Am I the only person who thinks the "Clarity" goal has hurt more than helped?

killd0zer··4 votes·751 views

When I first started palying league right after open beta, I didn't have a clue what was going on. I didn't have champion abilities memorized, or know things like how to last hit, or ranges, or how to correctly play the game.

My friend just started playing, guess what? He doesn't have a clue what's going on

The issue of not understanding comes from general inexperience, not because mechanics are too confusing. I'm not saying everything should be needlessly complex, but I think this philosophy hurts league more than helps. They try to make everything as casualized and easily accessible as possible, but the game still isn't accessible because MOBAs are hard games in general.

I wouldn't care but I heard things like "The Wolf Camp smite bonus is a random orb, because having it be a ghost wolf would be confusing and not clear"

I'm sorry, but that's a complete bullshit reason.

14 Comments

Raptamei2 votes

{quoted}

They try to make everything as casualized and easily accessible as possible, but the game still isn't accessible because MOBAs are hard games in general.

Heroes of the Storm is an easy game to learn, because its game mechanics make sense after you see them once ("turn in doubloons to make the pirate ship shoot your enemies") instead of senselessly complicated ("you gain a bonus when you smite jungle creeps and it doesn't matter when, but the buff is only transferred when you kill them, and it might add stacks to an item that is about 5 times more complicated than it should be so its smite bonus can change into something else").

killd0zer1 votes

Heroes of the Storm is exactly why riot needs to stop trying to make everything accessible the first time you play it. Blizzard did it, and they made the MOBA with the absolute least depth ever. It's a fancy WC3 Hero Arena with micro-transactions.

ujf2qEqxi92 votes

Riot should never be able to use the word "clarity" for ANY reason whatsoever.

Unless they preface it with, "It's opposite day."

EVERYTHING they do ends up being the exact OPPOSITE of their claimed intentions. They coined the buzzword, then added so much eye candy you can't even see your own champ in the middle of a fight. Clarity.

Sometimes I wonder how long they spend playing the game in their office, because it seems to me like Riot is the most ass-backwards, dysfunctional company on the planet.

Starting with 5 years of lore, straight up abandoned, for no reason whatsoever, to EVERY champ they've released over the past two seasons, Riot has no clue the difference between their head and a horse's ass.

The5lacker1 votes

So a new player not knowing what they're doing proves that we should have ghost wolves because...reasons?

Voluug131 votes

I think that was just an example. But I kinda get what OP is saying.

killd0zer1 votes

Game's stupid difficult to learn regardless of what little things are in it. U don't need to make it DotA unwelcoming, but the genre is just not easy to pick up.

The5lacker1 votes

So again, literally the entire foundation of your argument is "You should do what I want because new players won't become masters instantaneously anyways."

That's stupid. It isn't binary. There isn't a switch in everyone's head that goes from "Noob" to "Pro" after six months of play. Clarity is beneficial for literally everyone on the entire spectrum of skill. It helps the pros play better and have less information to manage in their head just as much as players who've literally never played before. A player, even if they've memorized the game, should be able to look at something and instictually know exactly what it is and what it does. You would throw that all away for what, exactly?

killd0zer1 votes

Yeah yeah yeah, you completely misunderstand. Clarity isn't bad, the trade offs for it is.

KMannnnn11 votes

And the tradeoffs are...?

killd0zer1 votes

Well I just listed one as example: We get a random floating blob instead of a ghost wolf that fits more thematically.

A lot of ideas are discarded under the impression that they'll be too hard for new players to understand. But even as Riot has tried to add "Clarity" the game is still hard to learn just because of what it is. The marginal difficulty they remove has a greater effect in the fact we don't see more abilities that really shake things up.

This has been going on since League's conception. "Clarity" is just a new name for an old idea that people can't handle anything unless it is in it's most simple form. If you want a specific example, Wukong was originally going to be a much more complex and interesting champion, but was scrapped cus he was too hard. We got Generic Bruiser Mk. 5 instead. Just pay notice to the parity between League champions compared to a game like DotA. I'm not saying League needs to be DotA, but there needs to be more uniqueness, and "Clarity" shoots that down.

Sightless661 votes

I think clarity is the wrong word for what you're talking about. You seem to be complaining more about general design, not about the elements of visual.

If you want a specific example, Wukong was originally going to be a much more complex and interesting champion, but was scrapped cus he was too hard.

That isn't a clarity issue. Clarity is the accurate conveyance of information, not the actual complexity of the information itself. Clarity would be "we put a particle on enemies hit by Wukong's Q so you know there's an armor shred on you". It is not "we redesigned Wukong's Q because we thought it was too hard to use right". That's a design issue. Clarity only accurately conveys design.

Clarity answers the question of "can I tell when the spell is being aimed at me?", not the question of "what is that spell aimed at me going to do?". It's much more related to visual design than it is actual game design. It is just a description of how well information is conveyed. If I can't tell what a spell is doing by looking at the visuals, the visuals have poor clarity. If I can, they have high clarity. There isn't really anything more to it than that.

You may or may not have a legitimate complaint that Riot hasn't produced complicated and unique designs, and/or that they're dumbing down the game, but you're using the wrong term to describe it. You could talk about oversimplicity or counterplay or "burden of knowledge" (a previous Riot buzzword that is actually related to the concept you're describing), but clarity just is not the right word. I'd complain about clarity if they changed the particles of a spell so it looked confusing. I wouldn't complain about clarity at all if they redesigned the spell entirely because they thought it was unfair or weird.

Dota has actually been on a pretty big spree of increasing clarity a lot lately. They actually had a developer post maybe a year or so ago explaining how it was a goal for them going forward. They redid the descriptions of their damage system to make it more clear how abilities would interact. They've added particles and animations to previously invisible spells and casts. They've changed abilities that previously looked very similar. They redid Shadow Fiend's model and gave each different Raze a different cast animation. That's what clarity is. It's a good thing for a game. Conveying information accurately is not a bad thing.

If you're not talking about conveying information accurately, you aren't talking about clarity. If you use a different term, people will be much more likely to understand what you are trying to say.

We get a random floating blob instead of a ghost wolf that fits more thematically.

Did Riot ever actually give this as a reason? I've seen people claim this was Riot's goal, but I've never seen them actually say it. I thought it was because the ghost wolf idea looked kind of.... well, I don't have any polite words to describe it. The blob isn't really any worse than that thing.

The5lacker1 votes

"The trade off is I WANT I WANT I WANT! I WANT MY SPOOKY GHOST WOLF WAH!"

insaiyanbacca1 votes

i picked it up an figured out what most everything did in a week

Voluug131 votes

I kinda agree with you in the sense that game will be hard to learn to play no matter what Riot does. 120+ champions, several game modes, dozens of items and things like supports and jungling are too much for the newbie to casually understand in 5 minutes.

''Clarity'', if misused, can end up in the bad kind casualization.

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