@Riot Diana changes on PBE may be a buff to all-in, but are a straight nerf to Jungle Diana clears!

Beats29··23 votes·4,266 views

It will hurt Jungle Diana because if the orbs detonate faster the shield refresh will pop up faster, making you lose the shield faster as well. And yes i know it stacks in shield strength if orbs explode but not in duration. Duration is just refreshed.

I don't understand why Riot doesn't buff her initial attack speed instead to help her clear the jungle as well proc the passive in lane to farm. She already scales amazingly well to late game, but what she needs is help on pre 6.

Increasing her attack speed will help her to win trades vs melees, help her to farm (and also help to not fall down in game too early if she doesn't get items), as well helps her to clear the jungle faster. This is such an easy and healthy change that would grant her what she needs, I really don't understand why Riot doesn't do it.

I love Diana, and she's such a fun champ to play, but I'm sincere, her late game doesn't need help, she can still one-shot several targets. Just please help her early game in order to help her to not fall in late game, since she's item dependent, attack speed will benefit her getting the gold.

57 Comments

Retillin4 votes

"If all three spheres detonate, the shield is reapplied and the duration is refreshed. This second shield stacks with the original shield."

Neo Cyrus3 votes

You have no fucking clue how Diana works. Shut up.

Retillin3 votes

This is a strait copy/paste off LoLwiki....

Beats291 votes

It is, but it says refreshed, not stacked, that's the point ;) That's why I say it's a buff to all-in but nerf to jungle, since you want that smaller shield the more time possible instead.

SunGold2 votes

you do more damage to the camps ... i tried already so... yea it speeds you up in the jungle

Beats291 votes

How do you do more damage to the camps? The orbs are the same lol. The damage is simply dealt faster. If you use the shield properly at live version you will end up doing the same damage witht the orbs anyway.

The problem isn't the damage, I'm completly fine with that and as I said, it's a buff to her all-in, no question about it, I'm not radical as Neo. I thought about it and this just benefits on her all-in, period. But on the 1st clears at jungle, the jung refresh earlier will mean her shield will pop off earlier as well. You see my point? I'm talking about her sustain, not the damage. Also, the only problem is the 1st clears, because after that she's able to do it perfectly well.

SunGold1 votes

from what i saw, i dealt damge faster. i dealt the full damage of her W, And instead of having one sheild of 40 health base (example)i had 80 health on the sheild almost instantly, and the ability went on cooldown faster. so you do the same damage but faster wich speeds you up in jungle a little bit in pre 6 levels. just that. sorry if you can't understand what i'm trying to say, i can't explain very well but that's basically it.

Hyrum Graff1 votes

In my experience, creeps are able to break through your shield before it wears out anyway, so this shouldn't be an issue. How about we decide to wait and see?

Hyrum Graff1 votes

I think you missed the part where "This second shield stacks with the original shield."

SunGold2 votes

did you tried on pbe ?

Got Dat H Pylori1 votes

You are a Diana main with a terribad KDA during the times where she was broken, stop speaking of the scorn of the moon at once. Thank you.

Neo Cyrus1 votes

Season 3-4 when after she was nerfed into oblivion? Wow, much broken.

Rosh Penin4 votes

I made a post about this in Neo Cyrus' thread:

{quoted}

When the spheres are procced, the first shield's duration is refreshed to match the second, with 5 seconds for the combined shield's duration. Furthermore, Pale Cascade's cooldown starts when the shield refreshes, not on-cast. Faster moving spheres will proc the shield faster, putting it on cooldown sooner, resulting in an increased up-time for Pale Cascade.

For most of laning, the shield's full strength will be around 100-150 health. Most trades for mages in the mid lane last for a single second at most, and will hit for at least that amount of health. Generating the full shield faster will allow for more responsive use of the shield for trading.

In most games, it's rare for the shield to reach over 500-600 health with both procs, 5 seconds is plenty of time to make use of that amount. With the increased up-time this will be an overall buff to both her dueling and team-fight potential.

I don't have a PBE account so I haven't personally tested the changes, but the theory behind it should be an overall buff to Diana.

I'll admit, I hadn't considered the implications towards Diana's jungle, since I only play her there on occasion. From what I recall of past experiences, however, the shield tends to break close to when the secondary shield triggers, so the difference shouldn't be more than a single auto-attack of shielding lost per camp, depending on the camp.

Personally, I would like to see her base AS brought up to the standard value for melee champions though.

Beats292 votes

I'm not radical as Neo and I believe this is actually a nice buff for her all-in, as I said on the title. However this hits her on jungle because you get DoT there basicly, so the more you have the shield popped, the better it is.

Keep in mind that if you just start the camp with the shield you don't know the diference, this basicly benefits her more when clearing ranged creeps and starting with her Q or AA to proc passive.

Baron of Bread1 votes

I think leaving her base AS alone would be fine, since it is low to make AS not a good build path. However, if they made it so the AS from her passive was a bit higher that would be nice.

Hyrum Graff1 votes

But I loove AS diana!

junglerboy164 votes

It also means that the shield is off cool down sooner. The new jungle hurts enough that in my experience I never run the full time out of the shield before it gets popped by the creeps, and having it refresh sooner means there is less chance of the mob getting a hit in between the first shield breaking and the refresh on the second.

ImHerVoice1 votes

the shield will be the exact same CD because the cooldown doesn't start until the shield ends and breaks twice.

you're wrong.

LongFur Fox1 votes

It hardly a change since the cd is long enough that it can anyway only be used on non buff camps once.

junglerboy161 votes

Except you just agreed with me. If the shield gets broken faster, then the CD starts sooner. How is it wrong when I say what you just said??

Beats294 votes

I actually don't believe it's a nerf itself. It's a buff in specific situations and nerf on others. On Jungle is definitely a nerf to her clears.

Gøblín1 votes

The change buffs clear time, shield gets popped by camps before the duration finishes anyway.

Sightless663 votes

The duration is 5 seconds. I've seen stronger shields get popped in less time. I don't think this will be an issue. I agree that she needs a buff, but it won't be to compensate for this. This change is pretty unimportant.

Beats291 votes

On lane it may be, but not on jungle mate. She needs the shield to sustain herself.

Sightless666 votes

Sure, but she's getting the same amount of shield because it stacks, and I don't think that the very small difference in duration is actually making a difference. At early levels, the shield doesn't really last long enough to hit full duration usually anyway, and the difference seems like it will be about 0.25 - 0.5 seconds.

So, if the shield is the same amount, and the duration is very slightly reduced and often doesn't matter anyway because the shield dies first, then I'm not really seeing this as a significant change.

Do you think that the difference in duration is that significant? If not, then what is? I don't see anything else that matters at all, because you're still getting the exact same total shield amount.

Nugosaurus2 votes

squishy mage/fighter junglers suck anyway :^))))

Beats292 votes

Diana squishy? She can clear the jungle alone and stay with nearly full hp lol.

D1rtFarmer1 votes

yea right.

Beats291 votes

She can lol, just use 2 points on W on 1st clear lol. I use hybrid reds, armor yellows, ap per level blues, and ap quints, masteries 21-9-0. She can clear pretty well, she just isn't picked because her clears aren't that fast as well her ganks pre 6 aren't the best as well. Not bad, but not the best.

Gøblín1 votes

Her clear is disgustingly fast. The problem is even after she hits 6, her pressure isn't crazy amazing. She also isn't really useful if she gets behind, as opposed to other farm-till-six junglers (Fidds, Amumu, Warwick).

Nugosaurus1 votes

{quoted}

Diana squishy? She can clear the jungle alone and stay with nearly full hp lol.

from what i've seen most people will just go straight ap and make her squishy (not in jungle terms but like in general compared to other junglers being mostly tanks)

Beats292 votes

Just take 2 points on W instead and test her. If you have hybrid pen runes it's even better.

Gøblín1 votes

This, I can get in 8+ camps without backing.

Igotlazy2 votes

I'm pretty sure that the Jungle Monsters will tear through the shield before its duration ends (atleast in the early game where it matters more). So overall I think its a good change.

ImHerVoice1 votes

THE SHIELD resets.. if the orbs detonate immediately uo only get half the shield. Thats more damage you're taking buddy(incase you didn';t figure that out)

LongFur Fox1 votes

No it stacks. Go look it up in the wiki. If they don't remove the shield the second part gets added to what i left of the shield.

ImHerVoice1 votes

oh then that must be a bug because I've never seen it stack once.

LongFur Fox2 votes

It does. I have played her many times in jungle and lane and it stacks every single time.

Igotlazy1 votes

{quoted}

THE SHIELD resets.. if the orbs detonate immediately uo only get half the shield. Thats more damage you're taking buddy(incase you didn';t figure that out)

Actually the 2 instances of the shield stack. So nothing was lost by this change.

MrBuffington1 votes

Hopefully they'll follow up with stacking duration or something

SouL1ess1 votes

Change the shield duration refresh effect to "add 3 seconds to shield timer" as well as the orbiting speed increase?

Would it be better then?

junglerboy167 votes

Nope, right now, it lasts for 5 seconds, and when the orbs pop, it adds the same shield on again refreshing the duration for another 5 seconds, up to a max of about 10 seconds if timed well. These guys are upset about losing maybe 2-3 seconds off of a 10 second shield that shouldn't outlast the creeps' damage anyway.

Phylum3 votes

I came here to say exactly this. This is a very nice buff to Diana mid, and unlike the title will have you think this will not effect the jungle at all. The jungle hits hard... even if both shields only lasted 5 seconds the shields together wont last through against a camp early game. Only late game, in which case Diana clear time is insane so it wont matter regardless.

Sire Hippington1 votes

simply learn how to play around your orbs, like you had to with old diana. Proper positioning solves prettymuch any issue here.

ThePlasticSpork1 votes

I don't know what game you're playing where Diana's shield holds up against creeps long enough for that to even become a thing, but I'd like to play it as well because jungling there sounds a lot easier.

Gøblín1 votes

Dunno if you know this, but the reason they have the 20% attack speed in her passive is so that she has (at level 1) a regular attack speed, but she doesn't scale well with it.

SionideCN1 votes

To all the people who are talking about Diana's shield "Resetting"

Read the ingame text "If all three spheres detonate, the shield is reapplied and the duration is refreshed. This second shield stacks with the original shield." It's a buff, gg.

More from Gameplay

More by Beats29