When tanking, I dont really notice less damage on me from 3 crit items & no LW, vs 2 crit +LW
Considering this, I have to agree with those who say armor pen isn't the real issue behind damage creep(although 45% bonus pen is pushing it).
Im sorry I dont have an explanation as to what the real problem is, probably because there is no single cause, but rather a culmination of multiple over-tuned things from masteries, item, & neutral buffs to champion abilities and scaling.
Basically this entire season has favored damage dealing over damage soaking, and needs tedious re-tuning to pull tanks out of the gutter.
P.s. Assasins building tanky is more efficient than pure tanks building anything because assassins can burst a carry down with less risk then escape with their mobile kits, while tanks dont have the same damage threat or escape so carries just facetank or kite them while shredding their hp bars in seconds.
thats another thing, assassin kits are generally sticky/mobile vs tanks being pretty much the opposite, resulting in them taking way more damage with full tank build than an assassin with half tank build... . . .....................................
wow look at that staggering full tank build!, (3 damaging items) ((5 total items which add damage to anyones kit))
/
/
->
->
/
-> FILL ITEM HERE
where the only damage item here was sunfire cape.
(to ensure you escape or get the kill)
(so that
doesn't perma slow you)
(so you can live to fight another day. at least half the damage they deal is magic damage, no1 is building hydra and being auto reliant anymore)
(straight damage nerf against anyone attacking you)
if you tell me sion doesnt do dmg up to 30mins then you are lying cuz he became my go to support if thresh is picked and i legit 1v1 the adc with ease untill it gets 3-4 items