Sejuani has a 58% winrate and I'm not at all surprised
Always thought she needed to be nerfed even before the Cinderhulk enchantment. Her damage is ridiculously high for a pure tank and her R is so fucking easy to use and autowin fights with.
Always thought she needed to be nerfed even before the Cinderhulk enchantment. Her damage is ridiculously high for a pure tank and her R is so fucking easy to use and autowin fights with.
I wonder if threads like this are reportable as spam, having zero actual discussion in the opening post,
[{quoted}](name=Perfect Blue,realm=NA,application-id=3ErqAdtq,discussion-id=ePNjP6fE,comment-id=0000,timestamp=2015-03-15T05:30:57.127+0000)
I wonder if threads like this are reportable as spam, having zero actual discussion in the opening post,
I wonder if mage players can ever stop using the forum to be prissy.
[deleted]
I wonder if mage players can ever stop using the forum to be pissy.
coming from the OP who is using the forum for the exact same thing....
Seriously. lol
Please Rito nerf Sejuani.
If they nerf her,
Please Rito nerf Nautilus.
If they nerf the titan,
Please Rito nerf Amumu.
Goes on...
Whiners gonna whine.
Sej does hit like a bus but so does Maokai and Amumu and Vi and Reksai and Vi. It just seems like in order for tank junglers to compete they'll need to adopt a more bruiser-sqe damage output while being tanky.
dun say anything about amumu so he no get nerfed plz
She is weak pre 6 and has substandard dueling capabilities.
Her damage is ridiculously high for a pure tank
She's a fighter tank. Her kit is a mix of utility and damage, like fighters.
She's a fighter tank. Her kit is a mix of utility and damage, like fighters.
She builds almost full tank and is punished for not doing so, so I wouldn't classify that as a fighter.
She has one damage skill that scales off health, the rest go off AP.
And she is punished if the enemy abuses her build. You see, her core build is typically items like
and
that give a mix of armor and health. It's decent, and pretty nice, but
and
are a terror for her. If you can force a Sej to build full-armor items like thornmail, that reduces her damage.
Her W, the ability that goes off health, is DoT AoE. If you have range, and you can avoid getting frosted (allowing her to use her slow affect), she can't touch you. Champions like
can pull this off easily.
I'm not saying she's not deserving of a nerf, and she's always had a strong teamfight presense, but there is counterplay and it would be foolish to ignore it. Her Q doesn't even have that much range, so as long as you're warding (and if you're not, then why are you complaining about junglers?) it should give her a hard time ganking (even if she throws her ult, you should still see it coming with wards).
Sejuani's power is offset by her vulnerable early game. That early vulnerability might just have to be more defined.