[{quoted}](name=Sona x Rubick,realm=NA,application-id=3ErqAdtq,discussion-id=ewF0yv41,comment-id=0000,timestamp=2016-12-09T19:55:10.750+0000)
No, i don't know about that AA range reduction but that ulti cd change won't fixe anything
The problem right now with yasuo ulti is that it allows him to go to the backline so easily just by getting an ally having a knock up.
Riot said that the difference between skirmishers and assassins is:
-skirmishers can kill tanks
-skirmishers can't go to the backline like

but yasuo is able to do it because he gets a 1300 range blink followed by a hard cc and other stuff
the low cd is here to compensate the fact that yasuo has troubles to trigger his ulti, but it's not hard if you get an ally with a knock up or knock back.
Remove his ability to ulti on allies, or reduce the range of his ulti to 600
His problem isn't in teamfights because simply exhausting him during his ult basically negates his ability to kill a soft target. And the soft target is only in immediate danger following yasuo coming off ult but at that point, he has one dash per champ and is a melee champion in the middle of a team, aka easily focused and beaten down. I think ulting off allies is what makes him unique and gives him funcationality to be something other than a cheesey split pusher like Trynd.
And his ult isn't unreliable in lane, it's easy to proc whenever he wants since he can dash/Q you in melee range, which leaves you almost no way to really outplay it if you're melee/short ranged. I don't think that's a bad thing but I think his ability to do it so frequently to the point where he's basically using it to simply harass you out of lane is a problem.