Could there be a mastery that targeted towards consecutive mana usage?

JavelinJoe··1 votes·198 views

I am talking about mana draining abilities that can be spammed (like Ryze E, Karthus Q, Lissandra Q, and KogMaw R) or are toggled AOEs (like AurelionSol W, Anivia R, Karthus E, and Swain R) which tend to rely on having a fairly large mana pool. Currently there are only 2 items that deal with mana drain abilities, item 3010 and better item 3070. But there are no masteries that specifically target mana drain besides just increasing the general mana regen by a slight amount ('Meditation' or 1.25% of your missing mana regenerates every 5 seconds or 12.5 mana for every 1000 mana missing, every 5 seconds).

In other words, often times these champions do not get a ton of use out of raw damage because of their scalings, either mana, damage or both, are low to compensate for the short cooldowns. So could a mastery be implemented to specifically target these champions? Maybe one that applies when you use the same ability with in a certain time limit (maybe under 5 seconds) and/or keeps a toggled, mana draining ability on for 3+ seconds you get 5% of the damage dealt (after the initial 3 seconds for the toggled ability) back as mana. If this is too strong, then simply either lower the mana gain percentage or make it apply to only champions and jungle monsters instead of just all non-structure targets.

1 Comments

CoIpsum1 votes

The whole point of the new runes and masteries system is to move away from the current meta builds that each champion has and gear it more toward personal playstyle and preference, atleast that's what I hear. Adding something to compensate battle-mages would force battle-mages to take that instead of exploring their own preferred playstyle, that's why there's a 50 gold debt limit and a 2 min timer on the "Future's Market" mastery, otherwise junglers would just take it every game.

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