Can we Start to rework anti-fun champs?
not even rework them entirly just change few spells
why
is allowed to make your map gray every 60 sec without a counterplay? his ! doesn't matter if he has
, he can see you from 4000 range, and you can't.
why
stops you from playing if you are an immobile melee?
why
is so cancer?
why
is allowed to delete no matter what 1 of your spell unless you step RIGHT in front of him at the begining of the fight?
and keep in mind that isn't all the list it's just few one, there are so many mechanics like
's E, encouraging you to not damage her, punishing you for doing good.
anti-fun is a design philosophy created by riot and zileas told that it was a design of a champion that didn't allowed the enemies to do their job without them being able to prevent you from preventing them from doing their job
http://forums.na.leagueoflegends.com/board/showthread.php?t=293417
Fun Fails to Exceed Anti-Fun Anti-fun is the negative experience your opponents feel when you do something that prevents them from 'playing their game' or doing activities they consider fun. While everything useful you can do as a player is likely to cause SOME anti-fun in your opponents, it only becomes a design issue when the 'anti-fun' created on your use of a mechanic is greater than your fun in using the mechanic. Dark Binding is VERY favorable on this measurement, because opponents get clutch dodges just like you get clutch hits, so it might actually create fun on both sides, instead of fun on one and weak anti-fun on another. On the other hand, a strong mana burn is NOT desirable -- if you drain someone to 0 you feel kinda good, and they feel TERRIBLE -- so the anti-fun is exceeded by the fun. This is important because the goal of the game is for players to have fun, so designers should seek abilities that result in a net increase of fun in the game. Basic design theory, yes?
[{quoted}](name=Lovely Pants,realm=NA,application-id=3ErqAdtq,discussion-id=fQwa8hLc,comment-id=0018,timestamp=2016-01-04T14:43:06.084+0000)
Riot's open policy on this just doesn't support what you are saying and I feel you really want to be making your case against that instead. They are consistently willing to introduce noticeably anti-fun mechanics if they think the benefits on the player's side are worthwhile.
if they no longer care about player's feeling, they should say it first, and then revert a lot of mechanics that got removed due to -being anti fun. Mana burn is one of them, so is : -twitch 60 sec stealth forcing players to play safe, -pantheon full map ulti again forcing people to play safe,
- jax dodging 50% of your attack and forcing you to buy an item, they could just improved sword of the divin, but they changed it from a passive to an active. -the freaking denyplank
for example, has counterplay on everything on his spell. His cc prevents you from playing but you are able to not be cc'ed. His Q has 2 sec channel, his W deals 10% of your hp but you can destroy the shield before it blows up (it has like 3 sec delay) and his R.... even his passive can be outplayed, during his passive he can't use flash, he has 1.5 sec delay before waking, sure it's unfun to be caught by sion (i think you want to mean this?) but at least you had the opportunity to not get caught, so you can not be frustrated because you will tell yourself that it's your fault, not the fact that you couldn't do anything, and not being able to do anything is the definition of anti-fun for riot. that's why they removed every point and click spells in the game (except few ofc)
, his free zhonya on allies that nullify your cooldown without you being able to do anything,
can do this but his ulti takes time to give a zhonya.
yet I admit a good Ahri player is extremely unfun to play against because he will neeeeeever die.
, and she has a 0.75 sec delay between her Rs so you can react and cc here. i call that counterplay.
techincally isn't anti-fun, none of his spells forces you to be anything or to do anything in 100% of the time. His lantern may be anti-fun because you have no way to prevent his allies from going out, they should make the hitbox bigger to make it easier to stand on the lantern.
is just a normal mage, and
has now a lot of way to win against him, his Q can be countered by going into him, his attack speed makes duelist great against him.