League 2013 vs League 2019
2013:

-30% CDR with 10% from runes/masteries
2019:

-86% CDR with 666 from runes and/or masteries
Obviously the second case is hyperbole but it kind of illustrates a really disturbing trend that has been discussed before: the over saturation of CDR. There was once a point where CDR was largely a utility stat, where mages, tanks and supports generally wanted this. Damage oriented champions (specifically AD) had some access to it, but never enough to acquire 40% easily. And that was intended, because many damage oriented champions were built around the idea of being weak between existing cooldowns. That just isn’t the case anymore, because everything has easy access to 40% CDR and that’s a disturbing trend.
We really need to have a real conversation about this again. CDR oversaturation needs to be addressed because it’s one of the biggest contributors to the absurd damage output seen in this game. And generally, the more available champion’s cooldowns are, the more frustrating they tend to be to fight (and when everyone has cooldown reduction galore, it makes everyone stupid to fight). It’s as if Riot has slowly been transforming SR into URF because they want to create a game where 13 year olds can be successful by slamming their keyboards against their heads while yelling “yes Jessica dumped me but I’m pwning you noobs so my social barriers are in tact NOOBS!!” And honestly, it’s an obnoxious style of play because it makes the game feel less tactical and more luck-based - or better put, more like us waiting for someone to make a mistake rather than having opportunities to organically force mistakes.
To summarize my last paragraph, people are harder to punish now and the game is more forgiving because of it. And it also is responsible for damage output being high.
Can we seriously talk about cutting down on CDR, like, for real this time?
- 10% CDR
- 10% CDR
- 10% CDR
- 10% CDR
passive here. im just talking about having access to regular 40% cdr.
wants a word with you.
and yes even though shes too stong right now
shouldnt have access to cdr.
in the game, there is barely even an early game advantage in playing a resource less champion anymore. this battle of attrition that you used to play against a mana user doesnt really work anymore, when he just keeps chugging these pots between recalls.
exist,
had been buffed, and
restores mana.
early game by playing a battle of attrition and get him to run out of mana before i take too much damage from his poke. this has become literally impossible since corruption pot has been added. champions like him never run out of mana anymore.
and
don't really need the CDR at all. For core items, such as
for mages.
to make it more attack speed focused, and possibly just nerfing the sheen passive.
a simple but strong champ
2019:
kit is so overloaded, you could make 3 2013 champs out of it and still have stuff left.
and 10% off scaling cdr runes. then another 10% cdr from a defensive item.