list of item changes that are needed

Ahristocats··5 votes·370 views

item 3193 removed from the game item 3800 -100 hp -100 gold item 3504 no longer gives 25 on hit magic damage (still gives attack speed and heals 25 hp on hit)+100 gold, the +100 gold is here to delay an ardent rush to punish enchenters for skipping sightstone for ardent as they will lack of vision for a long time item 3109 range reduced from 1200 to 700 item 3046 debuff duration ends after not hitting for 10 seconds --->1.5 seconds item 3087 item 3085 item 3046 item 3094 +100 gold item 3031 +200 gold item 3508 +200 gold item 3143 -100 gold item 3742 -100 gold item 3065 +10 mr item 3110 +10 armor item 3053 bonus damage from shield lasts as long as you're in combat, shield has a base of 200-400 hp depending on lvls item 3124 -200 gold, on-hit effects are triggered twice each 4 his on ranged champions item 3022 slow on ranged champions reduced to 20% item 3111 now gives 75% tenacity until entering in combat (lingers for 2 seconds) 45 seconds CD . Gives 30% tenacity in combat

game might be better with that

15 Comments

TheGoddessBell4 votes

enchenters

lel

Marshbouy3 votes

LMAO! Worst idea for mercury treads I've seen, unless you just didn't allow assassins to use them.

Ahristocats3 votes

?

assassin goes in and gets killed in 0.5 sec what changed

Marshbouy4 votes

*assassins ignores all CC that gets thrown at them because of item 3139 anditem 3111 . Peeling with CC no longer works and everyone gets destroyed by high damage burst classes that cannot be CCed for a realistic amount of time.

Penns1 votes

sounds good, make assassins useful again hehe

Ahristocats2 votes

i forgot we're not playing in the same elo

assassins CANT DO SHIT because they get killed before they kill anyone unless they're massively fed. The only one with a burst that is half delayed is talon and he has 54% win rate, but just because of one champion is broken doesn't mean we shouldn't do changes for the entire game

zed is garbage, same for leblanc ekko shaco rengar or any assassins and giving them 75% tenacity (which means they will still be stunned for 0.5 sec) is just fair in this meta as adcs gets to unleash 2k damage in 1.25 sec and it doesn't work against knock ups and this game has so much knock ups to make sure we don't lack of babies in the future

saying no to assassin buffs, only low elo can do that

Marshbouy1 votes

sure bud

Shadòw1 votes

As Zed main I could live with that item 3111 change

Penns1 votes

#dont buff mercs, nerf tanks 2k17

also dont buff tank items pls xd

Ahristocats1 votes

you prefer making tanks building support items?

because i don't like that juggernauts are garbage because tank items are trash and a tank with support items is better that a juggernaut with support items

Penns1 votes

I think juggernauts have bigger problems in this meta than tank items.

Support items being op doesnt mean other tank items are too weak unless you want dat power creep

AirKingNeo1 votes

N E R F

S U P P O R T

I T E M S

AirKingNeo1 votes

There's so many things wrong with this. Where do I start?

I agree. Glory doesn't seem like it needs nerfs. Doesn't stop Ardent from being too efficient. Doesn't stop KV from being too efficient. Doesn't stop PD from being too overloaded in stats and give too much Damage Reduction. Zeal upgrades don't need a nerf in general; remove RFC + Shiv instead. Doesn't stop Crit builds from being broken late game and brings us back to the problem we had before hand where ADCs feel worthless. Reduce the stats instead. Better early game, worse late game, no complaining. Doesn't stop Essence Reaver from making Xayah and Sivir too broken because ADCs shouldn't have 30% CDR on one item. Sounds like it would break tanks, who are already kinda broken. Also doesn't give back it's identity of being the high cost, high power late game armor item. Doesn't fix the problems in the item. Doesn't need changes. Not Sure. Sure, but also make the shield not decay as much and lower the threshold for it to proc at later levels. No, because that doesn't make it viable on melee champions, nerfs Kayle for no reason, and doesn't fix the issue that DOUBLING ONHITS IS NOT POSSIBLE TO BALANCE. Melee only; fuck Gnar. Or just +5% tenacity so it isn't super strong in lane.

You didn't mention the following: Adaptive Helm, Bramble Vest, Lord Dom's Regards, Locket, the entirety of support itemization being viable and abusable by nonsupports, and Maw (sucking on bruisers). Or the imbalance in power of AP items, but I guess that's not the topic.

Ahristocats1 votes

{quoted}

. Doesn't stop Ardent from being too efficient.

yes it does

{quoted}

Doesn't stop KV from being too efficient.

HP is being reduced from 400 to 250 on PBE

{quoted}

Doesn't stop PD from being too overloaded in stats and give too much Damage Reduction.

actually the damage debuff being 10 sec is abused a lot in high elo on sivir and yasuo, aside from that this item is never built over Firecanon+shiv

{quoted}

Zeal upgrades don't need a nerf in general; remove RFC + Shiv instead.

yes they do, adcs all need a nerf in item cost because they reach late game too fast

{quoted}

brings us back to the problem we had before hand where ADCs feel worthless.

I played duo with many challenger adc mains at the begining of the season and they never complained about "adc in 2k17" i refuse to balance the game for low elo adc mains that complained about everything

the only thing we needed was a nerf to lethality, burst, and assassins we didn't need to buff adcs

{quoted}

Doesn't stop Essence Reaver from making Xayah and Sivir too broken because ADCs shouldn't have 30% CDR on one item.

yes it does i'm afraid you underestimate +200 gold sir

{quoted}

Sounds like it would break tanks, who are already kinda broken.

sure, let's forget that stoneplate is being removed

{quoted}

Doesn't fix the problems in the item. Doesn't need changes. Not Sure.

no clue what you're talking about

{quoted}

. No, because that doesn't make it viable on melee champions

again, you're just underesimating so hard what 200 gold can do

AirKingNeo1 votes

I'd rather reduce ADC's late game then increase costs. Makes the problem never come up again and also ADCs not break the game late.

Rageblade won't ever be good on melee champions until it becomes efficient on it's own and also have doubled stacks for melee.

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