The state of nidalee's traps
got a nerf to her "jungle" (and i use quotes there for a reason) clear speed a few patches back with the complete removal of the % hp.
YES this did nerf her jungle clear speed. but that isn't the point in trying to make.
first off nidalee trap ALREADY had damage cap of 150 damage vs monsters. so that could have EASILY been lowered to accomplish the exact same nerf. say by lowering the damage to 40 damage vs monster at lvl 1.
so now that i have provided a fix that takes 5 second to implement lets talk about WHY nidalee trap nerf was horrific to her, and i don't give a crap about her jungle.
this nerf REALLY hurts nidalee vs players.
let's now compare what nidalee' traps have done on past reworks.
originally nidalee traps did 80 damage at lvl 1 and gave a 35% magic AND armor pen
with nidalee's rework this was changed from 80 damage to 20 damage but it also added 10% total hp scaling at .02% this is how i want her traps to return to so ill explain why.
the 20 damage is negligible for anything but a lvl 1 person stepping on a trap. but the 10% hp CAN be useful in VERY specifiic situations.
obviously unless a person steps on 5 traps 10% hp isnt going to do much to most things. but with the scaling and late game it can reach around 25% hp, which isn't something to laugh at if your a tank.
obviously this still has the HUGE issue vs players that: thier a player.. they can see it, they dont need to step on it.
and its REALLY easily avoidable. but there it is.. not much use and one of nid's worst skills. but it has a place...
or should i sad HAD.. becuase now thats gone.
right now nidalee traps do a whopping 40 damage at lvl 1
FORTY DAMAGE
and now considering there isnt a nidalee on the planet that get lvl 2 traps until lvl 14 thats means until lvl 14 your traps do FORTY DAMAGE well guess what. after resist of a player walking on it, it does about 20 damage, less than the weakest level 1 auto attack in the game now EVEN at lvl 1 a player walking on this trap will regen the missing health in about 5 seconds.
so THAT is the damage nidalee's traps deal UNTIL LEVEL FOURTEEN!!!!
now im not asking for much here... traps were NEVER an issue vs players.
but atleast they weren't WORTHLESS.
you cant even use them for scouting anymore becuase any halfway decent oppoent will walk on it the second you place it down becuase: why not? there is ZERO reason not to take 20 damage (after mr) to deny nidalee 40 mana. ZERO atleast 10% damage while still pretty weak was enough to make a person think twice about stepping on it ON PURPOSE. and if they stepped on 2 or 3 of them in a row that could potentially be some decent damage if they were kinda tanky.
but right now nid's traps are worthless.
pretty much the ONLY thing you can do with them right now is start raptors before porting back to base and grapping 5 pots b4 teleing to lane.
becuase thier absolutely worthless vs players.
and just to stat the obvoius again.. nidalee's traps BEFORE the nerf had a 150 damage cap on monsters... ALL that needed to be done was lower that cap and this would have done the exact same thing in her jungle. and not completely gutted the very minimal use traps had vs players dumb enough to step on them.