Retcons suck: I'm not that far from wishing I'd never gotten involved in League's lore.

CupcakeTrap·6/1/2015, 9:43:24 AM·249 votes·32,141 views

http://img4.wikia.nocookie.net/__cb20100821100304/leagueoflegends/images/c/cd/MapofValoran.jpg

I've spent a genuinely stupid amount of time and energy on the League lore universe over the past couple years. Until a few months ago, I was extremely pleased by this decision. It got me out of writer's block, because the lightness and, well, derpiness of the League universe melted away my anxiety about writing: "come on, it's a story about freaking LEAGUE lore, just write, it's fine". It connected me with a community of other lore fans. And hey, people actually read what I wrote, and said they enjoyed it, so I like to think that I wasn't the only one who benefited from this decision. It meant a lot of jokes from my friends about working two full-time jobs, but I felt it was worthwhile.

http://i.imgur.com/v310XA7.jpg Pictured: A Zaunite techno-Summoner, 333lom, preventing conflict and constraining characters. Look at her! Art by 333lom, a community member.

I am far from the only one.

Was it a mistake? It might have been.

http://i.imgur.com/8WXE9Sb.jpg I sometimes prefer to think that Riot is genuinely ignorant of how much its community has invested in its lore.

I think I'm still glad that I chose to get invested, but suddenly, I have real reservations. I've spent a ton of time exploring and developing a world that has now several times been retconned and reworked beyond recognition. Riot was always kind of mercurial about lore, redoing Champ backgrounds and such, but nothing like this. There's sort of an implicit understanding between a universe's authors and the community, implicit within the invitation to get immersed, that the fantasy walls will hold, even if some furniture gets moved around. Here, Riot doesn't seem to hesitate before sledgehammering major pieces of its setting.

I don't know why they're doing this. My lead theory is that they want to make more Runeterra games, and consider themselves to be back in the "blank slate" stage.

Whatever their rationale, clearly they think it outweighs the decimation of the lore community and their (our) years of investment into the setting. I'm not quite saying I want to go back in time and take back my decision to start Factions or read the Journal of Justice. I'm just saying that the stress and anxiety that those decisions have brought me are serious enough that it's not any easy call.

The Great Retcon was just the first punch.

http://i.imgur.com/VwNfxO6.jpg Garen (constrained horribly by Summoners) strikes through the Great Barrier, clearing the path for a Demacian assault on Shurima, triggering an international crisis. This will stop making sense when they release the new map and there is no Great Barrier between Demacia and Shurima.

Retcons are about the worst thing you can do to a community. There's nothing that breaks immersion or invalidates prior community creations quite the way retcons do, especially sweeping retcons.

Let's take a brief inventory of Riot's larger retcons:

  • The League of Legends. Riot retconned the League of Legends from the lore of League of Legends. Let that sink in.
  • Summoners. Riot also retconned us out of the universe.
  • The layout of Valoran. Though they haven't released a replacement map, they have said that the current map is no longer canon. After retconning the League, and Summoners, this was about the most continuity-breaking retcon they could pull.

We no longer have a connection between the game and the storyverse. We no longer have a presence in the universe. And we no longer even know what the world looks like.

So place your bets: is this the last "last time"? Or are they going to keep their serial retcons coming? Have they written off the League universe? Are they just trying to bang together a marketable Runeterra setting?

The retcons aren't just killing the community. They're killing the heart of the lore.

http://i.imgur.com/xh7eul8.jpg More art by 333lom. It shows a yordle scientist at the moment of her great breakthrough at Piltover Academy, which may or may not exist tomorrow.

Maybe Riot's giving up on having a story for League, and is banking on a new media empire with this Leagueless Runeterra at its center. Even if that's their goal, I would question their decision: what a setting needs is a certain magic, a certain internal chemistry. I think, for all its faults, the old League universe had that. This new League universe? It's pretty hollow. It's overproduced and hollow. It does everything just right, hits all the authorial buzzwords and media reqs, but it has no heart. It's like a Hollywood movie: the product of a truly painful volume of highly paid talent, gone over a thousand times with fine-toothed combs looking for any hints of a "mistake", venturing nothing, risking nothing, surprising no one, inspiring no one.

If I'd started League a couple weeks ago, I'm pretty sure I'd never have started writing League stories or becoming invested in the universe. I'm fairly certain I'd never have started Factions. There's nothing here that inspires. Nothing novel or interesting. Just a bunch of well-produced intro-marketing pieces for new Champions and skins.

The original League universe was stupid as hell sometimes, but it caught the eye. I mean, a fantasy UN created to prevent the world's destruction through magical WMDs, an interconnected fantasy universe with newspapers and ray guns and knights all crashing together into one surreal metropolis: these are eye-catching ideas. The new Runeterra? "Here's Ekko. He is from a place called Zaun. It's basically Shadowrun with some extra mutants. Now watch him exercise his agency to confront a difficult challenge and emerge from the experience having grown as a person." It is absolutely the way to write a character story. It is correct. It is professional. It is dull as hell. The original characters in League didn't have such well-produced backstories; their backstories were crazy grab-bags of random events and flashes of personality. But the idea of all these characters, most of whom were ripped off from one place or another, joining the League together and meeting one another? Whoa. That's kind of a neat idea. What if a frontier sheriff and an Arthurian knight ended up crossing paths? I can work with this. No individual faction in Runeterra is particularly interesting, either; they're all rehashes of standard fantasy tropes. But putting them all together on one planet? That's pretty freaking interesting. That gets my attention. I can write stories about that. That's fun.

The new Leagueless Runeterra? You can't say it's bad as such. You kind of have to agree it's good. But it's not inspiring. It's got no soul. It's too freaking careful for a soul. There are no derpy gaps or plot holes within which a quirky kind of magic can develop. It's all hammered-down, tightly-sealed "product". Even if all Riot wants to do is start stamping out more games, books, movies, and merch, this new Runeterra doesn't have the heart to sustain it.

I'm reminded of what I think may serve as a cautionary tale: Wars TCG. It was a customizable card game, like Magic. It was created by the same people who did the awesome original Star Wars CCG. They lost their Star Wars license, so they made their own setting. It was filled with art, music, lore. Much of it was quite high-quality. They really broke the bank. And it failed, not least because, although everything was done right, you cannot reliably create magic. Sometimes a setting springs to life. Sometimes it doesn't. It's perhaps also not unlike the Star Wars prequels compared to the original trilogy. It's hard to predict whether a creative work will really take off and thrive, but inasmuch as these things have rules, one rule seems to be that derpy, slapped-together, somewhat frantically constructed settings have a higher likelihood of coming to life than overproduced Hollywood ones. George Lucas running around with a handful of underpaid crew members going "OH MAN WE HAVE LIKE FOUR WEEKS LEFT SOMEONE GET ME SOME BATTLESHIP MODEL KITS AND A SHINY METAL ROBOT SUIT OH FORGET IT LET'S JUST REMAKE A KUROSAWA MOVIE WITH LASERS" in the desert produced something magical and memorable. George Lucas sipping coffee in front of computer screens, surrounded by hundreds of millions of dollars of technology, talent, and shiny-eyed staff eager to pour all their hard work into making one tiny piece of this project absolutely perfect produced something eminently forgettable.

http://40.media.tumblr.com/126717f6169a5f5c0b078e69fa62a099/tumblr_mngeu7Ng0Z1rwthleo1_1280.png Another heartfelt piece of community art broken by Riot's casual blank-slate retcon. From Becoming a Summoner.

The original League lore was smacked together on a tight timeline with a primary objective of "give this game a story". That's an awkward, difficult task. And it brought out some crazy leaps of creativity. Slapping down totally standard, and (with all due respect) not terribly well-executed fantasy tropes onto this rocky, bumpy, awkward foundation produced some remarkable innovations, by necessity. It also produced some cracks and gaps which needed filling. An engaged, enchanted community is very willing to pour its love out to fill in those little imperfections. (Again, Star Wars: it's full of half-built allusions and apparent contradictions, which have been embraced by the community and transformed from mistakes into gems. "A Kessel Run in 12 parsecs? Let's figure out why that could possibly make sense. Hey, what if there's a big black hole?") But now Riot's ripping up that rocky foundation, sanding it smooth, and pouring sparkly shiny product on top. Naively, one might think that removing the awkwardness will make it better; take out the strange and leave the good. But it doesn't work like that. It's a living, interconnected thing.

Riot's like Johnny 5 trying to "RE-ASSEMBLE" the butterfly or grasshopper or whatever it was. You can't smash a living thing to pieces and then put it back together, expecting it to return to life. Complex organic systems don't work like that. Re-rolling your setting is a really risky move. The old Runeterra had some kind of spark of life. Riot's pulling a Wars TCG now. There's some chance that new Runeterra will develop its own spark, but the odds don't look that good.

The diehards are dying. This should concern Riot.

http://static.tumblr.com/aidcuae/7JXm48ntx/lileyx_chan_comission_by_gladosy-d472gtt2_copy.gif More community art broken by Riot. This example from the Becoming a Summoner site.

Anyone who has stuck with Riot's loreverse for this long is pretty crazily dedicated. When we start saying "screw this, I wish I'd never cared about your stupid universe", that should be a cause for concern. I'm pretty sure the top-level people think about chroma packs and such about a thousand times more often than they think about lore. Riot as a company seems to still have an "oh yeah, there's lore or something, right?" attitude. But I think we're finally at the point where even the diehards are, well, dying. If there's a time for Riot to have some serious qualms about what it's doing with its storyverse, I think it's now.

If Riot wanted to be decent about this, they would have, perhaps years ago, published a simple letter stating that they were closing the League universe and making a new one. Stringing us along like this was a dick move. To be honest, the main thing that keeps me going is sheer bloody-mindedness, mixed with a not inconsiderable amount of anger. I'm not sure how much longer that will last.

That's where I am. I am saying that I'm going to sneak off in my little bits of free time to write fanfic based on the old Runeterra with some other diehards who don't want to die just yet. Underneath it all is the truly insane belief that there's enough magic in the old Runeterra that this scrappy band can produce better, more compelling lore than whatever the giant clanking Riot machine can churn out. Understaffed by a thousandfold, underqualified beyond comparison, underfunded by an essentially infinite multiplier, but we think there's something special in old Runeterra and we think that can be enough. We're going to take the stone they rejected, the League, and make it our cornerstone. This is certifiably stupid. It isn't going to work. I can't see how it can end but badly for us, and yet I also can't see a way to make myself not want to do it. Let's at least go out tilting at windmills.

282 Comments

CupcakeTrap6/1/2015, 10:23:58 AM38 votes

I was feeling pretty bitter, fatalistic even, after writing this post. But Summoner Aliceandsven just cheered me up. I'm laughing hysterically as I type this. He actually says it. He actually says it!

Ekko WELCOME TO ZAUN!

Make it stop. Please. Heeheeheehee. I can't. I can't see straight.

Sneak Dog6/1/2015, 12:22:53 PM25 votes

Well, one who should be one of Riots greatest advocates in lore if you measured his passion, just made this thread...

I agree though, I don't care about this new lore and why should I? Riot doesn't even care:

Why should I invest in a lore where the writers have such a history? Even Jaredan doesn't even address these points, he avoids talking about it every time he enters a thread. All he wants to do is move on, whereas to 'move on' for me would mean abandoning the lore and the investment I made in the old one entirely.

333lom6/1/2015, 9:47:16 PM23 votes

Nine months had passed since the Great Retcon, and things are looking more grim than ever. I've been silently watching your threads and upvoting CCT, and now I have to finally express my opinion on this.

That announcement of the Retcon literally gave me chills. We've been left in the dark for so long, just the known parts of the lore vanishing into the abyss, with only a few plastic sentences to replace them. I call the new lore plastic - because, as you said, it follows a strict scheme of how to make a cool character background, how to make a cool fantasy world, with big budget and technology to make it polished. And I unfortunately, don't like a single bit of the new lore. If there is any.

I believe they are actually making something. They're probably really rewriting the entire Runeterra, and they want to release the final project, complete, because that's how polished companies do. And I believe everything new will be like these things after the retcon - sparkly, overdone and hollow.

I truly believe the Narrative is capable of better, capable of expanding the characters, and not just rewriting them into cliche villains, evil monsters and whatnot. But I get the feeling they were given the job of rewriting the lore specifically to fit the audience of twelve-year-olds whose attention cannot hold longer than two sentences. What if Riot figured their playerbase is mainly composed of children who are content with the kind of lore they're making now? I would be very disappointed if this turns out to be the case. But also hopeful, maybe.. they could be convinced to return to the old lore. The kids aren't interested in the lore either way, why write only for them?

The Runeterra after the Retcon is, what? A generic fantasy land with every faction for themselves? Nobody is aware of anyone. Hey, at least we now feel their world is big, so the champions never encounter each other. What? Then why are they on the same planet at all? Why not make separate universes named Freljord, Shurima, etc. Why are they even still called Champions? The League of Legends without the League? Those names were obviously too tied to the franchise to cut them out too, but I think they would do that if they could.

The lore nerds have spoken. We want the IoW back, we want the Summoners back, and we want the old Runeterra back. Just give the old lore minor adjustments, make the IoW the fantasy UN which struggles to keep the entire planet from breaking apart, rather than overpowered control center. Just like in Factions. Summoners were already perceived as assistants to Champions - even though in the old lore they were more powerful. But that's nothing that can't be tweaked a bit to be what I previously mentioned, nothing that creates horrible boundaries that hold the lore from advancing. "Oh no, the Institute is preventing us from turning Runeterra into a generic fantasy world!"

I can't wait to get back to Factions, after these university tests are finally over. Factions literally feel more alive than anything of the new lore ever will - there, Champions interact, the City-states are connected, Summoners are running around doing things.

Tearsong6/1/2015, 11:22:22 AM5 votes

Whenever there is a change in anything the community/fans will always be split. I can give so many examples, but I'm sure everyone here knows. Some people will like the changes, others will hate it with a passion. Some will run around screaming "this is the best thing ever!" others will go sulking and crying in a corner thinking that it has ruined <insert any franchise here>. It's too early to jump to conclusions. When a change has occured and things aren't set in stone yet, never make conclusions, if you turn out to be correct sure you can be all smug, but if it's wrong, then shame. And all that emotional energy invested! All the time! Spend it on something else instead. But here's the thing, if you just sit back, give it some time, perhaps things will sort themselves out. Riot did say they're working on a new lore, give them time to do it. I must say I liked the old lore, however I also see why they are throwing it out, the limitations present within the previous lore was pretty obvious for the creation of new ideas. I know having all of your work nullified is like a sucker punch to the gut, but does everything have to be canon? Why can't it be non-canon? What's wrong with non-canon? Just leave your old work to be based upon the old lore, I'm sure people will still enjoy it, and for those newer members, it might even help them discover a bit of the game's history that they never knew of.

All in all, I'd say just wait it out, the new lore isn't out yet, lets not jump to conclusions and give it a chance. Who knows, it might even be better than the old lore.

**Edit: **After seeing the arguments and experiencing the boiling rage of the community, I've decided to stop commenting on this post altogether. I believe the new lore could be good, or it could be horrendous. But I was never too invested in the old lore to begin with. It seems as if everyone here hates the new lore with a passion. You won't convince me it sucks - because I haven't seen enough of it to justify saying that it sucks. And I won't convince you to give it a chance. So lets just agree to disagree.

John Berserk6/1/2015, 8:28:53 PM1 votes

Summoners are not deleted from Runeterra. The only thing thats really gone is the Institute of War, which honestly most of the Champions don't even need to exist in this world (besides, as eye-catching as it is as you explained, it's also dumb and hard for someone like me who cares a lot about lore in general to care about, at least the way they went about it previously. Idk I hate how every champ bio pretty much resulted in "And then they join the League of Legends").

Anyway, while it seems like most people are becoming more pessimistic towards Riot and their ability to produce anything lore-related, they seem to overlook the fact that Riot is constantly insisting that they ARE doing something to address everyone's frustrations, but they just can't show them yet (because where's the fun in spoilers?). I know actions definitely speak louder than words (and Riot sure is taking their time with these actions), but I don't think Riot would be this insistent if they weren't actually working on something, and I have a feeling they're working on something big.

Maybe I'm being overly optimistic, but as I see it, this is simply a test of patience more than anything, and I'm a patient man (I've been reading A Song of Ice and Fire since A Feast for Crows released. I know what it means to be patient.).