Ziggs stachel charge and CC
right now
only real escape ability is his W satchel charge.. this is also his only form of interrupt and, even as an escape it is VERY unreliable. on top of that he uses it to last hit turrets if they are low enough. and it has a VERY long cooldown.
but i do have 1 gripe about using it as an escape ability. is that if someone throws a CC at me i DO have the reaction time to place the stachel. but the CC hits me before it will detonate. AND while i am CC i CANNOT detonate the charge. so i am sitting on top of the charge CCed. and die because i cant activate the ability
i understand that i should not be allowed to CAST and spells during this time.. but i SHOULD be able to DETONATE my satchel charge while i am in CC.
because although you CAN detonate it mid air. when you are casting it right under your feet to knock yourself back.. there really isn't any "mid air" time to do this, especially while at the same time also positioning yourself properly to me knocked in the right direction.
i feel this would really help ziggs players with their already very unreliable escape tool.
just to be able to detonate it when under CC.
again NOT cast it, just DETONATE it if it is ALREADY on the ground
, are there others?
both of these are just damaing abilities that slow
and
Qs. Which are both a decent comparison in this situation, as they are both hard CC spells on champions without escapes.
and
Qs as a similar situation, because CC will prevent them from actually finishing the spell, though technically those are channels so they make a little more sense. They're also just damage abilities.