Okay, that Mordekaiser Q has got to change.
Just getting 500 AP will allow you to deal 900 damage on his third attack, also including up to 2.5% of his total AD (which means if he has just 100 AD, its bonus 250 damage). True this one skill has its limits but since it deals so much, why keep it so high? I know that this will hurt him, but its unfair for if Mordekaiser gets a slow (namely
and can use
) this ability is unstoppable. In just three whacks, you done. Pretty neat idea and great for tanks but bringing it bot just insures a easy victory if Mordekaiser gets all of his objectives (dragon, kills, and such). Now, what would I do to his Q? Well, I would like it to deal 10% of his AP if in late it scales up to 90% because in total he still deals over 100% of his AP. (130% to be exact) And while this is happening, Other Marksmen stand little chance since they aren't suppose to really ever be able to go on their own like he can in late. Getting tanky items to soften large blows and helps his passive tremendously.
The thing is, I use to love going bot, as a support which is what I believe this game kind of needs as of right now, but with such a large burst that could just be moved over to his E, I don't know what to do anymore. With this nerf, making his damage go at least down a little on his Q means his E's AP level should be allowed up to 80% with possibly more damage.
I know I might get flamed for this. Since a lot of people like to "win" but if that's how this game is going to be, then get ready for ban numero uno:
and say hello to a future nerf with no compensation (more than likely). (And this time, they can't nerf his MS, or health regen, or damage like the others.)