Katarina's [Q] Bouncing Blade seems wildly consistent now... @Meddler?

Krys Star··1 votes·1,206 views

I haven't really played her much, but I've watched her in action and it's just painful to look at and watch Bouncing Blade in action now. Where it typically lands can be so rng based on where her Q decides to travel, that in most cases it lands in unfavorable positions, which is usually behind the last target struck.

Wouldn't it be more helpful if Bouncing Blade's Dagger landed next to the first target struck so that she has some form of control over where her dagger lands? It just doesn't seem like a very useful ability for Katarina at the moment, but that could just be me.

8 Comments

TheLastShadow451 votes
zrWQMdGHtY1 votes

ppl are like "its not random", but if my enemy does a 360 spin, tell me how it's not random then... dagger falls on the random loc on which it his of the 360 spin the enemy did. GG WP, def not random x]

RIPPED ASSHOLE1 votes

The direction that the target is facing is irrelevant. It will land 350 units behind where the dagger first made contact with the target.

zrWQMdGHtY1 votes

doesnt... playing whole game ,the dagger is working like a junkie... It some time bugs and just jumps 600 range behind a wall making it impossible for me to use it.... Drunk daggers, for a crippled assassin... Love it!

#VoteOldKatarinaKitMakeLoLGreatAgain

Zoeeee1 votes

[{quoted}](name=Kitty Katarina,realm=EUW,application-id=3ErqAdtq,discussion-id=fP0BM7Pe,comment-id=000100000000,timestamp=2016-11-10T03:28:21.719+0000)

doesnt... playing whole game ,the dagger is working like a junkie... It some time bugs and just jumps 600 range behind a wall making it impossible for me to use it.... Drunk daggers, for a crippled assassin... Love it!

#VoteOldKatarinaKitMakeLoLGreatAgain

I fed the crap out of lane then got 19 kills. I think the rework is fine, but her skill floor might be to high right now.

zrWQMdGHtY1 votes

"I fed the crap out of my lane"

That's the issue, Katarina was always a low death, high kills champion like all assassin. My Kha is an example. I never went over 6 deaths and under 20 kills, even if I cant paly him. My zed aswell low deaths, high kills... Only died a lot with talon, because I loved going 1v5 and kill half their team solo...

The fact you lost your lane and fed, is the issue... The fact you had bad enemies and got fed on them, doesn't make the rework good. You're pretty much done atm at mid if you get ganked once... you just need the 4 bounces and old AP ration on it back... Because you cant play safe anymore and you feed making you a burden for the team, not an asset. People who are calling the new kit "fun" is the people who play annie, syndra and yasuo and get fed easier now on her, because she has 0 counter play left. Before you could counter your counters with ward jumps to get out of distance hard, now you cant. You could outpoke/burst them, now you cant. You just get CCed because you wait for the dagger, or you miss the passive because they just moved away (esp yasuo)...

#VoteOldKatarinaKitMakeLoLGreatAgain

Requiemsfire1 votes

Daggers work fine, don't see the issue. I always know where it's going to land based on the targets it will hit. They will always land on the opposite side of the target first hit landing on the ground at the same speed regardless of other targets hit.

Avienal1 votes

[{quoted}](name=Frozen Sovereign,realm=NA,application-id=3ErqAdtq,discussion-id=fP0BM7Pe,comment-id=,timestamp=2016-11-10T03:05:39.199+0000)

I haven't really played her much, but I've watched her in action and it's just painful to look at and watch Bouncing Blade in action now. Where it typically lands can be so rng based on where her Q decides to travel, that in most cases it lands in unfavorable positions, which is usually behind the last target struck.

Wouldn't it be more helpful if Bouncing Blade's Dagger landed next to the first target struck so that she has some form of control over where her dagger lands? It just doesn't seem like a very useful ability for Katarina at the moment, but that could just be me.

Technically alot of the shifts screwed up her tempo, without her Q applying marks she loses some of her poke strength power when she shunpos or Ws a target plus her old W moving to proc'ing whenever she 'steps' on a dagger tends to restrict her a bit in terms of controlling her damage position. Making at times where it might be more of a gag to use to get on top of a enemy then constantly damaging them crazy.

Though it might also be part of the issue that since her 'dagger pick up to proc old W's base damage being based on her current level, even with the AP/AD scalings, it does not really help on her being able to consistently burst out damage as reliably as her old kit was able to do, putting her in more unconvential use and it would be better off picking Fizz instead for mid.' Specifically she could at least move around, use Shunpo to jump on a target, quickly use Q then proc W while running alongside them to consume the mark in the process too.

Plus if i recall, her shunpo losing the little damage reduction she had for a short burst after shunpo'ing does kind of ruin part of her surprise safety, even though at X level her passive reduces the 'huge CD reduction' from 78% to 96%, she still also gets ruined because she telegraphs the dagger drops too easily and the delay on the new W's dagger drop can also make it hard for her to set up, the enemy is still running towards that direction during the 1.25 second delay, so she can proc the old W a second time if she manage to use her Q with shunpo to hit them once.

At the very least she might need some better polish up, maybe make the 'preparation' ability to aim where to throw the dagger to grant her better control over old W procs, especially when chasing enemy opponents or dueling matches.

[slayer-jinx-unamused]

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