I shifted Damage, Ratios and CDs from mobility moves into Non Mobility moves to see what happened

Kingsgrave··4 votes·524 views

Enjoy

More or less based on the changes Sejuani received a while back to her Q and W, making her mobility skill less about damage and more about mobility and shifting her damage into the more conditional W to compensate

JarvanIV

  • Q damage reduced to 60/95/130/165/200(+75% Bonus AD) from 70/115/160/205/250(+120% Bonus AD)
  • Q CD increased to 15/14/13/12/11 seconds from 10/9/8/7/6 seconds
  • Q Mana cost increased to 60/65/70/75/80 from 45/50/55/60/65
  • Q Armor Shred duration increased to 5 seconds from 3 seconds
  • Q Armor Shred now only applies to Autoattacks but shreds 10/15/20/25/30% up from 10/14/18/22/26%
  • W damage added as 75/120/145/180/215(+85% Bonus AD)(+80% AP) Physical Damage
  • W CD reduced to 12 seconds at all ranks from 20/18/16/14/12 seconds
  • W range increased to 400 from 300
  • W 15/20/25/30/35% 2 second slow removed
  • W Mana cost increased to 35/40/45/50/55 from 30 at all ranks
  • E damage reduced to 0 from 60/105/150/195/240(+80% AP)
  • E CD reduced to 10 seconds from 13 seconds
  • E Mana cost reduced to 30 from 55
  • E vision radius increased to 1100 from 700 and now gives True Sight
  • E 10/13/16/19/22 Passive Armor removed
  • E AS passive and aura increased to 11/17/23/29/35% from 10/13/16/19/22%
  • E duration reduced to 6 seconds from 8 seconds
  • R damage reduced to 150/250/350(+110% Bonus AD) from 200/325/450(+150% Bonus AD)
  • R now deals 70% of damage in an AoE around target
  • R CD increased to 130/115/100 seconds from 120/105/90 seconds

LeeSin

  • Q damage for both casts reduced to 40/100/160/220/280(+80% Bonus AD) from 100/160/220/280/340(+180% Bonus AD)
  • Q CD reduced to 7 seconds at all ranks from 11/10/9/8/7 seconds
  • Q1 health damage increased to 4% from 0% and Q2 health damage reduced to 4% from 8%
  • Q energy costs reduced to 20 and 20 from 50 and 30 respectively
  • E damage increased to 120/155/190/225/260(+200% Bonus AD) but is now split between both casts
  • E CD reduced to adjusted to 11/10/9/8/7 seconds from 7 seconds at all ranks
  • E energy costs increased to 40 and 40 from 50 and 30 respectively

Vi

  • Q damage reduced to 70/120/170/220/270(+120% Bonus AD) from 100/150/200/250/300(+160% Bonus AD)
  • Q CD increased to 20/17.5/15/12.5/10 seconds from 18/15.5/13/10.5/8 seconds
  • Q Mana cost increased to 85 at all ranks from 50/60/70/80/90
  • W procs at 4 stacks instead of 3 stacks
  • E damage increased to 20/45/60/75/90(+155% Total AD)(+70% AP) from 5/20/35/50/65(+125% Total AD)(70% AP)
  • E recharge time reduced to 12/10.5/9/7.5/6 seconds from 14/12.5/11/9.5/8 seconds
  • E Mana cost reduced to 35 from 60

XinZhao

  • Q damage increased to 65/110/155/200/245(+60% Total AD)(+40% AP) from 45/90/135/180/225(+60% Total AD)
  • Q CD reduced to 7/6/5/4/3 seconds from 9/8/7/6/5 seconds
  • E damage reduced to 50/85/120/155/190(+20% AP) from 70/105/140/175/210(+60% AP)
  • E CD increased to 16/15/14/13/12 seconds from 14/13/12/11/10 seconds

Leblanc

  • W damage reduced to 55/95/135/175/205(+30% AP) from 85/125/175/205/235(+60% AP)
  • W CD increased to 20/18/16/14/12 seconds from 18/16/14/12/10 seconds
  • Ultimate W damage reduced to 50/200/350(+67.5% AP) from 150/300/450(+97.5% AP)
  • E damage increased to 110/160/210/260/310(+130% AP) from 80/130/180/230/280(+100% AP)
  • E CD reduced to 12/10.5/9/7.5/6 seconds from 14/12.5/11/9.5/8 seconds
  • Ultimate E damage increased to 200/300/400(+95% AP) from 100/200/300(+65% AP)

Riven

  • Q damage reduced to 15/75/135/195/255 from 30/90/150/210/270
  • Q CD increased to 15 seconds from 13 seconds
  • W damage increased to 65/95/125/155/185 from 50/80/110/140/170
  • W CD reduced to 9/8/7/6/5 seconds from 11/10/9/8/7 seconds

Aatrox

  • W damage increased to 105/140/175/210/245(+120% Bonus AD)(+160% AP) from 60/95/130/165/200(+100% Bonus AD)
  • E damage changed to Physical and reduced to 60/80/100/120/140(+40% Bonus AD) from 75/110/145/180/215(+60% Bonus AD)(+60% AP)
  • E slow duration increased to 3 seconds at all ranks from 1.75/2/2.25/2.5/2.75
  • E slow amount reduced to 20/25/30/35/40% from 40% at all ranks
  • R 200/300/400 magic damage removed
  • R CD reduced to 70 seconds at all ranks from 110/90/70 seconds
  • R Duration reduced to 8 seconds from 12 seconds
  • R AS steroid increased to 60/90/120% from 40/50/60%
  • R now increases Aatrox's W damage and healing by 50% but all health costs are tripled for the duration
  • R range bonus increased to 400 (550 Range) from 175 (325 Range)
  • R now cleanses Aatrox of all CC and debuffs and can be cast under any CC

4 Comments

Saevum2 votes

Yes! Walrus!

ProfDrDeath2 votes

That's one walrus long list.

JarvanIV

Total combo damage from 940 + 2.7 bonus AD + 0.8 AP (mixed) to 835 + 2.7 bonus AD + 0.8 AP (pure physical) Deals more AoE damage with between ult, but needs to commit more for the damage

Interesting idea. Essentially, you turn his E into a set-up/assist collection tool without any cost. Can't really say I agree with that, as the assist-gathering effect and the AS boost needs to cost something.

Also, I think you need to picture what these changes do to the skill orders and power curves of the respective champions. For example, your Aatrox changes gives him an incredible spike at level 9, when he has maxed W - which most 'Troxes do, afaik.

Also, you don't always shift the damage into more conditional aspects of the champions. It worked for Seju, because her W's damage comes over a period of time and not as an instantenous application. The same won't work for Vi, as her QE combo is nothing conditional - hit Q and auto and E while they're knocked up, as E is an AA reset.

Kingsgrave1 votes

{quoted}

That's one walrus long list.

JarvanIV

Total combo damage from 940 + 2.7 bonus AD + 0.8 AP (mixed) to 835 + 2.7 bonus AD + 0.8 AP (pure physical) Deals more AoE damage with between ult, but needs to commit more for the damage

Interesting idea. Essentially, you turn his E into a set-up/assist collection tool without any cost. Can't really say I agree with that, as the assist-gathering effect and the AS boost needs to cost something.

Also, I think you need to picture what these changes do to the skill orders and power curves of the respective champions. For example, your Aatrox changes gives him an incredible spike at level 9, when he has maxed W - which most 'Troxes do, afaik.

Also, you don't always shift the damage into more conditional aspects of the champions. It worked for Seju, because her W's damage comes over a period of time and not as an instantenous application. The same won't work for Vi, as her QE combo is nothing conditional - hit Q and auto and E while they're knocked up, as E is an AA reset.

Most Aatrox's in top lane are forced to max E. Its only the Jungler ones that max W first. Still, this forces Aatrox to autoattack in order to do any damage with all of his damage basically being heavily reduced otherwise. I basically went back and edited his E to be his slow tool and thats it. His power should be in his W and nothing else honestly. It forces him to auto the opponent 3 times.

Yeah the general idea for Jarvan was to force him to commit more.

Sailor Mint1 votes
  • On many champions their mobility spell is also their AoE waveclear (i.e.: LB and Fizz). Those champions have to choose between farm and their mobility/escape.
  • High damage on non-targeted mobility abilities means you're losing a lot of damage if you're forced to use it purely as a gap closer.

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