Lee Sin really shouldn't have the best disengage in the entire game while being so mobile.

Gosh Darn··12 votes·753 views

It temporarily stuns you, deals a fuckton of damage, and knocks you and everyone else hit 1200 units away. That's longer than a Lux's Q. On top of this, the cooldown is very low, on a champion that often gets 30-40% CDR quite fast. Having the best disengage on a 36 second cooldown with some of the best mobility in the game is absolutely unnecessary. If you manage to catch him out, or flash/ghost/ult to get to him, he has 3 abilities to escape you, and with 40% CDR their cooldowns are 4, 8, and 36 seconds.

To me it just doesn't make sense how safe he is at all points of the game. Up until around level 11 he's pretty much the most dominant ganker and counterjungler in the game. He should be a champion that falls off like a rock, but instead he just transitions into a tank with disturbingly high utility. His mobility and burst is already as high as an assassins is, I just don't think he needs the amount of safety he has.

He's got a 35% playrate and a 51% winrate. Being one of the most mechanically difficult champions in the game, this means something is wrong. Either increase the cooldown of his W, his ultimate, increase his energy costs, or have his ultimate do less damage so it can't be used as both a disengage and a nuke that can do a ton of damage to the entire enemy team.

13 Comments

ChaddyFantome3 votes

the only part of LeeSin I cannot tolerate is the stun at the end of the travel time ala Alistar's OLD Q.

That shit is dumb, he gets a free Q from it.

Troy2426213 votes

Don't forget the massive base damage and AD ratio. And the fact it snares you on cast, whereas he's still free to flash.

ReJaKted2 votes

I've had similar arguments for a long time now too. I'm always shut down by Lee mains, I guess when your main is strong you aren't open to saying he's not balanced.

Gosh Darn1 votes

35% playrate and 51% winrate. It's not even just mains at this point, players are riding the freelo train and don't want it to stop.

Brain Errör 4042 votes

Wtf, lee ALWAYS had a high player base. What are you talking about? He probably went up like 5% at most, if even that much.

Gosh Darn1 votes

Yes and he's had like a 44% winrate for people who haven't played him a lot. Now anyone can pick up Lee and carry.

Brain Errör 4041 votes

That's horse crap. You have to understand that this game has been out for awhile and the average skill level is simply increasing. You'll still have the bad people, but when the average people get better, average winrates are bound to increase. This game has such a huge playerbase that there really isn't all that much new people joining the game.

On that note, you people are using, I repeat, you are using statistics from PLAT+. PLAT+ statistics. You really think you're going to get accurate information with only PLAT+ statistics? Cause I 100% guarantee that you're using Champion.gg for your statistics.

GayFluffyUnicorn1 votes

So players in plat + (meaning the better part of the community) who pick up lee have a 46% winrate in their first five games. On average his playerbase has 90 games on him. So yes he hes a huge playerbase. He is strong currently, sure but not OP or broken. Just stop with the outcry and 25 threads about him with all the same complains over and over.

Jorencice1 votes

I mean absolute balance would be a champion could be played in 100% of games and still have a 50% winrate.

So that actually means hes quite balanced.

Thats 1% extra means every 100 games he wins a single game more than a perfectly balanced champ.

Asayake 5150glow2 votes

{quoted}

I mean absolute balance would be a champion could be played in 100% of games and still have a 50% winrate.

So that actually means hes quite balanced.

Thats 1% extra means every 100 games he wins a single game more than a perfectly balanced champ.

No, because he is supposed to be difficult. Difficult champions are supposed to sit at a 40something% win rate, due to people who aren't good with him playing him.

While easier champions such as Amumu get to sit at 54% win rates because they're win rates aren't lowered as much by newbies/unskilled players playing him.

Treyhova2 votes

I agree with that his R is too strong. I would be fine if it worked like his Q, having a lower base damage and scaling to deal percentage missing health damage. I also think the CD should be raise by 15 secs at each rank, while removing the stun at the end. Maybe make it possible to flash while he is kicking you, so you can be kicked away from his team (Flash is a 5 minute CD, and the kick is 90 seconds at most, it seems like a fair trade.) Those are the only nerfs I would like to see, nothing gutting, but add in some more skill and decision making.

Grimspeake1 votes

Lee has been balanced for a patch lets qq about him because we are bronze trash that cant play him cuz u know a 50% winrate on plat+ games where people are decent enough at mechanics must be broken

Hayaishi21 votes

But he doesn't. Janna does

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