Why is Zac the only champion

Clint Orris··3 votes·619 views

Who uses a health resource that actually works AGAINST him at all stages of the game?!? Oh look 75% of my blobs fall in places which are massively inconvenient for him during a fight. Playing him most of the time seems like such a bother. Why isn't there a fuckin indicator showing where all his blobs are? I.e nid marking an enemy, or with yasuo and the indicator that shows up showing who is airborne.

6 Comments

Stonington4 votes

What? You can't see the blobs come off of you and land on the ground?

Transairion2 votes

Have you actually played Zac?

He's one of the only health-cost based champs who can jungle at level 1 because his blobs HEAL for more than they COST. He had to be nerfed outright because blobs would fall right next to him so there was 0 way to stop him picking them up (now they still fall nearby, sometimes at enemies feet during lane).

I mean wow, if you think Zac's blobs work against him then sub-6 Mundo must be like insta-lose of a champ for you given how much health HE loses pre-6, with no way to heal it than wait.

GaleWinUnleashed1 votes

Seems like a simple QoL change to implement, as long as there's a way to do it that isn't too noisy. Some sort of self-only indicator either pointing from Zac toward his blobs, or hovering over the blobs. I admit I do sometimes lose a few blobs underneath monsters or right next to walls.

Cindikle1 votes

What if he could semi-direct where they land like Draven does with his axes? Obviously having as much control over it as Draven could make it too easy to pick them up. But even being able to choose the general direction could be enough.

Clint Orris1 votes

Yea that's what I was thinking. Or like make them fall along his path or something

Kouga1 votes

I've never had an issue with seeing them land myself; they're pretty obvious. Even more so in his purple skin (the blobs have little tentacle that whip around), but even in base skin I've never had a problem seeing them.

And actually he's one of the few Champions whose health mechanics actually work. That is, that they have the same kind of cost/reward system that Mana or Energy has. If he can get his blob, he gains health, because it costs 4% of his current health but returns on his max health. So it is always a net gain. Vlad's works because of his scaling mechanics and the health returns on his Q (amplified with E) but Mordekaiser, for example, requires spell vamp so that he can recoup some of the costs of his spells.

Mundo's works post-6 with the massive regen on his ult (which is better now than it used to be without Culling and the dwindling number of Grevious Wounds sources) but laning phase he still has a really hard time.

Edit: The fact that Zac's blobs move somewhere between him and a nearby enemy Champion is the only way to give the mechanic counter play. Before that, Zac could be ran top lane because he had stupid amounts of sustain and could out-sustain Vlad and Renekton easily.

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