Lux does not have high mana costs

killd0zer·6/9/2015, 3:34:16 AM·51 votes·2,578 views

She has A SINGLE high mana cost.

Her E is literally the only thing even remotely high on her.

Q 50-90, that's pretty standard. Morgana's Q is exactly the same. W 60, pretty low E Something-130 yeah high, justified by the fact it's an aoe long range ability/cc. Could use a slight reduction, but Lux def can't be allowed to spam this shit. R 100, the standard for ults.

tl;dr she doesn't have high mana costs (plural)

77 Comments

The Whamboozler6/9/2015, 3:42:41 AM33 votes

Her E is also her bread and butter skill. It's her only useful poke tool, farming tool and waveclear option. It is the thing she uses at least THREE times as often as her other skills. It needs a mana cost reduction.

Llanite6/9/2015, 5:02:15 AM9 votes

Her E mana cost isnt even high by many standard. It has a slow, long range and high dmg.

Morgana, Fizz, Swain and many other AP has similar mana cost on their wave clear.

RisenDarkKnight6/9/2015, 4:53:36 AM7 votes

The problem you're overlooking is lux is a pure poke mage meaing she has to land many e to get a kill. The other main poke mages Xerath and Ziggs have much lower relative costs Xerath restores tons of mana with his passive and hsi q does more damage and caps out and 110 mana (also lower cooldown). Ziggs q is easier to dodge but only costs 50-70 mana and has a much lower cooldown. Lux's e may be harder for champs to dodge but it is much worse for waveclear. I picked xerath into lux today and won lane easily just due to superior waveclear. I could kill wave with q w, get back the mana with my passive and roam while lux still had to auto every minion.

Nahui6/9/2015, 4:00:06 AM5 votes

It does not. Her E has 3 functionalities. Damage, slow, and passive proc. The reason it's 130 mana is because it is an aoe slow and makes her ult or next auto attack do a lot more damage. If it was your usual mana costing spell, it'd be op with all the utility it provides.

Nahui6/9/2015, 4:45:33 AM4 votes

Xerath's slow is one instant burst in a smaller aoe. Lux's is a 5 second zone control. . .with a larger AOE.

And gets mana back regardless of the spell. His slow has no influence on his mana back. For Lux, her hitting the E gives her the chance to do a lot more damage.

iainB856/9/2015, 4:51:49 PM3 votes

What might be a kind of cool compromise is to make Lux's E cost less mana and have the projectile speed scale with rank of the ability.

At lower rank the projectile speed is slower and easier to avoid, and at rank 5 it would be the same it is now. This would give Lux some much needed wave clear power early game without making her completely oppressive in the lane.

Would be adding something unique to her kit as well, as I'm not aware of any abilities that have their projectile speed scale.

Emperor Time6/9/2015, 4:11:33 AM2 votes

Lower the cost of her E and replace it with a higher mana cost for her snare. Simple fix.

Solidair36/9/2015, 11:26:19 PM2 votes

It's also important to note all the things her E does to leave it with such a high cost. It has:

  1. A large aoe
  2. a slow
  3. a malleable duration (which means it can be used as a powerful zoning tool)
  4. Grants vision
  5. Applies her passive
  6. Pretty massive range
  7. the only thing that stops it is yasuo/braum walls (it goes through minions unimpeded)
  8. Soon it will be able to detonate immediately upon arrival whenever the Live team gets around to Lux. (obviously this has nothing to do with current Lux, but I doubt they will increase its cost when it gets this, so I'm including it)

But anyway, I'm just saying her E has a LOT of uses, and when combined with her full combo it adds to a lot of damage. Lux is able to sustain herself with a doran's ring fairly easily, and once she gets a chalice, it's not TOO difficult to keep her mana up, so long as your casts are judicious and not just constant and random. Also, sort of related is that her shield has a fairly low cost for one that has the potential to make TEN shields provided she hits all of her teammates twice upon cast. As well, her ult cooldown is so low compared to most, I feel that taking a hit to one of her basic skills is appropriate to allow her to exist in a healthy manner.

Lux's winrate is good, and I'd say she shines more outside of lane and in, which is another reason why I'm okay with her huge costs, especially given her potential utility and power in a teamfight.

Sohleks6/9/2015, 11:54:49 AM2 votes

Thing is Lux has extremely modest base damages too tho, and loooooong cooldowns early game.

Lux has an abyssmal early game IMO and it's holding her back. She scales decently tho, but not remarkably to be worth a pick

Her passive adds some damage back too, but damage passives are not too uncommon, whether it's in the form of damage procs (brand/lux/vel'koz), bonus ap (viktor/cass) or multipliers (syndra/??)

IAMS4T4N6/9/2015, 5:38:52 PM2 votes

It's impossible to dodge, has a slow, a pretty short cd, and really high damage. and this is coming from someone who loves playing lux. she's fine as is. no nerfs or buffs needed

Cerulean Laser6/9/2015, 11:07:34 PM2 votes

Luxanna is not a Support champion, she's a Mid Laner that's capable of supporting (like Ori/Syn). That supportive aspect is what gives her the ability to be played in an effective manor in bot lane (like it did for Syndra). The Mana cost on her E at later levels isn't even that serious if you're doing well cuz items are OP. My problem with her E is how the mana cost scales from rank 1 to 5 considering the skill is always maxed by Lv9. That's 130 out of her 671 Mana at Lv9. Pressing R to clear a wave is not even that hard.