A guide to not suck with Talon.
Talon is my favorite mid laner, so I'm going to tell you how to stop looking bad and making me rage when you use him wrong.
ACTIVATE YOUR PASSIVE THEN GTFO!!!!!
When I play Talon, I get my kills from my passive, not from my abilities, not from my AAs, but from my passive! Talon is an assassin, he should not be involved in extended trades.
Let me give you a comparison so you understand what I'm saying to you.
Everybody knows
does ridiculously op bleed damage.
= 135 ( + 150% bonus attack damage) physical damage over 5 seconds at max stacks (5).
= 160 ( + 200% bonus attack damage) physical damage over 2 seconds.
Noob with Thunderlord's Decree (some use Deathfire Grasp) says, "But Talon doesn't have a disengage unless he ults."
BECAUSE YOU'RE USING THE WRONG FREAKING KEYSTONE!
---> STORM RAIDER'S SURGE <---
That is the assassin mastery. It should be used for every assassin, because that's your escape. When people cry about how poor
can't get away, but they have Thunderlord's [slayer-jinx-unamused] ... you deserved to die.
My late game build has 285 bonus attack damage.
Meaning, late game, my Thunderlord's would do 265 magic damage. That's useless!
My Deathfire Grasp would deal 179 magic damage... also very useless.
Why are the useless? Because Talon's passive, Blade's End, will deal 730 physical damage which benefits from the armor penetration you have.
You know what isn't useless... 40% movement speed boost for 2.5 seconds with 75% slow resist. Cunning tree = my tree is 5 wanderer, assassin, 5 merciless, dangerous game, stormraider. Ferocity tree = 5 sorcery, fresh blood, 5 natural talent, bounty hunter.
I take 9 scaling armor seals, 9 scaling magic resist seals. 9 lethality marks, 3 lethality quints.
Build is

To activate your passive, you have to land 3 abilites and then AA. Q = 1 W = 2 (1 for blades going out, 1 for blades returning) R = 2 (1 for blades going out, 1 for blades returning)
The correct way to do this is Q > W > AA or W > Q > AA, passive is active and so is stormraiders so run away.
When your ult is up, please don't do the following combos WQRR, QWRR, WRQ, QRW wrong wrong wrong wrong wrong.
With your ult, you can proc the passive... TWICE!
WQAA, RQAA then run away! and let the bleed damage kill your target.
You're welcome.
Bonus information: My favorite top lane champion is
. He's a tank, masteries 12/0/18 with Bond of Stone. His job in a team fight is to peel, so stop making him squishy. My go to build against a balanced team is
(
or
) (
or
)
. I hate to see squishy Wukongs get obliterated the 2nd they activate their ult or Wukongs that don't use their ult because they have AS and crit chance so they do more AA damage. Problem is, you're sacrificing melting the whole enemy team for your carry to focus one target, stop doing that. When Wukong uses his ult, the whole enemy team should be scared! W > E to squishy > Q (try to hit the enemy tank if close enough, if not, just pole slap the squishy) > R (focus the carries/assassins first). This build has picked up so many pentas for me. Tried glass Kong before... never works out.
or stunned by
or simply had a champ