Unpopular opinions : WW and Janna need a nerf.
Short : Too much WR for an high play rate.
Short : Too much WR for an high play rate.
Janna is already being nerfed in next patch
point and click spells will draw minion aggro
and right now Janna is only good by maxing W and poking
[{quoted}](name=I am Rubick Sama,realm=EUW,application-id=3ErqAdtq,discussion-id=fVKQw3mk,comment-id=0000,timestamp=2018-01-23T16:09:27.928+0000)
Janna is already being nerfed in next patch
point and click spells will draw minion aggro
and right now Janna is only good by maxing W and poking
and keeping brain dead
and klepto
alive. This season is horrible.
[{quoted}](name=I am Rubick Sama,realm=EUW,application-id=3ErqAdtq,discussion-id=fVKQw3mk,comment-id=0000,timestamp=2018-01-23T16:09:27.928+0000)
Janna is already being nerfed in next patch
point and click spells will draw minion aggro
and right now Janna is only good by maxing W and poking
...you still max E...
Most you do is take W first, with maybe an extra point in it by level 4 or 5. Janna still needs to max E.
[{quoted}](name=I am Rubick Sama,realm=EUW,application-id=3ErqAdtq,discussion-id=fVKQw3mk,comment-id=000000010000,timestamp=2018-01-23T19:53:55.680+0000)
https://www.leagueofgraphs.com/champions/skills-orders/janna/platinum
https://lolalytics.com/ranked/worldwide/diamond/plus/champion/Janna/
If janna got deleted, the board would complain about something else, sona, leona, taric, blitz
I've been saying Warwick is broken for months, but nope, everyone else said he was now "League's most balanced champion".
Winrate has continued to rise every single week, and he's now the #2 Jungler in the game at almost 54%. It's almost as if two forms of hard CC, damage reduction, two dashes, cc immunity, a movement speed boost, and sustain galore shouldn't all be in the same kit.
Warwick's kit is fine, he's one of the most balanced champions they've reworked.
His biggest problem is his natural tankiness, much like Lee Sin. These junglers have SO MUCH inherent tankiness, that they can get away with building heavy damage or bruiser items and be virtually unkillable. If they'd just slam these guy's base HP per level, and knock off some AR per level, they would balance out a little better.
Warwick's kit is fine, he's one of the most balanced champions they've reworked.
His biggest problem is his natural tankiness, much like Lee Sin. These junglers have SO MUCH inherent tankiness, that they can get away with building heavy damage or bruiser items and be virtually unkillable. If they'd just slam these guy's base HP per level, and knock off some AR per level, they would balance out a little better.
Warwick is barely average in terms of base armor and health. It's his lifesteal that brings him out of line in terms of sheer 1v1 trading power. And the damage reduction. And his cc.
AKA his kit.
Lifesteal is countered by
. If you or your team is not building one of these items against THE drain tank, that's not Warwick's fault. His balls are clipped off completely if you Grievous Wounds him, and considering how relatively easy it is to build, it's not hard to neuter him. Try working item counterplay into your games. It is always a lot better to actually build for the game you're in than running the same cookie cutter builds and hoping it works for every foreseeable situation.