post rework nidalee timeline (why we have jungle nid)
lets go back to the point where nidalee first started to get some notice.
after nid rework (and subsequent balance tweaks) we are at patch 4.11 July 3, 2014, just over a year ago nidalee was a bruiser (this is when ascended mode was live)
after the ascended patch when patch 4.17 goes live nidalee get hit with her first huge nerf. _ Base attack damage reduced to 44 from 49. Base attack speed reduced to 0.638 from 0.670. _
this nerf single handly completely removed Nidalee ability to CS with auto attack human form thereby removing her ability to CS safely and forcing human form this forces nidalee to cs in cougar form speciclly with her making Csing skill (pounce) which is ALSO her escape skill. this makes nidalee's laning phase much more difficult
in patch 5.2 nidalee jungle enters the scene with hunted being proced on monsters the main thing to notice here is that ZERO changes has been made to ANY of her skills, this change affects her damage in absolutely ZERO way vs players. simpley allowing nidalee to proc her passive and "hunt" neutral monsters
in patch 5.3 nidalee get a bugfix _Fixed a bug where Nidalee's cooldowns were not properly set when switching from Human to Cougar form. _
right about this time nidalee has a 80% ban rate in patch 5.5 nidalee gets just about the biggest (unreverted) nerf ever made to any skill in the game. her traps lose the 10% damage _Damage changed to 40 / 80 / 120 / 160 / 200 (+20% AP) magic damage from 20 / 40 / 60 / 80 / 100 (+10 / 12 / 14 / 16 / 18% (+2% AP)% current health) (capped at 150 vs monsters). _
according to riot this change was done to nerf her jungle
now somewhat amazingly.. no one FACING nidalee as thier opponent noticed this.. becuase you know they were too busy getting hit by invisible spears to care about that.
so her ban rate donest drop, go figure...
in patch 5.7 nidalee get another nerf this time to her hp General _ Base health decreased to 511 from 541. Health per level decreased to 80 from 90. _
and guess what.. AGAIN no one notices becuase, nidalee always got 2 shot anyways. and AGAIN. this donest fix her invisable spears. but somthing else happedn this patch... cinderhulk
and the tank meta happens. now suddenly nidalee goes from an top pick to absolutely worthless becuase nidalee (as a burst assasin) cant kill tanks or bruisers to save her life.
this causes nidalee ban rate to drop to 10%.
all that taken into account... what affect did these nerf have
in lane: early game bot lane: totally destroyed w/e limited viable support nid ever had, (-1 lane) top lane: the remvoal of % hp also hits her hard in top lane where she normally faces tanks or bruisers (-lane)
late game: trap damage 100% worthless vs players (- w/e limited viability nid traps had on any player stupid enough to step on them)
in jungle: early game: nid can no longer gank at lvl 2 or 3 before backing (- 20 seconds on gank time) late game: nida traps are still 100% worthtless vs players (- w/e limited viability nid traps had on any player stupid enough to step on them)
then come her next nerf in patch 5.7 _ Base health decreased to 511 from 541. Health per level decreased to 80 from 90. _
Effects: in lane: nidalee has less hp meaning she will lose lane more and has to psen more mana and heals and less on spears in jungle: none, nid has a jungle if she get excuted in the jungle she just sucks...
So what did these nerfs to to making it so jungle nidalee isnt an issue? pretty much nothing.
what made jungle nid not an issue? cinderhulk...
what did these changes do to laning nidalee
well it totally removed her from top and bot lane it made her mid lane much weaker and made her a much worse pick
overall effect: you see more nid jungle and less laning nid.
RIOT!!! WHAT ARE WE ACCOMPLISHING BY DOING THIS???
If JUNGLE nidalee in an issue. then your not fixing anything by nerfnig her laning without touching her jungling.
we can made laning nidalee more viable by reverting the nerfs to her hp. this will have almost zero effect on jungle nidalee and will make her laning more viable this means more laning nid and less jungle nid
and MOST importantly revert the freaking nerfs to her traps.. giver nid her only % damage back and LOWER the cap of 150 damge on mosters to 40 or 50) this will have ZERO effect in the jungle, make support nid as viable as it ever is going to be (which isnt very viable anyways but atleast its somthing), it will allow her to deale to any player stupid enough to step on an visiable trap.. becuase unless your bronze 5 im pretty sure you can avoid that..
unless cinderhulk, and devourer are removed nidalee is NOT going to become an "issue" in the jungle by these nerf revert, the traps revert doesn't effect her at all if you lower the old cap. and the hp nerf.
and if worse comes to worse, what happens?
dies in 2 seconds instead of 1.75?
you yell at your 6k hp
for stepping on a trap?