Mobility Creep should be looked at during pre-season in addition to Damage
Starting with mobility runes that should in my opinion be straight up deleted. Runes that give movespeed such as Predator, Relentless Hunter and Celerity. Regardless of how good or bad champions like Hecarim are in the current meta, should a build that involves running at you with 600+ movespeed and one shotting you really be supported? Giving already highly mobile champions more move speed serves only to remove counterplay and increase frustration.
Mobility Runes mainly benefit champions that are already highly mobile giving them insane move speed and engage potential on immobile champions. In the build up to last pre season Riot showcased Predator as something to be taken on champions like
. Why would you create a rune specifically to add more mobility to a champion who already has a dash, and movespeed increase and the ability to jump over walls???? This shows that the intent of this Rune was simply to make mobile champions more mobile. Talon as it turns out does not usually take Predator, and its uses are just a bunch of niche/abuse cases allowing for cheesey engages/one shots.
Mobility Runes are usually not taken by and considerably less effective on immobile champions(%move speed increase is lower with lower movespeed giving little benefit) so their existence is essentially just to make champions with gap closers stronger.
Second, some champions with high mobility need trade offs. Why do some high mobility champions sometimes have more damage,cc and more innate durability than immobile champions?
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no longer have dashes. There will be no compensation buffs.
using a summoner spell giving her a huge burst of movement speed, even if it's her own spell (why the fuck is this a thing)
damage, cc. Trade off: immobile, squishy, mobility renders her kit almost useless
damage, cc, durability, mobility, unique form of cc only she has (disarm) trade off: Almost none besides cc shuts her down but cc shuts down every champion.
Damage, cc. Trade off: Immobile, squishy, skill shot reliant , kited easily
damage, cc, invulnerability, mobility out the ass, more durable then she should be. Trade off: what fuckin trade off?
damage, true damage, cc trade off, immobile squishy, skill shot reliant, can be kited easily
cc, damage, mobility, ult that not only is too forgiving but heals and does a fuck ton of damage. Trade off: Kinda squishy
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Strength: damage.
Trade offs: Bad range, no mobility(+ worst base ms in the game), no cc, squishy, worst base stats in the game.
's clear.. so should we need some sort of base hp buff, hp per lvl buff and base armor . if she lost the AP from celerity which is an absolute necessity for her first clear.