Game is too focused on who wins the early game
Scaling champions are falling out of popularity. Jungle is all about pre - 6 ganks. Race for FTG before 8 minutes. Super snowballing games. Win 2+ lanes = win game due to massive gold advantages. take all outer towers before the opponent gets 1 = a likely win. Kill bot tower ( then kill mid or top tower, then get last all in one rotation). Snowballing over dragon control. Assassins/stealthed/divers dominate. Massive damage creep. 35 to 7 game scores.
Seriously, can we just have games where until the mid game, their outcome cannot be decided (basically pre 20 minutes should have no side with almost an impossible to overcome lead over the other team unless their opponents are intentionally feeding them)?
I'm no pro but if my team falls behind i tend to have a good chance of having my team make a comeback if i play these champs.