"We made Runans not work with Xayahs passive because it would be too OP"

Arcyyy··12 votes·1,101 views

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19 Comments

TurquoiseYoshi7 votes

Eh, kinda. The thing about Xayah passive is that it becomes effectively permanent later into the game, and you could theoretically use W, 3 autos, and then E to root three people. Twitch needs to use his ult to get this interaction, but Xayah basically has it permanently on her main DPS. I think Sivir and Vayne have Runaan's limitations like this as well, but Ashe, Varus, Kalista, Cait, and Jinx join Twitch in having Runaan's work with their other auto enhancers.

Bad Dreeam2 votes

but Ashe, Varus, Kalista, Cait, and Jinx join Twitch in having Runaan's work

Caitlyn got a nerf and her AAs no longer interact with item 3085

TurquoiseYoshi3 votes

Oh, okay. Thanks for that, I honestly forgot about that specific nerf. My other points still stand though.

Acheron161 votes

[{quoted}](name=Bad Dreeam,realm=EUNE,application-id=3ErqAdtq,discussion-id=ftj4OqxN,comment-id=00010000,timestamp=2017-09-01T12:44:46.906+0000)

Caitlyn got a nerf and her AAs no longer interact with item 3085

Which makes no sense and is now an exception in Runaan+Empowered autos interaction.

Bad Dreeam1 votes

She had her empowered AAs way too fast and her empowered aas had been dealing too much damage, at least according to many players, but it was her traps that was problematic. (one empowered AA from a trap dealt 50% of max squishy's hp). Without traps or net, it deals same damage as a normal AA that crits, so I am not sure if reverting that nerf would be that bad idea, but for example empowered AAS passively couldn't crit. Just an opinion.

Acheron161 votes

[{quoted}](name=Bad Dreeam,realm=EUNE,application-id=3ErqAdtq,discussion-id=ftj4OqxN,comment-id=0001000000010000,timestamp=2017-09-01T19:38:17.649+0000)

She had her empowered AAs way too fast and her empowered aas had been dealing too much damage, at least according to many players, but it was her traps that was problematic. (one empowered AA from a trap dealt 50% of max squishy's hp). Without traps or net, it deals same damage as a normal AA that crits, so I am not sure if reverting that nerf would be that bad idea, but for example empowered AAS passively couldn't crit. Just an opinion.

No one likes her traps but besides her range is the only thing she really has for herself. Q? Trash E? Decent escape but only versus melees R? Exclusively a picking tool

She was meant to be a siege focused markswoman, but Tristana now does that much better since her E not only chunks the tower, it also damages everyone around in a huge radius for guaranteed damage. The threat of Tristana's E going off is a much better sieging tool than Cait's entire kit.

dont trust girls1 votes

{quoted}

Which makes no sense and is now an exception in Runaan+Empowered autos interaction.

Before she would build the item to charge her passive critical, they simply made it so that the item doesn't charge her passive. I don't see why that's a problem o_o

Acheron161 votes

It still works with Twitch's passive, Ashe's passive and Q, Varus W, Teemo E, Kallista's E... The only two exceptions to Runaan's Hurricane's damage are Cait's passive, Vayne's W and Xayah's passive.

Vayne and Xayah are understandable since Vayne's Silver bolts are very, very powerful and Xayah mid/late-game effectively has her passive permanently on.

Cait's passive hits pretty hard when it finally comes up... which is every 7 autos, terrible for anything but poke.

Not to mention that when that nerf came, Shiv+RFC was much better than Runaan's, meaning the nerf did literally nothing except stiffle build creativity.

dont trust girls1 votes

{quoted}

Eh, kinda. The thing about Xayah passive is that it becomes effectively permanent later into the game, and you could theoretically use W, 3 autos, and then E to root three people. Twitch needs to use his ult to get this interaction, but Xayah basically has it permanently on her main DPS. I think Sivir and Vayne have Runaan's limitations like this as well, but Ashe, Varus, Kalista, Cait, and Jinx join Twitch in having Runaan's work with their other auto enhancers.

Well I mean, twitch ult is still more powerful. The problem is that twitch has been building this item for a lonnnng time. Don't the bolts also apply stacks of twitch passive ? and he has an ult that works really well with it. it's a very powerful item on twitch no doubt.

Rainfall4 votes

passives like twitch's and teemo's are clear on hit passives.For champs like xayah and caitlyn they are "questionably" on hit passives.

Darkdemon6534 votes

The Hurricane bolts Twitch fires with his ultimate do not penetrate.

MeGotUpSindrome1 votes

i dont understand :*(

Ben Sharpio2 votes

this fucker is fucking us in the ass thats what its saying

GoronMuncherV1 votes

Silly OP. Runaans not op with that garbage passive. It's op with his ult which makes his auto range and bolts 850 range ;)

Peritheus1 votes

But look at the bright side, you can cheese the adc asXayah lvl 3 doing like 300-400 dmg, before proceeding to ff when your team decides to do baron and cuddle up together as the twitch makes it rain on those that group.

King of Demons1 votes

Runaan's would simply be 100% mandatory and TRIPLE HER DAMAGE PER AUTO ATTACK and not to mention that in a few seconds you'd have 20000 feathers in a teamfight. Yeah, totally not broken.

Same with Cait. Instantly charging headshots simply aren't the way her passive is supposed to work.

SithesisLord1 votes

Meanwhile Twitch singlehandedly wins a teamfight because somehow Riot thought that making his range almost over 50% higher while maintaining nigh perfect synergy with Runaan's.

Runaan's NEEDS a range limit. It´s past the time it was given one.

King of Demons1 votes

{quoted}

Meanwhile Twitch singlehandedly wins a teamfight because somehow Riot thought that making his range almost over 50% higher while maintaining nigh perfect synergy with Runaan's.

Runaan's NEEDS a range limit. It´s past the time it was given one.

It doesn't need a range limit, but the interaction that SHOULD be fixed is that it doesn't matter where you are, as long as you are in front of him the shots will spread. You can stand a mile left of the target he is attacking, but the runaans will still hit you. They need to decrease the angle of that effect

Weiss Guertena1 votes

Almost like one of those two abilities is a long CD ultimate and the other one is a passive which can reach 100% uptime later in the game.

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