Riot won't nerf "problematic abilities" on champions in order to retain their identity.

Marshbouy··2 votes·297 views

Instead opting to nerf things around that champion's uniqueness. Examples include Caitlyn traps Twitch Q/R Kog'Maw W Fizz E ETC.

Why? It's to preserve the identity of a champion and ensure that they have a specific niche. When you pick these kinds of champions, you tend to do so because a certain part of their kit sticks out above the rest. It defines that champion, makes them better in certain scenarios, but also (in theory) allows for a trade off because they should be lacking in other areas.

They've said this before, stating (I apologize for not directly quoting riot) that they want to preserve "iconic champions" or "iconic parts" of champions.

This is a good design choice IMO because it keeps champions from feeling samey and provides a specific reason to pick a champion. The issue with this, and I'm going to put it in bold in hopes that I'll catch the eye of people who don't actually read my whole post before commenting.

#This doesn't always work. Sometimes a champion's abilities need to be changed because they just suck.

Examples include Ryze W Pre-rework Poppy R Basically everything about pre-rework Yorick ETC.

Sometimes things absolutely deserve to be changed, but the point I am trying to get across is this. #Asking for nerfs to a champion's main ability such as Kog'Maw's W is rarely going to go through unless the ability is way out of line. Riot will not nerf what makes a champion niche because it will remove them from their niche. If they were to do this, we would slowly slide back to how champion classes were in season 5 where ADCs were fairly interchangeable aside from stat differences and minor differences in mechanics.

12 Comments

Ahristocats3 votes

kog W is not what makes him unique

it's his ult that got nerfed 15 times since his release also instead of buffing back his W they should have given him a good passive, or a good E

Marshbouy1 votes

Except... it is what makes him unique. When you pick kog, you pick him specifically for his tank busting W and mixed damage DPS.

Ahristocats3 votes

yea and vayne does the same thing

no, kog has a steroid, does not mean this is what makes him unique

his ult is what should make him unique, no one has a 3k range aoe reveal it got nerfed so hard tho that now no one cares about it and everyone picks kog for his W like you said

doesn't mean this is what should happen

Marshbouy1 votes

Just because you think that something makes Kog unique doesn't mean riot thinks the same way.

Kog's W completely defines his builds and his playstyle, that makes it a defining feature of his kit. Kog usually builds item 3124 item 3153 item 3085 item 3091 That is extremely different than other ADCs who build like this Xayah: item 3508 item 3087 item 3094 item 3031 Vayne: item 3031 item 3094 item 3087 item 3046 Trist: item 3031 item 3094 item 3087

Vayne still builds like every other ADC and I'd even argue that her Q and R is more defining to her champion than her W is ATM.

Ahristocats1 votes

Varus builds exactly the same despite not having kog's W

Kog's W does not make him unique as i said, he isn't even the only adc that gains range on demand

steroids are not what define a marksmen, when they have a tank do you tell yourself "oh i must pick kog" or "oh i must pick any other adc"? because EVERY ADC is made to kill tanks

it doesn't matter if it is %hp damage or bonus ad on attacks

Marshbouy2 votes

There's no point in wasting time arguing this anymore. If you want to stand there and scream "IT'S NOT WHAT DEFINES HIM!!!!!!!" when it clearly is, go ahead. I won't stop you.

Have a nice night.

Ahristocats1 votes

https://media.giphy.com/media/53lN577WPCFGM/giphy.gif

i mean if you want to discredit yourself then...

Marshbouy2 votes

Alright fine, I'll go for a second shot because I have way too much time on my hands and I am a major sucker for internet fights.

  1. Kog'Maw is one of two ADCs with a build path like that. Why? Because they are very on-hit focused champions with lots of magic damage built into their kits. Even though there are two champions with roughly the same build, it is still only 2/16 champions. That is still highly unique.

  2. Kog'Maw and Varus' playstyles differ on a more fundamental level too. Varus has a stronger early game, with his highest winrate being at 20-25 minutes. Kog'Maw is more mid/late focused, with his highest winrate being at 30-35 minutes into the game. (though to be fair, Kog'Maw's winrate is all over the place, going from 50% at about 25 min, to 46% at 30 min, to 50% again at 35 min, so it's a total mess) They also have fairly different playstyles too. Varus is more about weaving abilties into his AAs to maximize the amount of damage that his passive allows for, while Kog'Maw's is basically "lul I'ma stand in one place and kill you."

  3. Just because an ability is extremely unique, does not mean it 100% defines a champion. It only defines the champion if it is strong enough to warp their build path and playstyle. If we were seeing AP Kog'Maw's who spam R at long distance, then you would be completely correct and I would have no legs to stand on, but we don't see those.

  4. Yes all ADCs are good at killing tanks, but can you honestly say that you would pick Corki Lucian Jhin for their ability to kill tanks? There is still variety within the ADC class as to who is and isn't the best at doing a specific task.

  5. Can you find any pro players who have recently stated "Kog'Maw is picked because of his R"?

Mizaya1 votes

lol, there's not much unique to him besides doing a shitload of damage from long range just like trist, twitch, jinx, or whoever. Kog is picked for damage, other stuff is not really significant. They'd have to make his ult serve some greater purpose or something.

AFilthyCaitMain2 votes

Notice how when they actually nerfed caits traps she became trash tier

vgamedude1 votes

fizz is one of the only assassins even doing decent right now leave him alone for christs sake. His E is fine.

Marshbouy1 votes

I'm not commenting on balance at this current point in time. I'm just bringing up examples of abilities that were/are problematic.

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