Can you stop changing health runes to be better for squishy champions?
Remember when you did this in season 6 or 7 with Veteran's Scars? When a rune meant for health-based champions to scale with because it was a % HP bonus turned into a flat one that immediately switched to favor squishy carries?
Why are you repeating that with Overgrowth? Squishy champions don't need to be getting more HP without buying it, especially when they can now get all the AD/AP bonuses with the new shard system. Now OG is worse on health stackers at 3K health assuming you have the minimum to unlock the 2.5% bonus; the difference only gets bigger the more health you accumulate from the rune and from items.
What's your deal? These goofy balance decisions are starting to make me mad.