Global ults are bad for the game

DarkinPrime··2 votes·1,444 views

For example, Galio. The problem with an ult like that is that it allows too much room for error in positioning. Most games are won or lost based on where champions are, and if they are in good positions are the right times in the game. Global ults makes it too easy for bad players, or players who are bad with positioning to do well. I do not like game mechanics that allows a player to be freed from general strategy and game play skills that everyone else is subject to.

Side note:

Damage is too high

Too much CC in the game.

I tried a match tonight, game is still shit. Ill come back in a month.

12 Comments

Kaìju3 votes

But that's a huge skill expression on Ashe, predicting enemy movement and making a good pick.

DarkinPrime1 votes

Its a skill shot. Not the same as something like Galio.

Kaìju1 votes

Then be specific. You can't say "global ult" and talk about Galio and not have people assume you mean "global ults." Say specific champions if you wanna complain about them. "Executes are dumb as shit" is generic, "Executes on non assassin champions" is more specific.

Shukr4n2 votes

U misspelled shen.

Sorry.

Anyway i agree. Long range ults are bad

KennysDreamGirl2 votes

go play dota 2 then come back here and complain about leagues cc

Venompaw1 votes

I agree, nerf Karthus.

Its All Skillzz1 votes

only ones that teleport your char like tf,shen,galio, i think things like jinx ezreal and ashe are fine.

DarkinPrime1 votes

Agreed

Almost Creative1 votes

Well I'm a Jinx main. Are skill shot global ults an exception? lol

DarkinPrime1 votes

Yes.

Colton1471 votes

Karthus

DeloricVI1 votes

That is one specific global ult that is completely different from every other global ult in the game. There really aren't that many and they are all pretty fair.

1)Shen - requires excellent awareness and ability to actually teleport in to save someone without getting the both of you killed 2)Ezreal - straight up damage, and if it hits something along the way its damage is reduced 3)Jinx - does next to no damage up close, has a manageable travel time, and a decently small hit box 4)Ashe - this one is kind of BS at close range because it's a free stun, but overall after playing her, the hitbox is even skinnier than Jinx's ult so if you hit it from long range, that's a great shot. 5)Draven - you have to hit this and make sure you call it back before your enemy moves for you to actually maximize the damage on it. 6)Karthus - doesn't actually have that high of a ratio and has a really long cooldown so it's not very strong - you really have to chip away at someone for it to work, and leave yourself vulnerable and not CS'ing for quite a while. 7)Soraka - It's just healing. Not even that great until you've been loaded up with a ton of AP and item 3504

And you have a problem with Galio, therefore all of these are bad for the game?

I mean, Galio's isn't even that bad. It has a similar problem as Shen, but you don't shield them, and sure you can cc people by jumping to an ally, but you have a pretty ample warning to get out of dodge. If you're diving someone, you should probably consider the possibility of Galio diving in, just like with Shen.

If anything, I see it as a punish for going too aggressive.

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