If Mordekaiser is made into a Bruiser without CC and better defensive capabilities he'll suck still
Rework talked about here: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/5dmaUVNs-mordekaiser-54-changes
Morde's weakness was no mobility, no utility and no chasing or closing the gap ability and relatively low tankiness even with his shield.
He made up for it kinda sorta with mega waveclear and high damage. It sounds like his waveclear is getting reduced to okay to good instead of mega and his damage is getting reduced to okay, which is fine for a Fighter but terrible for Morde.** He needs to have CC to be useful as a Fighter and even as a Mage. This isn't 2010. Its 2015. **
These changes push him to a Jungle and Top role, but without CC he brings NOTHING to Top or Jungle that other AP Top Laner bruiser characters bring. Rumble has CC. Gragas has CC. Eve has CC. Elise has CC. Liss has CC. etc.,
He needs a Stun on his Q to reward him for getting that close to someone without a gap closer or high amounts of mobility and he needs a Slow on his E so its not just a "press this to damage people a little bit in a cone"
Even without CC his defensive steroid is heavily lacking, especially for someone without offensive or defensive Mobility or long ranged nukes or spells.
How to fix him:
Total or Bonus HP scaling for his Shield like Riot suggested instead of Damage dealt Shield only decays outside of combat like Riot suggested Higher CDs and lower overall burst damage like Riot suggested Q stun only on the Mace hit: .75 seconds that increases to 1.5 second if they are isolated W Armor/MR bonus increased to 40/50/60/70/80 from 10/15/20/25/30 W bonus applies to both him and ally but bonus is reduced by 50% on Allies E slow: 20/30/40/50/60% Slow for 1.5 seconds
It would also be nice if his Shield was no longer reduced in generation against Monsters so with that CC he could actually be a decent Jungler
Even better if they allow his Q to work on Towers
[{quoted}](name=Ale non è male,realm=EUW,application-id=3ErqAdtq,discussion-id=gIAMbBTy,comment-id=00010000000000000000,timestamp=2015-02-13T11:40:18.015+0000)
Well, from what RiotChun said here
I assume they would reduce ulti damage and would change a bit base or scalings (more base, less scalings?). Diana damage is not as good as Morde if she doesn't connect her Q, which is not an easy feat to accomplish, and Rumble has much less tankiness overall, so I don't see how this make my statement false.
Morde is decent to good on everything except mobility/CC Eliminate completely mobility/CC as weakness is too much, ther is not much you can argue here
Diana is mobile Rumble has higher ranges and far more utility than Morde has
Why would Morde getting CC make him OP? If anything it would actually make him useful.
1.5 second slow is barely anything. .75 second stun if they aren't isolated and 1.5 if they are is barely anything
His burst and poke and lane bullying isn't nearly as strong as someone like Renekton/Darius His dueling isn't nearly as strong as someone like Trundle/Shyvana/Irelia/Jax/Aatrox His CC would not be nearly as strong as someone like Rumble/Gragas His tankiness isn't nearly as high as someone like Mundo/Shyvana/Maokai/Nautilus His sustained damage isn't nearly as high as someone like Liss/Ori/Ryze His burst and anti-burst from dealing damage isnt nearly as high as someone like Kassadin His defensive steroid is slightly more useful numerically than Annie but thats really it His ult is barely more useful than Trundle's unless you manage to kill someone with it
**Who does he beat with this CC? Nobody, but he becomes actually pickable. You would be able to pick him in the Jungle and in Top lane without giving up like 80% of the things you actually need for those roles in order to be useful to your team. **