Why we should get rid of the 'meta'
Let's say that Riot wants to keep everything fresh by changing up the meta every now and then, regardless of what kind of meta (assassin meta, tank meta, ADC meta, whatever meta). Riot can absolutely argue that if the meta stayed the same for too long or lets say hypothetically if every champion was indeed perfectly balanced and had a 50% winrate and an equal amount of playrate amongst all champions (what a fantasy right?) people would get bored of the lack of something exciting and new.
This is what I want to argue against, and thus in a sense push Riot to get rid of metas entirely, which would fix the 'meta' issues of constantly alienating certain champion types (and thus playerbases) as well as fixing the notion of 'Riot's just pushing flashy champions into the meta for LCS'.
I remember watching someone on YouTube (I think it's Rossboomsocks, though it might be someone else I'm not entirely too sure) on why LoL hasn't died as of yet (or why long time mobas like DOTA2 haven't either). The replay-ability doesn't come from the meta, but from the human and social interactions we have in the game. Instead of trying to explain what I mean by that, Imma bring up something like a first person player campaign. Let's say the CoD MW series (that's Call of Duty: Modern Warfare for those who are unfamiliar with first person shooters). All of their campaigns are a thrill ride and each MW offers something new, however due to the campaign's linearity it's hard to replay the campaigns unless you're going for things like enemy intelligence (basically collectibles for achievements). Even with the introduction with lets say Steam Achievements, it's unlikely that you'd be playing it for something like 2+ years which a lot of the LoL playerbase has. Many first person/third person campaigns have tried to address this with things like more collectibles, open worlds, side quests etc however the games in any genre that have the most replay-ability always boil down to two things: Mods, and Multiplayer aspects.
Of course for LoL's case you can't mod it otherwise that'd be cheating but what many games nowadays realize is that multiplayer games have far more replay-ability because every game will be played differently. No matter how stagnant patches may be or how un-interactive the map is, the people you play with and play against will be different in most of your games, giving it a human element of variety, and this is what keeps the game fresh, every single time. I mean just look at how much of a gold rush/mine battle royale games are nowadays and how seemingly dead (or short-lived I should say) campaign/singleplayer games are.
So what am I building up to exactly?
LoL doesn't need meta changes to keep things interesting, in fact meta changes make things predictable and boring. It's the complete opposite effect. Metas get rid of a large portion of that 'human variety' element because the mechanics are mostly the same for lets say someone like Talon who's amazing right now, his combos are relatively the same and countering him is relatively the same as well. Same goes for Zed, or Zoe or whoever else has a specialized burst combo/burst mechanics. What I propose is the opposite.
Imagine a world where every major item has a similar purchase rate, every champion has a similar pick/ban rate, every matchup had a 50% winrate, every Summoner Spell has a relatively similar pick rate and every rune has a similar pick rate; that there is no meta. Of course this is not easy but just imagine. That would mean each and every 140 (or so) champions would have exciting matchups because you literally don't know who you'd play against and how that player would play against you. Strategies would be far more varied and matchups would be far less predictable. The game would be much more intuitive than it is now. This would really give every player an incentive to play whoever they wanted to rather than which champions wins require. Every champion would be effective in their own right and every champion would be able to be countered somehow for that intuitive gameplay.
That being said, this is absolutely impossible realistically, but in the past we've been able to get pretty close before. Riot can absolutely get close to that fantasy of no one being the seasonal overpowered or underpowered champion. Of course there will still be counterpicks and counterplay due to the innate nature of certain champion abilities (e.g. Teemo's blind will always counter AA-reliant champions etc) but due to the vast amount of champions being played this way literally each game would be fresh, at least fresher than metas will ever make it.
To conclude, I'd say metas, as much as they are moneymaking strategies for Riot with LCS or skins or whatnot, if not tuned back will most likely be the main cog of the machine in the downfall of LoL. If everything is meta, there is no meta, and I believe that's how the game should be. The game would be far healthier for literally everyone. And just a small note I apologize if I sounded toxic in writing any part of this but as someone who has played for nearly 6 years and despite me wishing death upon this game in the past, I truly don't want to see it go, at least not in flames like this.
Riot, don't kill the game I fell in love with back in season 2 just because of corporate greed, both parties deserve a better and healthier game. [sg-soraka]