How about just wanting a fair chance vs ranged? There's nothing fun or engaging about playing into a ranged as melee - only hardcore frustration, as you don't get to farm much or really play the game if they have half a brain. There needs to be counterplay of some sort, be it through new map mechanics or items.
I don't mind getting counterpicked when it's melee vs melee, because it's usually a much fairer mathcup, with a far bigger chance of winning, than vs ranged.
I.e. I can deal with winning or losing to a Darius just fine, as he has clear counterplay, and if I lose I usually know where I misstepped and that I had a chance. When dealing with Karma, Kennen, Quinn, etc etc, you just autolose the lane, unless they by some miracle are 1+ full divisions below you in skill, and even then, it can be a hard sell.
They could buff Doran's shield to 80 HP over 8 sec and it still wouldn't matter in those matchups, as it's still based on missing health and not nearly enough, so you'll still be at like 40-60% health at best, and can't all-in easily either. For starters, they could remove the missing health condition when getting hit by ranged attacks.
However, I also think extra hp regen on hit is a cheap way of solving it, and worse, it would be insanely hard to balance properly that way - as too much and ranged are useless, too little and melee are useless.
But hey, at least klepto is gone...