I'm not even going to try to justify annies scaling and aoe damage
all i ask is that the duration on the stun of her aoe abilities is 60% of normal, while single target remains the same.
that and E cant charge her stun anymore
all i ask is that the duration on the stun of her aoe abilities is 60% of normal, while single target remains the same.
that and E cant charge her stun anymore
A lot of annie's kit is countered by the fact she has to get really close to do any damage while not really having any escape tools.
Having an extremely large auto attack range for no reason means she can shove of lane without having to
She doesnt need an escape tool if she can KO multiple targets before the stun ends
She can flash ult. Range is no excuse
Having an extremely large auto attack range for no reason means she can shove of lane without having to
She doesnt need an escape tool if she can KO multiple targets before the stun ends
She can flash ult. Range is no excuse
You realize you're complaining about an AP champion's autoattacks, right?
Auto attacks play an extremely large part of trading very early in the game
not with that Beta attack animation annie also has the lowest as or something with 0.625
Yes but when you are shoving them out of lane with your big range having low attack speed isn't going to mean anything
if you are at a point where you are relying on attack speed (Being up close) that voids the point of having a larger range
Her AAs don't chunk as hard as you think they do. Really, if you're being killed by her AAs, that's hilarious. I use them to annoy people and make them burn a pot, they don't do enough damage to shove you out of lane unless you're already fairly low. Her Q is infinitely better as poke than her AAs are; the Annies you're playing against just use AAs when they want to conserve mana or CS instead. If she didn't have a long-ish range AA she'd have absolutely no way to deal with longer-ranged champs besides her normal combo.
It's funny you mention being shoved out of lane, because I'd always play Annie into champs that shoved people out of lane, like Vieg, AP mid Gragas (pre-rework), and Orianna. Always lose lane, almost always win the game. Her late game is beautiful to behold, especially when enemy players think she's crap.
you misunderstand, the opponent can walk up to her before she even shoots.
Does he also realize other champions can take flash?
I've seen people Flash out of Flash + Tibbers before the Annie threw it down. That takes skill, but I guess OP isn't interested in learning how to play against her, only in getting her nerfed.
I've done it, it's not too hard. You can usually tell when they're going to all-in you, they start acting aggressive.
I've seen people Flash out of Flash + Tibbers before the Annie threw it down. That takes skill, but I guess OP isn't interested in learning how to play against her, only in getting her nerfed.
I've done it, it's not too hard. You can usually tell when they're going to all-in you, they start acting aggressive.
I've also seen people buy Banshee's Veil on non-tank champs. Or at least a Null-Mantle lol
Some people like to complain without actually buying items to give them good stats to go up against certain champs. Just played Annie against Viktor, pre-six he kept lasering me down, went glass-canon AP with pots and then got an Abyssal Scepter. No more problems from Viktor, no siree. Basically Ctrl + Alt + Delete'd him in every teamfight. Just using pots regularly gave me a huge advantage over him. He never poked me down again; I pretty much started ignoring him at that point.
Yea, people typically look for nerfs rather than look to what they can do to beat something. I also hate when people include summoner spells in a champions combo, because they act like only that champion can use summoners.
To be fair, Flash + Tibbers is pretty standard, considering she has absolutely no mobility at all. Most people don't let Annie get close to them unless they're underestimating her or they're just playing badly, so Flash is almost required for her to use her full burst combo.
AetherKingdom is ban. gg worl
?
Having an extremely large auto attack range for no reason means she can shove of lane without having to
She doesnt need an escape tool if she can KO multiple targets before the stun ends
She can flash ult. Range is no excuse
You realize you're complaining about an AP champion's autoattacks, right?
to be fair adc annie is pretty fucking stupid.
Her scaling was improved to lower her base damage so that she would be weaker as a support
That is what justifies it
Yet her base damage is still pretty high compared to other champions, and now she can just scale with next to no ap extremely high
80% AP on AOE skills is ridiculous, especially if it comes with an AOE full duration 1.75 second stun while STILL having one of TWO ONLY TARGETED STUNS IN THE GAME

Which two?
Should have mentioned none melee range, my bad.
The only ones that don't require anything but point in click, dont have to be next to them, and dont have to have them hit something.
Yet her base damage is still pretty high compared to other champions 80% AP on AOE skills is ridiculous
take a look at
's kit. you should find some pretty high scaling on everything but his W and you'll also notice how much higher his bases are
His Q is also a skillshot with a delay (A bit harder to hit than a standard skillshot), his W is mediocre damage if it's not in play for the entire duration, and the rest is single target, while he also has to suppress HIMSELF than suppress his enemy
Which is why he has high base damage, especially since three of them are DOT
if they're gonna be dumbasses and stand next to each other than sure you might stun both of em if not, one of them will reach you and kill you
Every short ranged mage will do tons of damage, because there long range counterparts do a lot of damage while being much safer.
Annie got nerfed to the ground last season. The increase cool down for early levels absolutely rekts Her. Any range ap Mage should only die when she flash all ins, besides that Annie should literally die every time she reaches lane. Her stuns means nothing when you can stun 100-0 her without being in her range, xerath and syndrA
4 seconds on Q and 8 on W is NOT "devastating"
And you don't always get a chance to counterpick you know.
Her ult cool down is though, that's why she can't be played support at the higher levels. And you don't always but what mid lane champ really has a hard time against her? Ori, ahri, ziggs, zed, xerath, syndra are all easy to play against her. Unless you playing alkali or kat this should be an easy win lane.
Considering she can have her pet out for up to 45 seconds, the REAL cooldown is about 75 seconds, much lower than most ADC ultimates
It can't stun every 4 spells. After the initial cast all it does is wander around doing AoE and hitting stuff. It is one of the most kitable things I've ever seen aside from Udyr and Volibear. Unless you walk into it, all it's good for is CSing and helping to take out objectives and towers, and it's not that helpful against towers since they automatically target pets first.
So no, the real cooldown is what it actually is.
Blocks skillshots, has a very high accumulative damage DOT, can tank towers and objectives, scout areas.
No, it's 75 seconds.
Keep saying that if you want. Her ult doesn't actually go on CD until Tibbers dies, you know. As for blocking skillshots, if you're trying to hit Annie and you aim at Tibbers, you should learn how to use skillshots, because Tibbers is slow as hell. Only way he's useful for blocking skillshots is if you telegraph what you're doing and the Annie is able to react fast enough and maneuver Tibbers. His DoT: Yeah, if you're a dingus and just stand there next to him, he'll whittle you down. Like I said, he's auto-targeted by objectives and towers, so he doesn't last very long, even at full health, and if you hang around in the bush when you see that Tibbers is up, you deserve what's coming your way, that's just dumb.
Her level 1 cd is 120. The fact that pre 6 she is to easy to kill then post 6 she can only kill every 2 min till 11 where it's 100 now, she is not a threat. So ya she flash all in you at level 6 and gets a kill. You already killed her/poked her out of lane 4 times before that, she has 2 min of no ult, no flash, aka she is a free kill. I don't see how you struggle against her
all i ask is that the duration on the stun of her aoe abilities is 60% of normal, while single target remains the same.
that and E cant charge her stun anymore
What you are asking is talon nerf to be reverted so he can put annie back in her place
I didn't really care about talon, as there were much worse assassin's at the time.
So If that would fix the problem be my guess