Ok I don't play halo so I'm telling you straight up that i probably only grasped about 30% of what you said at some points.
Yes, I was pointing out how the sharper corners of League's jungle can be used to both teams in offensive and defensive ways. And because the jungle is a dangerous place, bushes shouldnt be the only place to worry about looking. If they were then warding the jungle would basically just be like warding the river: stick it in that bush (yes there are optimized placements for wards in bushes but lets not get into the nitty-gritty on that point).
But when it comes to the jungle, you should quickly understand the added danger present. Specifically because of the lack of vision. That narrow hallway by red buff shuts off your vision to your side and you can only see so far out. Not to mention that you have to worry about anyone in the bush or behind one of the walls there.
The jungle brings with it that high risk/high reward scenario.
We can argue about the risk vs reward of the jungle often being unbalanced and thats an issue to address, definitely. We can't go over every scenario but here is what players should quickly discover after going into and dying in the jungle.
- Understand your power vs your enemies power.
- If you don't have vision on your enemies or have a very good idea of where they are then assume they are in that bush.
- Know where your allies are and where your best escape route is.
- Establish the risk vs reward for the play you are about to make and make a good judgement call based on your assessment.
- Information is the key to victory > vision is the best information available in the game > wards are the best source of vision 99% of the time> buy wards and bring them if you want to stay safe.
About the fair footing thing: Usually I hate the "well everyone can do it so therefore it's balanced" argument. But with some context I think I can argue it in this case. League isnt a game where you are always on even footing with the enemy. Yes, ideally you want to start the game on 100% even terms but, like chess, you want to accrue advantages over your opponent and then capitalize on them. The best way to win is to accumulate small advantages and and take advantage of those advantages. Your opponent should be attempting to gain their own sort of advantages and the teams should play around the different advantages that they and their opponents have gained during the game.
Teams that are behind can lay in wait and try to catch their opponents making a mistake to reduce, neutralize, or even reverse the advantages they created. Likewise, teams that are ahead can do the same to create an even greater advantage-gap between the teams. The blindspots create both a catch-up strategy as well as a snowball strategy.I think this aspect, at its core, comes down to experience, teamwork, and planning and/or effective on-the-fly shotcalling.
Riot has done a pretty good job of reducing the amount of snowballing that you'd often see in the game but we will always see snowballing happen because of how teams will look to capitalize on their advantages and to not "play the enemy's game". By "play the enemies game" I'm talking about things like nidalee getting fed and the team wanting to sit back and poke you down. To counter this you want to strategize and find a way to overcome that advantage. You could do this in many ways: buy a righteous glory to better engage on the team, buy mr to reduce the effectiveness of the spears, or (you guessed it) lie in wait and ambush the enemy team when they unsuspectingly come looking for you in the dark section of the map.
"There are these unnoticed subtle effects that cause snowballing and even if those subtle effects don't directly effect the game after 20 minutes, the snowballing remains. Now, after 300 games or so, I finally understand what it actually is that puts me at a disadvantage and I dont get into those situations. However, I think that I am still using basic pattern recognition. I dont always understand why this or that is a bad fight to take, I just know it is because of experience. "
Ok I believe this is a problem not about how quickly people learn the game but more with the lack of "baseline-experience" given to players. Everyone knows the turorial in League is a big joke; it teaches almost nothing other than how to use a skill, how to use the shop, to stay behind minions, and to kill towers and then the nexus. Proper tutorials should include many, many different sandbox-style tutorials and challenges to help teach players about things such as cs, vision, kiting, etc. instead of just throwing the player out to the wolves.
I don't know much about DOTA 2 but I do know there are many guides prevalent that the game links new players to and it has some sort of coaching option where someone can basically show you tons of stuff about the game and how to improve.
Also the lack of a replay feature doesn't allow players to really look back and recap on their games to learn what they did wrong or right.
I also think there can be more to be done to address the amount of snowballing in the game overall (maybe introduce better "comeback" strategies or items).
Here is a link to an old post about the cost effectiveness vs slot effectiveness of items in League compared to DOTA 2 which I found insightful to the issue of snowballing through items.
http://forums.na.leagueoflegends.com/board/showthread.php?t=4275036
These game play features, or lack thereof, may be the real culprit behind your complaint of snowballing in League of Legends.