It's also important to note all the things her E does to leave it with such a high cost. It has:
- A large aoe
- a slow
- a malleable duration (which means it can be used as a powerful zoning tool)
- Grants vision
- Applies her passive
- Pretty massive range
- the only thing that stops it is yasuo/braum walls (it goes through minions unimpeded)
- Soon it will be able to detonate immediately upon arrival whenever the Live team gets around to Lux. (obviously this has nothing to do with current Lux, but I doubt they will increase its cost when it gets this, so I'm including it)
But anyway, I'm just saying her E has a LOT of uses, and when combined with her full combo it adds to a lot of damage. Lux is able to sustain herself with a doran's ring fairly easily, and once she gets a chalice, it's not TOO difficult to keep her mana up, so long as your casts are judicious and not just constant and random. Also, sort of related is that her shield has a fairly low cost for one that has the potential to make TEN shields provided she hits all of her teammates twice upon cast. As well, her ult cooldown is so low compared to most, I feel that taking a hit to one of her basic skills is appropriate to allow her to exist in a healthy manner.
Lux's winrate is good, and I'd say she shines more outside of lane and in, which is another reason why I'm okay with her huge costs, especially given her potential utility and power in a teamfight.