The only problem the new HUD has is color clarity, don't understand all the needless complaints

SwapShadows··2 votes·453 views

When you actually stop complaining for a few seconds you can easily tell the new HUD has better information and a bigger advantage than the older HUD.

The only problems that have spurred are color clarity and the HUD being slightly too large even if you lower the size. When I first started playing with unlocked screen and smartcast I hated using them but soon realized how they were 10x better than what I was using previously.

tl;dr complaints are dramatic, only real problems are clarity.

7 Comments

ChargeItDownMid2 votes

[deleted]

Vistha Kai1 votes

Either there is a reason for enemy window having health, mana, portrait being switched places with other stats and item icons being half their previous size.

It's like they couldn't leave ONE thing without being changed in some way.

I urgot about it1 votes

but i like the ping thing near the map, but you have a good point

Vistha Kai1 votes

Exactly. The clarity.

The clarity with all the stuff being crammed in one place.

I already had a situation where I only had a split second to check if my Flash was up, but I couldn't use it no matter what. After I died I learned why. Because those two things were next to each other: summoner 4 item 1026 Another example would be: item 3142 summoner 12


A driver often times has only a fraction of a second to check speed or RPM else he risks not noticing something on the road and causing a crash.

Imagine car dashboard having speedometer, tachometer and fuel gauge stacked on top of each other. You'd need a map to operate this and that's why every counter is separate and their placement is nearly universal across all cars.


That's why people are mad at the new HUD, because it anally fucks information distribution with a sledgehammer without lube.

RedTrinketGoneHa1 votes

[{quoted}](name=Vistha Kai,realm=EUNE,application-id=3ErqAdtq,discussion-id=etcwgiIq,comment-id=0001,timestamp=2015-07-25T11:30:15.876+0000)

Exactly. The clarity.

The clarity with all the stuff being crammed in one place.

I already had a situation where I only had a split second to check if my Flash was up, but I couldn't use it no matter what. After I died I learned why. Because those two things were next to each other: summoner 4 item 1026 Another example would be: item 3142 summoner 12


A driver often times has only a fraction of a second to check speed or RPM else he risks not noticing something on the road and causing a crash.

Imagine car dashboard having speedometer, tachometer and fuel gauge stacked on top of each other. You'd need a map to operate this and that's why every counter is separate and their placement is nearly universal across all cars.


That's why people are mad at the new HUD, because it anally fucks information distribution with a sledgehammer without lube.

No because you would get use to it pretty fast if it's that big of a deal. Stop Q-Qing, change happens and you HAVE to adapt Khazix. The new HUD is fine and I know where to look for all my info.

Vistha Kai1 votes

The only thing I have to do is breathing.

The new HUD is fine only from the artistic standpoint, it's crap at being a HUD.

SwapShadows1 votes

[{quoted}](name=Vistha Kai,realm=EUNE,application-id=3ErqAdtq,discussion-id=etcwgiIq,comment-id=000100000000,timestamp=2015-07-25T11:36:16.039+0000)

The only thing I have to do is breathing.

The new HUD is fine only from the artistic standpoint, it's crap at being a HUD.

Actually it's pretty decent, what it's missing is color clarity.

After that it'll be fine.

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