Ranged laning vs melee needs to be addressed, it is getting worse and worse
Skip to the bottom if you want to see my idea on how to fix this problem.
You might be thinking im being over dramatic but if youre a melee champion without super mobility, point click CC that is reliable, insane tankiness, or insane sustain you are fucked as a melee laning vs ranged.
If an early game MELEE LANE BULLY
with poorish scaling bullies champions WORSE than other champions that can BULLY WHILE OUTSCALING
there is a huge problem.
Ranged should not have the advantage intended for mid to late game in the early game with a super safe laning phase, amazing bully potential, and outscaling the enemy melee laner.
Im okay with
outscaling and beating
mid to late game. It is NOT OK for her to have that huge advantage early game in lane, I have an idea on how to fix this but before that we need those masteries that have a clear bias and make this situation worse on the pbe removed or changed. If it makes it past pre season then I might as well main
if I want to lane vs a ranged champion as a melee.
How to fix the problem
We need to change Dorans shield to be THE melee item vs ranged early game, give melees better masterys for the early game, and change minion aggro to actually aggro on ranged champions better while allowing single target point and click ranged abilities to draw aggro(Vlad Q, Ryze E, Quinn E, etc.). How do we do that?
Dorans shield: melee only item that no longer blocks flat damage from autos and single target abilities but has a new passive that whenever you are hit by a ranged auto or single target spell you heal for 50% of the damage over 3 seconds stacking up to 3 times from 3 different attacks. At level 9 the heal is changed to 30% of the damage and at level 16 10%. If you get hit by 8 different ranged autos the shield will heal the first hit then once there is less than 3 charges the next attack will be a heal. Remove live versions health regen and block.
Masteries: I can only think of one change and that is changing the feast mastery cd to go down by 2 seconds every time you are hit by a ranged auto or ability if youre melee. That or decrease the cd for melees.
Minions: self explanatory, give better aggro towards ranged champs and single target point and click ranged spells draw aggro.