Riot, can you look at Irelia's E?
This character's E is so frustrating to play against with all she does. There is no counterplay against it as it is a targeted 2 second stun or slow
Her E reads, "Irelia pierces the target enemy, dealing them magic damage and Slow icon slowing them by 60% for a short duration. If her current health percentage is equal to or less than her target's, she Stun icon stuns them instead."
I believe that Equilibrium strike should NOT stun if her base and current health is much higher than her opponent but lower percentage. It would calculate based on the enemy's base and current health. Her ability to target stun an enemy with 1500/1500 hp while she's at 3000/3000 dealing a shit ton of damage is honestly pure shit. It would make sense for her to stun the target if she's at 1500/3000 or lower percentage while the enemy is at 1500/1500.
I good change would be
Irelia - 3000/3000 --> 1501/3000 Vs 1500/1500 - Enemy = Snare
**3000/3000 ** Vs **1499/1500** = Slow
** 1500/3000 (or lower %)** Vs **1500/1500** = Stun
Her ability is named "Equilibrium" strike, not "give me the upper hand in most situations" strike. Thoughts?