800AP, but I do think that's more to do with lack of actual items than anything else. Plus, it's not like 600-800AP is needed anyway since most burst mages have above average base damage and amazing AP scalings. If Riot wanted them to be more sided to utility then they'd get rid of Syndra R, Veigar R, Orianna's Q->W combo and Annie's tibbers. But they're still in the game as strong as ever, so clearly Riot is fine with mages having high burst damage. The only "fair" mid lane mage in terms of burst damage is Cass, since she's almost entirely extended damage based. On a side note I think it'd be nice to see another magic pen. item, but that's just me.

HeresyHorus1 votes

Ive been playing zed some. Hes an assassin with delay done right. Talon is an assassin with delay done right. They have a lot of up front damage, but cant really kill people without their ultimates which are on a pretty hefty delay.

Lol Zed item 3147 item 3031 item 3087 ... what "delay" and "relying on ult" shit u are talking about ?

Edit : then i saw ...

  1. Riot doesnt want instant burst unless its a healthy auto attack.

Sorry mate, u were totally right.

[sg-ezreal]

Śhunpo1 votes

{quoted}

  1. Rengar is a diver, not an assassin.
  2. Riot doesnt want instant burst unless its a healthy auto attack.

The real problem with assassins is unhealthy gameplay in general due to hyper mobility and huge burst. Personally, id like to see champions reworked in general to "I have mobility" and "My ultimate is some kind of damage amplifier on a timer".

LB could definitely use some tweaking. Her passive being her main source of damage just isnt fun... Neither was her last version mind you. Buffing her base damage and scaling and turning her current passive into her ULTIMATE is a good idea i think. Anyway, pretty much everyone else is fine as they are. Theyre healthy and have a tempo that most players can keep up with, and where high skill players can pull off some pretty crazy stuff.

Also, rengars passive needs to be "when rengar gets a kill he gains 10% +5% per passive stack movement speed and goes invisible for 1 second" on top of his current passive. His problem is that hes a diver - he has a get in, but no get out. Giving him a movespeed and invis to get OUT on or continue to engage with would help him so, so very much as well as let him be an assassin again.

Although you have to admit that Rengar's rework was awful overall.

Paroe1 votes

{quoted}

Although you have to admit that Rengar's rework was awful overall.

It really was. Although it was interesting at first, it really lacked a whole bunch of stuff rengar needed... But he wasnt reworked as an assassin in the first place. The "two hit skillshot" is now a trait of divers, of which rengar is. As a diver, rengar is actually pretty good. He does his job and his lane pressure is pretty high.

Śhunpo1 votes

{quoted}

It really was. Although it was interesting at first, it really lacked a whole bunch of stuff rengar needed... But he wasnt reworked as an assassin in the first place. The "two hit skillshot" is now a trait of divers, of which rengar is. As a diver, rengar is actually pretty good. He does his job and his lane pressure is pretty high.

Yeah. Well you have to agree that Rengar now takes less skill, feels clunkier, has no real purpose in the game and just feels lame overall.

Paroe1 votes

{quoted}

Yeah. Well you have to agree that Rengar now takes less skill, feels clunkier, has no real purpose in the game and just feels lame overall.

Yeah... Hes just another diver. You play him because you like his aesthetic, not because hes the best of his class. If his Q were better though... Iunno, the horizontal swipe on a charge system would be interesting, as it is the animation lock is abysmal.

Iręlía1 votes

I died laughing at "healthy auto attack"

Paroe1 votes

[{quoted}](name=Q The Keg,realm=NA,application-id=3ErqAdtq,discussion-id=gk0N3OMO,comment-id=00020002,timestamp=2017-10-13T23:31:45.539+0000)

I died laughing at "healthy auto attack"

Good! I mean... it was half sarcastic. Riots balance decisions certainly make it SEEM like they think only auto attacks are healthy damage sources; everything else needs some kind of delay or just isnt properly supported.

Rustling Bush1 votes

Just a friendly reminder that death fire grasp was removed for being an uninteractive damage amplifier

Śhunpo1 votes

[{quoted}](name=Summoner Grey,realm=NA,application-id=3ErqAdtq,discussion-id=gk0N3OMO,comment-id=0000,timestamp=2017-10-13T06:23:02.725+0000)

Just a friendly reminder that death fire grasp was removed for being an uninteractive damage amplifier

Yeah, but DFG actually made sense to remove since it was rather oppressive once you got ahead with it.

Winterwings1 votes

/drumroll/ Just like the entire Assassin class...

Succubús GF2 votes

and what about the current meta. ? You wanna talk about uninteractive try doing anything to an enemy twitch with an enchanter holding his rat dick

Śhunpo2 votes

{quoted}

and what about the current meta. ? You wanna talk about uninteractive try doing anything to an enemy twitch with an enchanter holding his rat dick

Yeah, the meta right now is abysmal for anyone who isn't bot lane.

Winterwings1 votes

Where the heck did you draw the conclusion that "oppressive" = "uninteractive" ? OP was arguing that DFG was removed because it was oppressive once you got a early lead with it, TL;DR you could snowball super hard and close the game out single-handedly because of it... But, in the same vein, the pre-update assassins were pretty much the exact same case as the DFG...

I never said anything about Twitch being "interactive" or anything like that so where you pulled that one out of is beyond me... Twitch's balance is simply inexcusable and atrocious at this point, but his current state is actually a result of multitude of factors aligning to suit him extremely well rather than just one single thing being out of line and causing him to be "broken"...

Śhunpo1 votes

[{quoted}](name=Azure Northwing,realm=EUNE,application-id=3ErqAdtq,discussion-id=gk0N3OMO,comment-id=00000000000000000001,timestamp=2017-10-13T13:22:41.429+0000)

Where the heck did you draw the conclusion that "oppressive" = "uninteractive" ? OP was arguing that DFG was removed because it was oppressive once you got a early lead with it, TL;DR you could snowball super hard and close the game out single-handedly because of it... But, in the same vein, the pre-update assassins were pretty much the exact same case as the DFG...

I never said anything about Twitch being "interactive" or anything like that so where you pulled that one out of is beyond me... Twitch's balance is simply inexcusable and atrocious at this point, but his current state is actually a result of multitude of factors aligning to suit him extremely well rather than just one single thing being out of line and causing him to be "broken"...

Well...by you saying that I can safely say that you never played back when DFG was a thing. It didn't matter who your target was, they were dead the moment you got DFG. At least tank stats. stopped pre-rework assassins from cleanly oneshotting.

Winterwings1 votes

LOL nice try... i've played this game since Season 1... I've seen things, been places, suffered patches... I've been here since Zhonya's Ring/Innervating Locket existed, so sorry that i didn't find the DFG era as "broken" as you are trying to make it out (It was pretty stupid, but there have been worse things)...


The entire thing that made DFG OP was it's point-and-click 15% max hp burst that further amped all your magic damage by 20%, on top of the item offering really favorable stats for burst mages... And while it's original intent was for the active to be used to allow burst mages and assassins to deal with tanks, it was actually instead used to annihilate squishies with the unavoidable 20% damage amp on your entire rotation (go figure, lol)...

Śhunpo1 votes

[{quoted}](name=Azure Northwing,realm=EUNE,application-id=3ErqAdtq,discussion-id=gk0N3OMO,comment-id=0000000000000000000100000000,timestamp=2017-10-13T17:30:28.840+0000)

LOL nice try... i've played this game since Season 1... I've seen things, been places, suffered patches... I've been here since Zhonya's Ring/Innervating Locket existed, so sorry that i didn't find the DFG era as "broken" as you are trying to make it out (It was pretty stupid, but there have been worse things)...


The entire thing that made DFG OP was it's point-and-click 15% max hp burst that further amped all your magic damage by 20%, on top of the item offering really favorable stats for burst mages... And while it's original intent was for the active to be used to allow burst mages and assassins to deal with tanks, it was actually instead used to annihilate squishies with the unavoidable 20% damage amp on your entire rotation (go figure, lol)...

Yeah, DFG was an awful item balance wise.

Winterwings1 votes

It was only awful because of the way it was implemented... I mean, a point and click nuke that further amps up follow-up magic damage is never going to feel fair or healthy to play against...


Let's be honest, item 3151 (Which is supposedly DFG's replacement for mages who need to deal with tanks) isn't really too attractive a option nowadays when you're a mage that needs to deal with bulky targets and can feel pretty underwhelming at times, with few notable exceptions...

UnderfedToenail1 votes

uhhhhh they still haven't touched the oldie one shot NOCTURNE MID :DDDDD

Lebłanc Bot1 votes

I hate the new Leblanc with a passion. Well I really only hate her waveclear and her 1.5 second cooktime. How the hell are you suppose to do shit when the cho can burst faster than you ???? I despise the tank meta but atleast last year you could burst some adc now there is an ardent censor Janna making that impossible. Riot really fucked up on the assassin update. They need to give back the job an assassin was always ment to do. Kill squishy and get out. Not wait 1.5 seconds and and get insta bursted by a brainless Tristan's jumping around resetting while her Janna is just babysitting with ardent. Such bs.

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