The might of the Shadow Isles: Theorycrafting an ADC-less teamcomp
It's obvious why ADCs are part of the standard teamcomp. They have unmatched late-game scaling, they rely primarily on gold rather than XP (so they can duo-lane effectively), and they have outstanding sustained ranged DPS (allowing them to shred down tanky targets). The meta is the meta for a reason.
But I'd like to tap into the strategic expertise of this board and see what sorts of strategies people can concoct for an ADC-less teamcomp. My purpose is partially to better understand the meta through exploring alternatives, and partially because the Shadow Isles are getting wrecked in Factions and I want to figure out how we can get spookier in time for Halloween the Harrowing.
So here's your lineup.
http://i.imgur.com/jL63a6K.png
(Source: Factions roster for the Shadow Isles)
The roster's recently been expanded to bring in Urgot, who is—figuratively and perhaps also literally—only "half" of an ADC, given his "AD caster" identity. He's still rather counter-meta.
Let's say you know you'll be going up against more conventional teams with ADCs.
What sort of team would you run?
How would you adapt your strategies to leverage that teamcomp against a traditional teamcomp?
Do you take Urgot and try to run a more conventional comp, or do you go back to the drawing board?