Small Rework of Gangplank's Q to promote AP GP and also balance out AD GP
Q is now split into 20/45/70/95/120(+100% AP) as Magic Damage with Spell effects and 100% AD as On-hit effects and Crit
This idea is inspired by Fizz's Q
Q is now split into 20/45/70/95/120(+100% AP) as Magic Damage with Spell effects and 100% AD as On-hit effects and Crit
This idea is inspired by Fizz's Q