post rework nidalee timeline (why we have jungle nid)

SwiftKitten88··1 votes·1,357 views

lets go back to the point where nidalee first started to get some notice.

after nid rework (and subsequent balance tweaks) we are at patch 4.11 July 3, 2014, just over a year ago nidalee was a bruiser (this is when ascended mode was live)

after the ascended patch when patch 4.17 goes live nidalee get hit with her first huge nerf. _ Base attack damage reduced to 44 from 49. Base attack speed reduced to 0.638 from 0.670. _

this nerf single handly completely removed Nidalee ability to CS with auto attack human form thereby removing her ability to CS safely and forcing human form this forces nidalee to cs in cougar form speciclly with her making Csing skill (pounce) which is ALSO her escape skill. this makes nidalee's laning phase much more difficult

in patch 5.2 nidalee jungle enters the scene with hunted being proced on monsters the main thing to notice here is that ZERO changes has been made to ANY of her skills, this change affects her damage in absolutely ZERO way vs players. simpley allowing nidalee to proc her passive and "hunt" neutral monsters

in patch 5.3 nidalee get a bugfix _Fixed a bug where Nidalee's cooldowns were not properly set when switching from Human to Cougar form. _

right about this time nidalee has a 80% ban rate in patch 5.5 nidalee gets just about the biggest (unreverted) nerf ever made to any skill in the game. her traps lose the 10% damage _Damage changed to 40 / 80 / 120 / 160 / 200 (+20% AP) magic damage from 20 / 40 / 60 / 80 / 100 (+10 / 12 / 14 / 16 / 18% (+2% AP)% current health) (capped at 150 vs monsters). _

according to riot this change was done to nerf her jungle

now somewhat amazingly.. no one FACING nidalee as thier opponent noticed this.. becuase you know they were too busy getting hit by invisible spears to care about that.

so her ban rate donest drop, go figure...

in patch 5.7 nidalee get another nerf this time to her hp General _ Base health decreased to 511 from 541. Health per level decreased to 80 from 90. _

and guess what.. AGAIN no one notices becuase, nidalee always got 2 shot anyways. and AGAIN. this donest fix her invisable spears. but somthing else happedn this patch... cinderhulk

and the tank meta happens. now suddenly nidalee goes from an top pick to absolutely worthless becuase nidalee (as a burst assasin) cant kill tanks or bruisers to save her life.

this causes nidalee ban rate to drop to 10%.

all that taken into account... what affect did these nerf have

in lane: early game bot lane: totally destroyed w/e limited viable support nid ever had, (-1 lane) top lane: the remvoal of % hp also hits her hard in top lane where she normally faces tanks or bruisers (-lane)

late game: trap damage 100% worthless vs players (- w/e limited viability nid traps had on any player stupid enough to step on them)

in jungle: early game: nid can no longer gank at lvl 2 or 3 before backing (- 20 seconds on gank time) late game: nida traps are still 100% worthtless vs players (- w/e limited viability nid traps had on any player stupid enough to step on them)

then come her next nerf in patch 5.7 _ Base health decreased to 511 from 541. Health per level decreased to 80 from 90. _

Effects: in lane: nidalee has less hp meaning she will lose lane more and has to psen more mana and heals and less on spears in jungle: none, nid has a jungle if she get excuted in the jungle she just sucks...

So what did these nerfs to to making it so jungle nidalee isnt an issue? pretty much nothing.

what made jungle nid not an issue? cinderhulk...

what did these changes do to laning nidalee

well it totally removed her from top and bot lane it made her mid lane much weaker and made her a much worse pick

overall effect: you see more nid jungle and less laning nid.

RIOT!!! WHAT ARE WE ACCOMPLISHING BY DOING THIS???

If JUNGLE nidalee in an issue. then your not fixing anything by nerfnig her laning without touching her jungling.

we can made laning nidalee more viable by reverting the nerfs to her hp. this will have almost zero effect on jungle nidalee and will make her laning more viable this means more laning nid and less jungle nid

and MOST importantly revert the freaking nerfs to her traps.. giver nid her only % damage back and LOWER the cap of 150 damge on mosters to 40 or 50) this will have ZERO effect in the jungle, make support nid as viable as it ever is going to be (which isnt very viable anyways but atleast its somthing), it will allow her to deale to any player stupid enough to step on an visiable trap.. becuase unless your bronze 5 im pretty sure you can avoid that..

unless cinderhulk, and devourer are removed nidalee is NOT going to become an "issue" in the jungle by these nerf revert, the traps revert doesn't effect her at all if you lower the old cap. and the hp nerf.

and if worse comes to worse, what happens? Nidalee dies in 2 seconds instead of 1.75? you yell at your 6k hp TahmKench for stepping on a trap?

5 Comments

Incognonymous2 votes

I agree, delete Nidalee.

Erockandroll2 votes

I'm confused, do you really think Jungle nid is a problem? Or are you just salty that lane nidalee isn't really viable anymore?

secondly, when was lane Nidalee ever healthy when Viable? Even after the rework. Her AP assassin build was just hit you with one spear, then go in, chunking them down for most of their health. (if not a kill) Bruiser nid? split pushing at the time was just that problematic. (if you can remember when Jax was OP)

Jungle nid probably the best thing to balance her around for a number of reasons.

A. Jungle nid has been a thing for long enough that a fair amount of Nid players (not just Jungle players) want to support this position. It has been made more viable again with the new RuneGlaive.

B. Riot inevitably is forced to balance around the most OP position and build. This is a big problem balancing any champion who can perform multiple roles or have multiple build options.

C. Most likely fewer counter play problems. If you miss your first spear in an initial gank, the enemy would most likely have retreated by the time your next spear is ready. Granted their are a few unique places for nid to throw her spear from, but that can be countered with good vision. In lane, you can't retreat when your taking spear shots, otherwise you would be zoned off of CS.

D. Her Jungler Identity, better fits her Fantasy. She was born and molded by the Jungle.

SwiftKitten881 votes

well i can argue with "D"...

the reason nid got nerf was becuase she was strong in the jungle before the introduction of cinderhulk. she gets nerfs.. whcih accoimplish nothing except hurting laning nid. and then they intoduce cinderhulk which totallly made it so junle nid isnt an issue anymore. but they DIDN'T revert the nerfs. (which only hurt laning nid).

i play nid yes.. and with runeglaive and the new devourer did make her more viable in the jungle.. but she is still worthless in lane. one of my favorite thing about nid was i was able to first pick her and pretty much fill ANY role except adc with her and have it be viable.

now every time i pick nid they instantly know im going jungle. this alone makes counterpicking nid so much easier because you know exactly what lane she is in.

one of my favorite things about nid was she was viable in EVERY lane. top mid and bot (as support). i was SOO happy when they let her jungle too. then they remove her other 3 lanes. if you can have a champ do 3 or 4 roles and NOT be OP in ANY of them.. how is that not a perfectly designed champ? THAT is what i want to see nid become again...

SaltyKracka1 votes

{quoted} support nid

Was trash, has always been trash, and will always be trash. You are the demons, fucko.

SwiftKitten881 votes

{quoted}

Was trash, has always been trash, and will always be trash. You are the demons, fucko.

it was always BAD, it wasn't trash until the trap nerf though.

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